This is another code inconsistency, we must not clamp the current health
to the client max health (which apparently is always 100) but to the
current max health of the player entity.
Analyzed and fix suggest by @BjossiAlfreds, fixesyquake2/yquake2#441.
The gibs and debris per frame must be limited to prevent server mem
map overflows. Until now debris and gibs were handled the same, the
debris spawned by rockets and grenates could prevent the actual gibs
of the killed monster from spawning.
Before this change 20 entities were spawned at max. Now up tp 40
enties can be spawned. This needs some testings.
Without this change the conditionals at g_misc.c:199 and 381 wouldn't
trigger until level.framenum reach it's previous value, resulting in
much to few debris or gibs being thrown. This fixes#104.
Many thanks to maraakate for the analysis and the idea how to fix it.
With this commit 'xatrix' is cleaned up. Every single line was audited,
many bugs removed and hundered of sanity checks added. Additionally the
code was reformated. All in all 'Xatrix' should now be much more
reliable and for the first time in ~15 years completeable without any
crashes, logic bugs or the like. Until now about 130 hours spread over
more than a year were spend for this project.
Of course this code is totaly untested. The next step is testing,
testing and testing. After that the spawn points needs to be fixed
so that all maps can pe started by "map $mapname".