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@ -509,7 +509,7 @@ ThrowDebris(edict_t *self, char *modelname, float speed, vec3_t origin)
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v[2] = 100 + 100 * crandom();
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VectorMA(self->velocity, speed, v, chunk->velocity);
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chunk->movetype = MOVETYPE_BOUNCE;
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chunk->solid = SOLID_BBOX;
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chunk->solid = SOLID_NOT;
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chunk->avelocity[0] = random() * 600;
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chunk->avelocity[1] = random() * 600;
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chunk->avelocity[2] = random() * 600;
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