diff --git a/CMakeLists.txt b/CMakeLists.txt index b8737ad9..0684f83d 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -407,22 +407,18 @@ set(Server-Header # Build the game dynamic library add_library(game MODULE ${Game-Source} ${Game-Header}) set_target_properties(game PROPERTIES - PREFIX "" - RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug/baseq2 - LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug/baseq2 - RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release/baseq2 - LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release/baseq2 - ) + PREFIX "" + LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2 + RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2 + ) target_link_libraries(game ${yquake2LinkerFlags}) # Main Quake 2 executable add_executable(quake2 ${Client-Source} ${Client-Header} ${Platform-Specific-Source} ${Backends-Generic-Source} ${Backends-Generic-Header}) set_target_properties(quake2 PROPERTIES - PREFIX "" - RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug - RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release - ) - + PREFIX "" + RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release + ) if(${CMAKE_SYSTEM_NAME} MATCHES "Windows") target_link_libraries(quake2 ${yquake2LinkerFlags} ws2_32 winmm) else() @@ -432,12 +428,10 @@ endif() # Quake 2 Dedicated Server add_executable(q2ded ${Server-Source} ${Server-Header} ${Platform-Specific-Source}) set_target_properties(q2ded PROPERTIES - PREFIX "" - COMPILE_DEFINITIONS "DEDICATED_ONLY" - RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug - RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release - ) - + PREFIX "" + COMPILE_DEFINITIONS "DEDICATED_ONLY" + RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release + ) if(${CMAKE_SYSTEM_NAME} MATCHES "Windows") target_link_libraries(q2ded ${yquake2LinkerFlags} ws2_32 winmm) else()