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CMake: Use a single output dir "release", like the official Makefile
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parent
a6b0796f03
commit
11750e8273
1 changed files with 11 additions and 17 deletions
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@ -407,22 +407,18 @@ set(Server-Header
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# Build the game dynamic library
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add_library(game MODULE ${Game-Source} ${Game-Header})
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set_target_properties(game PROPERTIES
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PREFIX ""
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug/baseq2
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LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug/baseq2
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RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release/baseq2
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LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release/baseq2
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)
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PREFIX ""
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2
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)
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target_link_libraries(game ${yquake2LinkerFlags})
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# Main Quake 2 executable
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add_executable(quake2 ${Client-Source} ${Client-Header} ${Platform-Specific-Source} ${Backends-Generic-Source} ${Backends-Generic-Header})
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set_target_properties(quake2 PROPERTIES
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PREFIX ""
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug
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RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release
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)
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PREFIX ""
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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)
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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target_link_libraries(quake2 ${yquake2LinkerFlags} ws2_32 winmm)
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else()
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@ -432,12 +428,10 @@ endif()
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# Quake 2 Dedicated Server
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add_executable(q2ded ${Server-Source} ${Server-Header} ${Platform-Specific-Source})
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set_target_properties(q2ded PROPERTIES
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PREFIX ""
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COMPILE_DEFINITIONS "DEDICATED_ONLY"
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug
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RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release
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)
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PREFIX ""
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COMPILE_DEFINITIONS "DEDICATED_ONLY"
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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)
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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target_link_libraries(q2ded ${yquake2LinkerFlags} ws2_32 winmm)
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else()
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