Make debris SOLID_NOT

in baseq2 this caused bug #154
This commit is contained in:
Daniel Gibson 2016-10-24 17:29:11 +02:00
parent d1e811bd5b
commit 8a9b33612a

View file

@ -509,7 +509,7 @@ ThrowDebris(edict_t *self, char *modelname, float speed, vec3_t origin)
v[2] = 100 + 100 * crandom();
VectorMA(self->velocity, speed, v, chunk->velocity);
chunk->movetype = MOVETYPE_BOUNCE;
chunk->solid = SOLID_BBOX;
chunk->solid = SOLID_NOT;
chunk->avelocity[0] = random() * 600;
chunk->avelocity[1] = random() * 600;
chunk->avelocity[2] = random() * 600;