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Use the correct flavor of abs()
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@ -573,7 +573,7 @@ SV_NewChaseDir(edict_t *actor, edict_t *enemy, float dist)
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}
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}
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/* try other directions */
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/* try other directions */
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if (((rand() & 3) & 1) || (abs(deltay) > abs(deltax)))
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if (((rand() & 3) & 1) || (fabsf(deltay) > fabsf(deltax)))
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{
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{
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tdir = d[1];
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tdir = d[1];
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d[1] = d[2];
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d[1] = d[2];
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