mirror of
https://github.com/yquake2/xatrix.git
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Cleanup g_main.c and add sanity checks
This commit is contained in:
parent
462d5a8610
commit
c48f0633b3
1 changed files with 255 additions and 229 deletions
484
src/g_main.c
484
src/g_main.c
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@ -1,97 +1,99 @@
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/*
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* =======================================================================
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*
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* Jump in into the game.so and support functions.
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*
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* =======================================================================
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*/
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#include "header/local.h"
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game_locals_t game;
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level_locals_t level;
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game_import_t gi;
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game_export_t globals;
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spawn_temp_t st;
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game_locals_t game;
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level_locals_t level;
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game_import_t gi;
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game_export_t globals;
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spawn_temp_t st;
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int sm_meat_index;
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int snd_fry;
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int sm_meat_index;
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int snd_fry;
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int meansOfDeath;
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edict_t *g_edicts;
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edict_t *g_edicts;
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cvar_t *deathmatch;
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cvar_t *coop;
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cvar_t *dmflags;
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cvar_t *skill;
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cvar_t *fraglimit;
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cvar_t *timelimit;
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cvar_t *password;
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cvar_t *spectator_password;
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cvar_t *needpass;
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cvar_t *maxclients;
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cvar_t *maxspectators;
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cvar_t *maxentities;
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cvar_t *g_select_empty;
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cvar_t *dedicated;
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cvar_t *deathmatch;
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cvar_t *coop;
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cvar_t *dmflags;
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cvar_t *skill;
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cvar_t *fraglimit;
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cvar_t *timelimit;
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cvar_t *password;
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cvar_t *spectator_password;
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cvar_t *needpass;
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cvar_t *maxclients;
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cvar_t *maxspectators;
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cvar_t *maxentities;
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cvar_t *g_select_empty;
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cvar_t *dedicated;
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cvar_t *filterban;
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cvar_t *filterban;
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cvar_t *sv_maxvelocity;
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cvar_t *sv_gravity;
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cvar_t *sv_maxvelocity;
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cvar_t *sv_gravity;
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cvar_t *sv_rollspeed;
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cvar_t *sv_rollangle;
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cvar_t *gun_x;
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cvar_t *gun_y;
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cvar_t *gun_z;
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cvar_t *sv_rollspeed;
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cvar_t *sv_rollangle;
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cvar_t *gun_x;
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cvar_t *gun_y;
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cvar_t *gun_z;
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cvar_t *run_pitch;
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cvar_t *run_roll;
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cvar_t *bob_up;
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cvar_t *bob_pitch;
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cvar_t *bob_roll;
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cvar_t *run_pitch;
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cvar_t *run_roll;
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cvar_t *bob_up;
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cvar_t *bob_pitch;
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cvar_t *bob_roll;
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cvar_t *sv_cheats;
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cvar_t *sv_cheats;
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cvar_t *flood_msgs;
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cvar_t *flood_persecond;
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cvar_t *flood_waitdelay;
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cvar_t *flood_msgs;
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cvar_t *flood_persecond;
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cvar_t *flood_waitdelay;
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cvar_t *sv_maplist;
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cvar_t *sv_maplist;
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cvar_t *gib_on;
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void SpawnEntities (char *mapname, char *entities, char *spawnpoint);
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void ClientThink (edict_t *ent, usercmd_t *cmd);
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qboolean ClientConnect (edict_t *ent, char *userinfo);
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void ClientUserinfoChanged (edict_t *ent, char *userinfo);
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void ClientDisconnect (edict_t *ent);
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void ClientBegin (edict_t *ent);
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void ClientCommand (edict_t *ent);
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void RunEntity (edict_t *ent);
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void WriteGame (char *filename, qboolean autosave);
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void ReadGame (char *filename);
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void WriteLevel (char *filename);
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void ReadLevel (char *filename);
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void InitGame (void);
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void G_RunFrame (void);
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void SpawnEntities(char *mapname, char *entities, char *spawnpoint);
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void ClientThink(edict_t *ent, usercmd_t *cmd);
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qboolean ClientConnect(edict_t *ent, char *userinfo);
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void ClientUserinfoChanged(edict_t *ent, char *userinfo);
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void ClientDisconnect(edict_t *ent);
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void ClientBegin(edict_t *ent);
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void ClientCommand(edict_t *ent);
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void RunEntity(edict_t *ent);
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void WriteGame(char *filename, qboolean autosave);
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void ReadGame(char *filename);
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void WriteLevel(char *filename);
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void ReadLevel(char *filename);
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void InitGame(void);
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void G_RunFrame(void);
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/* =================================================================== */
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//===================================================================
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void ShutdownGame (void)
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void
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ShutdownGame(void)
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{
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gi.dprintf ("==== ShutdownGame ====\n");
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gi.dprintf("==== ShutdownGame ====\n");
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gi.FreeTags (TAG_LEVEL);
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gi.FreeTags (TAG_GAME);
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gi.FreeTags(TAG_LEVEL);
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gi.FreeTags(TAG_GAME);
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}
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/*
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=================
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GetGameAPI
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Returns a pointer to the structure with all entry points
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and global variables
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=================
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*/
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game_export_t *GetGameAPI (game_import_t *import)
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* Returns a pointer to the structure with
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* all entry points and global variables
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*/
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game_export_t *
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GetGameAPI(game_import_t *import)
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{
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gi = *import;
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@ -121,70 +123,69 @@ game_export_t *GetGameAPI (game_import_t *import)
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return &globals;
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}
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#ifndef GAME_HARD_LINKED
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// this is only here so the functions in q_shared.c and q_shwin.c can link
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void Sys_Error (char *error, ...)
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void
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Sys_Error(char *error, ...)
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{
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va_list argptr;
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char text[1024];
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va_list argptr;
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char text[1024];
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va_start (argptr, error);
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vsprintf (text, error, argptr);
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va_end (argptr);
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va_start(argptr, error);
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vsprintf(text, error, argptr);
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va_end(argptr);
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gi.error (ERR_FATAL, "%s", text);
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gi.error(ERR_FATAL, "%s", text);
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}
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void Com_Printf (char *msg, ...)
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void
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Com_Printf(char *msg, ...)
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{
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va_list argptr;
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char text[1024];
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va_list argptr;
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char text[1024];
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va_start (argptr, msg);
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vsprintf (text, msg, argptr);
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va_end (argptr);
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gi.dprintf ("%s", text);
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}
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#endif
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//======================================================================
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/*
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=================
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ClientEndServerFrames
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=================
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*/
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void ClientEndServerFrames (void)
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{
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int i;
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edict_t *ent;
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// calc the player views now that all pushing
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// and damage has been added
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for (i=0 ; i<maxclients->value ; i++)
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{
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ent = g_edicts + 1 + i;
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if (!ent->inuse || !ent->client)
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continue;
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ClientEndServerFrame (ent);
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}
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va_start(argptr, msg);
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vsprintf(text, msg, argptr);
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va_end(argptr);
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gi.dprintf("%s", text);
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}
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/*
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=================
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CreateTargetChangeLevel
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/* ====================================================================== */
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Returns the created target changelevel
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=================
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*/
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edict_t *CreateTargetChangeLevel(char *map)
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void
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ClientEndServerFrames(void)
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{
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int i;
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edict_t *ent;
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ent = G_Spawn ();
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/* calc the player views now that all
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pushing and damage has been added */
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for (i = 0; i < maxclients->value; i++)
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{
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ent = g_edicts + 1 + i;
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if (!ent->inuse || !ent->client)
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{
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continue;
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}
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ClientEndServerFrame(ent);
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}
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}
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/*
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* Returns the created target changelevel
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*/
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edict_t *
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CreateTargetChangeLevel(char *map)
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{
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edict_t *ent;
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if (!map)
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{
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return NULL;
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}
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ent = G_Spawn();
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ent->classname = "target_changelevel";
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Com_sprintf(level.nextmap, sizeof(level.nextmap), "%s", map);
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ent->map = level.nextmap;
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@ -192,233 +193,258 @@ edict_t *CreateTargetChangeLevel(char *map)
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}
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/*
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=================
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EndDMLevel
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The timelimit or fraglimit has been exceeded
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=================
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*/
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void EndDMLevel (void)
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* The timelimit or fraglimit has been exceeded
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*/
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void
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EndDMLevel(void)
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{
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edict_t *ent;
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edict_t *ent;
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char *s, *t, *f;
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static const char *seps = " ,\n\r";
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// stay on same level flag
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/* stay on same level flag */
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if ((int)dmflags->value & DF_SAME_LEVEL)
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{
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BeginIntermission (CreateTargetChangeLevel (level.mapname) );
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BeginIntermission(CreateTargetChangeLevel(level.mapname));
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return;
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}
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// see if it's in the map list
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if (*sv_maplist->string) {
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/* see if it's in the map list */
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if (*sv_maplist->string)
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{
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s = strdup(sv_maplist->string);
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f = NULL;
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t = strtok(s, seps);
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while (t != NULL) {
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if (Q_stricmp(t, level.mapname) == 0) {
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// it's in the list, go to the next one
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while (t != NULL)
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{
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if (Q_stricmp(t, level.mapname) == 0)
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{
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/* it's in the list, go to the next one */
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t = strtok(NULL, seps);
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if (t == NULL) { // end of list, go to first one
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if (f == NULL) // there isn't a first one, same level
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BeginIntermission (CreateTargetChangeLevel (level.mapname) );
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if (t == NULL) /* end of list, go to first one */
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{
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if (f == NULL) /* there isn't a first one, same level */
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{
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BeginIntermission(CreateTargetChangeLevel(level.mapname));
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}
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else
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BeginIntermission (CreateTargetChangeLevel (f) );
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} else
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BeginIntermission (CreateTargetChangeLevel (t) );
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{
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BeginIntermission(CreateTargetChangeLevel(f));
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}
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}
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else
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{
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BeginIntermission(CreateTargetChangeLevel(t));
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}
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free(s);
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return;
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}
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if (!f)
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{
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f = t;
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}
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t = strtok(NULL, seps);
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}
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free(s);
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}
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if (level.nextmap[0]) // go to a specific map
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BeginIntermission (CreateTargetChangeLevel (level.nextmap) );
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else { // search for a changelevel
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ent = G_Find (NULL, FOFS(classname), "target_changelevel");
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if (level.nextmap[0]) /* go to a specific map */
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{
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BeginIntermission(CreateTargetChangeLevel(level.nextmap));
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}
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else /* search for a changelevel */
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{
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ent = G_Find(NULL, FOFS(classname), "target_changelevel");
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if (!ent)
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{ // the map designer didn't include a changelevel,
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// so create a fake ent that goes back to the same level
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BeginIntermission (CreateTargetChangeLevel (level.mapname) );
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{ /* the map designer didn't include a changelevel,
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so create a fake ent that goes back to the same level */
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BeginIntermission(CreateTargetChangeLevel(level.mapname));
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return;
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}
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BeginIntermission (ent);
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BeginIntermission(ent);
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}
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}
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/*
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=================
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CheckNeedPass
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=================
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*/
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void CheckNeedPass (void)
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void
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CheckNeedPass(void)
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{
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int need;
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// if password or spectator_password has changed, update needpass
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// as needed
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if (password->modified || spectator_password->modified)
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/* if password or spectator_password has changed,
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update needpass as needed */
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if (password->modified || spectator_password->modified)
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{
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password->modified = spectator_password->modified = false;
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need = 0;
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if (*password->string && Q_stricmp(password->string, "none"))
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{
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need |= 1;
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if (*spectator_password->string && Q_stricmp(spectator_password->string, "none"))
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}
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if (*spectator_password->string &&
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Q_stricmp(spectator_password->string, "none"))
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{
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need |= 2;
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}
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gi.cvar_set("needpass", va("%d", need));
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}
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}
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/*
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=================
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CheckDMRules
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=================
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*/
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void CheckDMRules (void)
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void
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CheckDMRules(void)
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{
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int i;
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gclient_t *cl;
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int i;
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gclient_t *cl;
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if (level.intermissiontime)
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{
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return;
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}
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if (!deathmatch->value)
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{
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return;
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}
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if (timelimit->value)
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{
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if (level.time >= timelimit->value*60)
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if (level.time >= timelimit->value * 60)
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{
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gi.bprintf (PRINT_HIGH, "Timelimit hit.\n");
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EndDMLevel ();
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gi.bprintf(PRINT_HIGH, "Timelimit hit.\n");
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EndDMLevel();
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return;
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}
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}
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if (fraglimit->value)
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{
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for (i=0 ; i<maxclients->value ; i++)
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for (i = 0; i < maxclients->value; i++)
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{
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cl = game.clients + i;
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if (!g_edicts[i+1].inuse)
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if (!g_edicts[i + 1].inuse)
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{
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continue;
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}
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if (cl->resp.score >= fraglimit->value)
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{
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gi.bprintf (PRINT_HIGH, "Fraglimit hit.\n");
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EndDMLevel ();
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gi.bprintf(PRINT_HIGH, "Fraglimit hit.\n");
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EndDMLevel();
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return;
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}
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}
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}
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}
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|
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|
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/*
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=============
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ExitLevel
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=============
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*/
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void ExitLevel (void)
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void
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ExitLevel(void)
|
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{
|
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int i;
|
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edict_t *ent;
|
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char command [256];
|
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int i;
|
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edict_t *ent;
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char command[256];
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|
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Com_sprintf (command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
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gi.AddCommandString (command);
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Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
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gi.AddCommandString(command);
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level.changemap = NULL;
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level.exitintermission = 0;
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level.intermissiontime = 0;
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ClientEndServerFrames ();
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ClientEndServerFrames();
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|
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// clear some things before going to next level
|
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for (i=0 ; i<maxclients->value ; i++)
|
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/* clear some things before going to next level */
|
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for (i = 0; i < maxclients->value; i++)
|
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{
|
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ent = g_edicts + 1 + i;
|
||||
if (!ent->inuse)
|
||||
continue;
|
||||
if (ent->health > ent->client->pers.max_health)
|
||||
ent->health = ent->client->pers.max_health;
|
||||
}
|
||||
|
||||
if (!ent->inuse)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ent->health > ent->client->pers.max_health)
|
||||
{
|
||||
ent->health = ent->client->pers.max_health;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
G_RunFrame
|
||||
|
||||
Advances the world by 0.1 seconds
|
||||
================
|
||||
*/
|
||||
void G_RunFrame (void)
|
||||
* Advances the world by 0.1 seconds
|
||||
*/
|
||||
void
|
||||
G_RunFrame(void)
|
||||
{
|
||||
int i;
|
||||
edict_t *ent;
|
||||
int i;
|
||||
edict_t *ent;
|
||||
|
||||
level.framenum++;
|
||||
level.time = level.framenum*FRAMETIME;
|
||||
level.time = level.framenum * FRAMETIME;
|
||||
|
||||
// choose a client for monsters to target this frame
|
||||
AI_SetSightClient ();
|
||||
|
||||
// exit intermissions
|
||||
/* choose a client for monsters to target this frame */
|
||||
AI_SetSightClient();
|
||||
|
||||
/* exit intermissions */
|
||||
if (level.exitintermission)
|
||||
{
|
||||
ExitLevel ();
|
||||
ExitLevel();
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// treat each object in turn
|
||||
// even the world gets a chance to think
|
||||
//
|
||||
/* treat each object in turn even
|
||||
the world gets a chance to think */
|
||||
ent = &g_edicts[0];
|
||||
for (i=0 ; i<globals.num_edicts ; i++, ent++)
|
||||
|
||||
for (i = 0; i < globals.num_edicts; i++, ent++)
|
||||
{
|
||||
if (!ent->inuse)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
level.current_entity = ent;
|
||||
|
||||
VectorCopy (ent->s.origin, ent->s.old_origin);
|
||||
VectorCopy(ent->s.origin, ent->s.old_origin);
|
||||
|
||||
// if the ground entity moved, make sure we are still on it
|
||||
if ((ent->groundentity) && (ent->groundentity->linkcount != ent->groundentity_linkcount))
|
||||
/* if the ground entity moved, make sure we are still on it */
|
||||
if ((ent->groundentity) &&
|
||||
(ent->groundentity->linkcount != ent->groundentity_linkcount))
|
||||
{
|
||||
ent->groundentity = NULL;
|
||||
if ( !(ent->flags & (FL_SWIM|FL_FLY)) && (ent->svflags & SVF_MONSTER) )
|
||||
|
||||
if (!(ent->flags & (FL_SWIM | FL_FLY)) &&
|
||||
(ent->svflags & SVF_MONSTER))
|
||||
{
|
||||
M_CheckGround (ent);
|
||||
M_CheckGround(ent);
|
||||
}
|
||||
}
|
||||
|
||||
if (i > 0 && i <= maxclients->value)
|
||||
if ((i > 0) && (i <= maxclients->value))
|
||||
{
|
||||
ClientBeginServerFrame (ent);
|
||||
ClientBeginServerFrame(ent);
|
||||
continue;
|
||||
}
|
||||
|
||||
G_RunEntity (ent);
|
||||
G_RunEntity(ent);
|
||||
}
|
||||
|
||||
// see if it is time to end a deathmatch
|
||||
CheckDMRules ();
|
||||
/* see if it is time to end a deathmatch */
|
||||
CheckDMRules();
|
||||
|
||||
// see if needpass needs updated
|
||||
CheckNeedPass ();
|
||||
/* see if needpass needs updated */
|
||||
CheckNeedPass();
|
||||
|
||||
// build the playerstate_t structures for all players
|
||||
ClientEndServerFrames ();
|
||||
/* build the playerstate_t structures for all players */
|
||||
ClientEndServerFrames();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue