Merge pull request #33 from BjossiAlfreds/checkattack

Fixed monsters not changing state after enemy goes away
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Yamagi 2019-09-26 14:15:51 +02:00 committed by GitHub
commit 4a0dcfface
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@ -912,7 +912,7 @@ ai_checkattack(edict_t *self, float dist)
vec3_t temp;
qboolean hesDeadJim;
if (!self || !self->enemy || !self->enemy->inuse)
if (!self)
{
enemy_vis = false;