rogue/src/g_spawn.c

1809 lines
40 KiB
C

/*
* =======================================================================
*
* Item spawning.
*
* =======================================================================
*/
#include "header/local.h"
#define LEG_WAIT_TIME 1
#define MAX_LEGSFRAME 23
#define SPAWNGROW_LIFESPAN 0.3
#define STEPSIZE 18
typedef struct
{
char *name;
void (*spawn)(edict_t *ent);
} spawn_t;
void SP_item_health(edict_t *self);
void SP_item_health_small(edict_t *self);
void SP_item_health_large(edict_t *self);
void SP_item_health_mega(edict_t *self);
void SP_info_player_start(edict_t *ent);
void SP_info_player_deathmatch(edict_t *ent);
void SP_info_player_coop(edict_t *ent);
void SP_info_player_intermission(edict_t *ent);
void SP_func_plat(edict_t *ent);
void SP_func_rotating(edict_t *ent);
void SP_func_button(edict_t *ent);
void SP_func_door(edict_t *ent);
void SP_func_door_secret(edict_t *ent);
void SP_func_door_rotating(edict_t *ent);
void SP_func_water(edict_t *ent);
void SP_func_train(edict_t *ent);
void SP_func_conveyor(edict_t *self);
void SP_func_wall(edict_t *self);
void SP_func_object(edict_t *self);
void SP_func_explosive(edict_t *self);
void SP_func_timer(edict_t *self);
void SP_func_areaportal(edict_t *ent);
void SP_func_clock(edict_t *ent);
void SP_func_killbox(edict_t *ent);
void SP_trigger_always(edict_t *ent);
void SP_trigger_once(edict_t *ent);
void SP_trigger_multiple(edict_t *ent);
void SP_trigger_relay(edict_t *ent);
void SP_trigger_push(edict_t *ent);
void SP_trigger_hurt(edict_t *ent);
void SP_trigger_key(edict_t *ent);
void SP_trigger_counter(edict_t *ent);
void SP_trigger_elevator(edict_t *ent);
void SP_trigger_gravity(edict_t *ent);
void SP_trigger_monsterjump(edict_t *ent);
void SP_target_temp_entity(edict_t *ent);
void SP_target_speaker(edict_t *ent);
void SP_target_explosion(edict_t *ent);
void SP_target_changelevel(edict_t *ent);
void SP_target_secret(edict_t *ent);
void SP_target_goal(edict_t *ent);
void SP_target_splash(edict_t *ent);
void SP_target_spawner(edict_t *ent);
void SP_target_blaster(edict_t *ent);
void SP_target_crosslevel_trigger(edict_t *ent);
void SP_target_crosslevel_target(edict_t *ent);
void SP_target_laser(edict_t *self);
void SP_target_help(edict_t *ent);
void SP_target_lightramp(edict_t *self);
void SP_target_earthquake(edict_t *ent);
void SP_target_character(edict_t *ent);
void SP_target_string(edict_t *ent);
void SP_worldspawn(edict_t *ent);
void SP_viewthing(edict_t *ent);
void SP_light(edict_t *self);
void SP_light_mine1(edict_t *ent);
void SP_light_mine2(edict_t *ent);
void SP_info_null(edict_t *self);
void SP_info_notnull(edict_t *self);
void SP_path_corner(edict_t *self);
void SP_point_combat(edict_t *self);
void SP_misc_explobox(edict_t *self);
void SP_misc_banner(edict_t *self);
void SP_misc_satellite_dish(edict_t *self);
void SP_misc_gib_arm(edict_t *self);
void SP_misc_gib_leg(edict_t *self);
void SP_misc_gib_head(edict_t *self);
void SP_misc_insane(edict_t *self);
void SP_misc_deadsoldier(edict_t *self);
void SP_misc_viper(edict_t *self);
void SP_misc_viper_bomb(edict_t *self);
void SP_misc_bigviper(edict_t *self);
void SP_misc_strogg_ship(edict_t *self);
void SP_misc_teleporter(edict_t *self);
void SP_misc_teleporter_dest(edict_t *self);
void SP_misc_blackhole(edict_t *self);
void SP_misc_eastertank(edict_t *self);
void SP_misc_easterchick(edict_t *self);
void SP_misc_easterchick2(edict_t *self);
void SP_monster_berserk(edict_t *self);
void SP_monster_gladiator(edict_t *self);
void SP_monster_gunner(edict_t *self);
void SP_monster_infantry(edict_t *self);
void SP_monster_soldier_light(edict_t *self);
void SP_monster_soldier(edict_t *self);
void SP_monster_soldier_ss(edict_t *self);
void SP_monster_tank(edict_t *self);
void SP_monster_medic(edict_t *self);
void SP_monster_flipper(edict_t *self);
void SP_monster_chick(edict_t *self);
void SP_monster_parasite(edict_t *self);
void SP_monster_flyer(edict_t *self);
void SP_monster_brain(edict_t *self);
void SP_monster_floater(edict_t *self);
void SP_monster_hover(edict_t *self);
void SP_monster_mutant(edict_t *self);
void SP_monster_supertank(edict_t *self);
void SP_monster_boss2(edict_t *self);
void SP_monster_jorg(edict_t *self);
void SP_monster_makron(edict_t *self);
void SP_monster_boss3_stand(edict_t *self);
void SP_monster_commander_body(edict_t *self);
void SP_turret_breach(edict_t *self);
void SP_turret_base(edict_t *self);
void SP_turret_driver(edict_t *self);
void SP_func_plat2(edict_t *ent);
void SP_func_door_secret2(edict_t *ent);
void SP_func_force_wall(edict_t *ent);
void SP_info_player_coop_lava(edict_t *self);
void SP_info_teleport_destination(edict_t *self);
void SP_trigger_teleport(edict_t *self);
void SP_trigger_disguise(edict_t *self);
void SP_monster_stalker(edict_t *self);
void SP_monster_turret(edict_t *self);
void SP_target_steam(edict_t *self);
void SP_target_anger(edict_t *self);
void SP_target_killplayers(edict_t *self);
void SP_target_blacklight(edict_t *self);
void SP_target_orb(edict_t *self);
void SP_hint_path(edict_t *self);
void SP_monster_carrier(edict_t *self);
void SP_monster_widow(edict_t *self);
void SP_monster_widow2(edict_t *self);
void SP_dm_tag_token(edict_t *self);
void SP_dm_dball_goal(edict_t *self);
void SP_dm_dball_ball(edict_t *self);
void SP_dm_dball_team1_start(edict_t *self);
void SP_dm_dball_team2_start(edict_t *self);
void SP_dm_dball_ball_start(edict_t *self);
void SP_dm_dball_speed_change(edict_t *self);
void SP_monster_kamikaze(edict_t *self);
void SP_turret_invisible_brain(edict_t *self);
void SP_xatrix_item(edict_t *self);
void SP_misc_nuke_core(edict_t *self);
void ThrowMoreStuff(edict_t *self, vec3_t point);
void ThrowSmallStuff(edict_t *self, vec3_t point);
void ThrowWidowGibLoc(edict_t *self, char *gibname, int damage,
int type, vec3_t startpos, qboolean fade);
void ThrowWidowGibSized(edict_t *self, char *gibname, int damage, int type,
vec3_t startpos, int hitsound, qboolean fade);
spawn_t spawns[] = {
{"item_health", SP_item_health},
{"item_health_small", SP_item_health_small},
{"item_health_large", SP_item_health_large},
{"item_health_mega", SP_item_health_mega},
{"info_player_start", SP_info_player_start},
{"info_player_deathmatch", SP_info_player_deathmatch},
{"info_player_coop", SP_info_player_coop},
{"info_player_intermission", SP_info_player_intermission},
{"func_plat", SP_func_plat},
{"func_button", SP_func_button},
{"func_door", SP_func_door},
{"func_door_secret", SP_func_door_secret},
{"func_door_rotating", SP_func_door_rotating},
{"func_rotating", SP_func_rotating},
{"func_train", SP_func_train},
{"func_water", SP_func_water},
{"func_conveyor", SP_func_conveyor},
{"func_areaportal", SP_func_areaportal},
{"func_clock", SP_func_clock},
{"func_wall", SP_func_wall},
{"func_object", SP_func_object},
{"func_timer", SP_func_timer},
{"func_explosive", SP_func_explosive},
{"func_killbox", SP_func_killbox},
{"trigger_always", SP_trigger_always},
{"trigger_once", SP_trigger_once},
{"trigger_multiple", SP_trigger_multiple},
{"trigger_relay", SP_trigger_relay},
{"trigger_push", SP_trigger_push},
{"trigger_hurt", SP_trigger_hurt},
{"trigger_key", SP_trigger_key},
{"trigger_counter", SP_trigger_counter},
{"trigger_elevator", SP_trigger_elevator},
{"trigger_gravity", SP_trigger_gravity},
{"trigger_monsterjump", SP_trigger_monsterjump},
{"target_temp_entity", SP_target_temp_entity},
{"target_speaker", SP_target_speaker},
{"target_explosion", SP_target_explosion},
{"target_changelevel", SP_target_changelevel},
{"target_secret", SP_target_secret},
{"target_goal", SP_target_goal},
{"target_splash", SP_target_splash},
{"target_spawner", SP_target_spawner},
{"target_blaster", SP_target_blaster},
{"target_crosslevel_trigger", SP_target_crosslevel_trigger},
{"target_crosslevel_target", SP_target_crosslevel_target},
{"target_laser", SP_target_laser},
{"target_help", SP_target_help},
{"target_lightramp", SP_target_lightramp},
{"target_earthquake", SP_target_earthquake},
{"target_character", SP_target_character},
{"target_string", SP_target_string},
{"worldspawn", SP_worldspawn},
{"viewthing", SP_viewthing},
{"light", SP_light},
{"light_mine1", SP_light_mine1},
{"light_mine2", SP_light_mine2},
{"info_null", SP_info_null},
{"func_group", SP_info_null},
{"info_notnull", SP_info_notnull},
{"path_corner", SP_path_corner},
{"point_combat", SP_point_combat},
{"misc_explobox", SP_misc_explobox},
{"misc_banner", SP_misc_banner},
{"misc_satellite_dish", SP_misc_satellite_dish},
{"misc_gib_arm", SP_misc_gib_arm},
{"misc_gib_leg", SP_misc_gib_leg},
{"misc_gib_head", SP_misc_gib_head},
{"misc_insane", SP_misc_insane},
{"misc_deadsoldier", SP_misc_deadsoldier},
{"misc_viper", SP_misc_viper},
{"misc_viper_bomb", SP_misc_viper_bomb},
{"misc_bigviper", SP_misc_bigviper},
{"misc_strogg_ship", SP_misc_strogg_ship},
{"misc_teleporter", SP_misc_teleporter},
{"misc_teleporter_dest", SP_misc_teleporter_dest},
{"misc_blackhole", SP_misc_blackhole},
{"misc_eastertank", SP_misc_eastertank},
{"misc_easterchick", SP_misc_easterchick},
{"misc_easterchick2", SP_misc_easterchick2},
{"monster_berserk", SP_monster_berserk},
{"monster_gladiator", SP_monster_gladiator},
{"monster_gunner", SP_monster_gunner},
{"monster_infantry", SP_monster_infantry},
{"monster_soldier_light", SP_monster_soldier_light},
{"monster_soldier", SP_monster_soldier},
{"monster_soldier_ss", SP_monster_soldier_ss},
{"monster_tank", SP_monster_tank},
{"monster_tank_commander", SP_monster_tank},
{"monster_medic", SP_monster_medic},
{"monster_flipper", SP_monster_flipper},
{"monster_chick", SP_monster_chick},
{"monster_parasite", SP_monster_parasite},
{"monster_flyer", SP_monster_flyer},
{"monster_brain", SP_monster_brain},
{"monster_floater", SP_monster_floater},
{"monster_hover", SP_monster_hover},
{"monster_mutant", SP_monster_mutant},
{"monster_supertank", SP_monster_supertank},
{"monster_boss2", SP_monster_boss2},
{"monster_boss3_stand", SP_monster_boss3_stand},
{"monster_makron", SP_monster_makron},
{"monster_jorg", SP_monster_jorg},
{"monster_commander_body", SP_monster_commander_body},
{"turret_breach", SP_turret_breach},
{"turret_base", SP_turret_base},
{"turret_driver", SP_turret_driver},
{"func_plat2", SP_func_plat2},
{"func_door_secret2", SP_func_door_secret2},
{"func_force_wall", SP_func_force_wall},
{"trigger_teleport", SP_trigger_teleport},
{"trigger_disguise", SP_trigger_disguise},
{"info_teleport_destination", SP_info_teleport_destination},
{"info_player_coop_lava", SP_info_player_coop_lava},
{"monster_stalker", SP_monster_stalker},
{"monster_turret", SP_monster_turret},
{"target_steam", SP_target_steam},
{"target_anger", SP_target_anger},
{"target_killplayers", SP_target_killplayers},
{"target_blacklight", SP_target_blacklight},
{"target_orb", SP_target_orb},
{"monster_daedalus", SP_monster_hover},
{"hint_path", SP_hint_path},
{"monster_carrier", SP_monster_carrier},
{"monster_widow", SP_monster_widow},
{"monster_widow2", SP_monster_widow2},
{"monster_medic_commander", SP_monster_medic},
{"dm_tag_token", SP_dm_tag_token},
{"dm_dball_goal", SP_dm_dball_goal},
{"dm_dball_ball", SP_dm_dball_ball},
{"dm_dball_team1_start", SP_dm_dball_team1_start},
{"dm_dball_team2_start", SP_dm_dball_team2_start},
{"dm_dball_ball_start", SP_dm_dball_ball_start},
{"dm_dball_speed_change", SP_dm_dball_speed_change},
{"monster_kamikaze", SP_monster_kamikaze},
{"turret_invisible_brain", SP_turret_invisible_brain},
{"misc_nuke_core", SP_misc_nuke_core},
{"ammo_magslug", SP_xatrix_item},
{"ammo_trap", SP_xatrix_item},
{"item_quadfire", SP_xatrix_item},
{"weapon_boomer", SP_xatrix_item},
{"weapon_phalanx", SP_xatrix_item},
{NULL, NULL}
};
/*
* Finds the spawn function for the entity and calls it
*/
void
ED_CallSpawn(edict_t *ent)
{
spawn_t *s;
gitem_t *item;
int i;
if (!ent)
{
return;
}
if (!ent->classname)
{
gi.dprintf("ED_CallSpawn: NULL classname\n");
G_FreeEdict(ent);
return;
}
ent->gravityVector[0] = 0.0;
ent->gravityVector[1] = 0.0;
ent->gravityVector[2] = -1.0;
if (!strcmp(ent->classname, "weapon_nailgun"))
{
ent->classname = (FindItem("ETF Rifle"))->classname;
}
if (!strcmp(ent->classname, "ammo_nails"))
{
ent->classname = (FindItem("Flechettes"))->classname;
}
if (!strcmp(ent->classname, "weapon_heatbeam"))
{
ent->classname = (FindItem("Plasma Beam"))->classname;
}
/* check item spawn functions */
for (i = 0, item = itemlist; i < game.num_items; i++, item++)
{
if (!item->classname)
{
continue;
}
if (!strcmp(item->classname, ent->classname))
{
/* found it */
SpawnItem(ent, item);
return;
}
}
/* check normal spawn functions */
for (s = spawns; s->name; s++)
{
if (!strcmp(s->name, ent->classname))
{
/* found it */
s->spawn(ent);
return;
}
}
gi.dprintf("%s doesn't have a spawn function\n", ent->classname);
}
char *
ED_NewString(const char *string)
{
char *newb, *new_p;
int i, l;
if (!string)
{
return NULL;
}
l = strlen(string) + 1;
newb = gi.TagMalloc(l, TAG_LEVEL);
new_p = newb;
for (i = 0; i < l; i++)
{
if ((string[i] == '\\') && (i < l - 1))
{
i++;
if (string[i] == 'n')
{
*new_p++ = '\n';
}
else
{
*new_p++ = '\\';
}
}
else
{
*new_p++ = string[i];
}
}
return newb;
}
/*
* Takes a key/value pair and sets
* the binary values in an edict
*/
void
ED_ParseField(const char *key, const char *value, edict_t *ent)
{
field_t *f;
byte *b;
float v;
vec3_t vec;
if (!ent || !value || !key)
{
return;
}
for (f = fields; f->name; f++)
{
if (!(f->flags & FFL_NOSPAWN) && !Q_strcasecmp(f->name, (char *)key))
{
/* found it */
if (f->flags & FFL_SPAWNTEMP)
{
b = (byte *)&st;
}
else
{
b = (byte *)ent;
}
switch (f->type)
{
case F_LSTRING:
*(char **)(b + f->ofs) = ED_NewString(value);
break;
case F_VECTOR:
sscanf(value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
((float *)(b + f->ofs))[0] = vec[0];
((float *)(b + f->ofs))[1] = vec[1];
((float *)(b + f->ofs))[2] = vec[2];
break;
case F_INT:
*(int *)(b + f->ofs) = (int)strtol(value, (char **)NULL, 10);
break;
case F_FLOAT:
*(float *)(b + f->ofs) = strtof(value, (char **)NULL);;
break;
case F_ANGLEHACK:
v = strtof(value, (char **)NULL);;
((float *)(b + f->ofs))[0] = 0;
((float *)(b + f->ofs))[1] = v;
((float *)(b + f->ofs))[2] = 0;
break;
case F_IGNORE:
break;
default:
break;
}
return;
}
}
gi.dprintf("%s is not a field\n", key);
}
/*
* Parses an edict out of the given string, returning the new position
*/
char *
ED_ParseEdict(char *data, edict_t *ent)
{
qboolean init;
char keyname[256];
const char *com_token;
if (!ent)
{
return NULL;
}
init = false;
memset(&st, 0, sizeof(st));
/* go through all the dictionary pairs */
while (1)
{
/* parse key */
com_token = COM_Parse(&data);
if (com_token[0] == '}')
{
break;
}
if (!data)
{
gi.error("ED_ParseEntity: EOF without closing brace");
}
strncpy(keyname, com_token, sizeof(keyname) - 1);
/* parse value */
com_token = COM_Parse(&data);
if (!data)
{
gi.error("ED_ParseEntity: EOF without closing brace");
}
if (com_token[0] == '}')
{
gi.error("ED_ParseEntity: closing brace without data");
}
init = true;
/* keynames with a leading underscore are used for
utility comments, and are immediately discarded
by quake */
if (keyname[0] == '_')
{
continue;
}
ED_ParseField(keyname, com_token, ent);
}
if (!init)
{
memset(ent, 0, sizeof(*ent));
}
return data;
}
/*
* Chain together all entities with a matching team field.
*
* All but the first will have the FL_TEAMSLAVE flag set.
* All but the last will have the teamchain field set to the next one
*/
void
G_FixTeams(void)
{
edict_t *e, *e2, *chain;
int i, j;
int c, c2;
c = 0;
c2 = 0;
for (i = 1, e = g_edicts + i; i < globals.num_edicts; i++, e++)
{
if (!e->inuse)
{
continue;
}
if (!e->team)
{
continue;
}
if (!strcmp(e->classname, "func_train"))
{
if (e->flags & FL_TEAMSLAVE)
{
chain = e;
e->teammaster = e;
e->teamchain = NULL;
e->flags &= ~FL_TEAMSLAVE;
c++;
c2++;
for (j = 1, e2 = g_edicts + j;
j < globals.num_edicts;
j++, e2++)
{
if (e2 == e)
{
continue;
}
if (!e2->inuse)
{
continue;
}
if (!e2->team)
{
continue;
}
if (!strcmp(e->team, e2->team))
{
c2++;
chain->teamchain = e2;
e2->teammaster = e;
e2->teamchain = NULL;
chain = e2;
e2->flags |= FL_TEAMSLAVE;
e2->movetype = MOVETYPE_PUSH;
e2->speed = e->speed;
}
}
}
}
}
gi.dprintf("%i teams repaired\n", c);
}
void
G_FindTeams(void)
{
edict_t *e, *e2, *chain;
int i, j;
int c, c2;
c = 0;
c2 = 0;
for (i = 1, e = g_edicts + i; i < globals.num_edicts; i++, e++)
{
if (!e->inuse)
{
continue;
}
if (!e->team)
{
continue;
}
if (e->flags & FL_TEAMSLAVE)
{
continue;
}
chain = e;
e->teammaster = e;
c++;
c2++;
for (j = i + 1, e2 = e + 1; j < globals.num_edicts; j++, e2++)
{
if (!e2->inuse)
{
continue;
}
if (!e2->team)
{
continue;
}
if (e2->flags & FL_TEAMSLAVE)
{
continue;
}
if (!strcmp(e->team, e2->team))
{
c2++;
chain->teamchain = e2;
e2->teammaster = e;
chain = e2;
e2->flags |= FL_TEAMSLAVE;
}
}
}
G_FixTeams();
gi.dprintf("%i teams with %i entities.\n", c, c2);
}
/*
* Creates a server's entity / program execution context by
* parsing textual entity definitions out of an ent file.
*/
void
SpawnEntities(const char *mapname, char *entities, const char *spawnpoint)
{
edict_t *ent;
int inhibit;
const char *com_token;
int i;
float skill_level;
if (!mapname || !entities || !spawnpoint)
{
return;
}
skill_level = floor(skill->value);
if (skill_level < 0)
{
skill_level = 0;
}
if (skill_level > 3)
{
skill_level = 3;
}
if (skill->value != skill_level)
{
gi.cvar_forceset("skill", va("%f", skill_level));
}
SaveClientData();
gi.FreeTags(TAG_LEVEL);
memset(&level, 0, sizeof(level));
memset(g_edicts, 0, game.maxentities * sizeof(g_edicts[0]));
strncpy(level.mapname, mapname, sizeof(level.mapname) - 1);
strncpy(game.spawnpoint, spawnpoint, sizeof(game.spawnpoint) - 1);
/* set client fields on player ents */
for (i = 0; i < game.maxclients; i++)
{
g_edicts[i + 1].client = game.clients + i;
}
ent = NULL;
inhibit = 0;
/* parse ents */
while (1)
{
/* parse the opening brace */
com_token = COM_Parse(&entities);
if (!entities)
{
break;
}
if (com_token[0] != '{')
{
gi.error("ED_LoadFromFile: found %s when expecting {", com_token);
}
if (!ent)
{
ent = g_edicts;
}
else
{
ent = G_Spawn();
}
entities = ED_ParseEdict(entities, ent);
/* yet another map hack */
if (!Q_stricmp(level.mapname, "command") &&
!Q_stricmp(ent->classname, "trigger_once") && !Q_stricmp(ent->model, "*27"))
{
ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
}
/* ahh, the joys of map hacks .. */
if (!Q_stricmp(level.mapname, "rhangar2") &&
!Q_stricmp(ent->classname, "func_door_rotating") &&
ent->targetname && !Q_stricmp(ent->targetname, "t265"))
{
ent->spawnflags &= ~SPAWNFLAG_NOT_COOP;
}
if (!Q_stricmp(level.mapname, "rhangar2") &&
!Q_stricmp(ent->classname, "trigger_always") &&
ent->target && !Q_stricmp(ent->target, "t265"))
{
ent->spawnflags |= SPAWNFLAG_NOT_COOP;
}
if (!Q_stricmp(level.mapname, "rhangar2") &&
!Q_stricmp(ent->classname, "func_wall") &&
!Q_stricmp(ent->model, "*15"))
{
ent->spawnflags |= SPAWNFLAG_NOT_COOP;
}
/* remove things (except the world) from
different skill levels or deathmatch */
if (ent != g_edicts)
{
if (deathmatch->value)
{
if (ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH)
{
G_FreeEdict(ent);
inhibit++;
continue;
}
}
else if (coop->value && !coop_baseq2->value)
{
if (ent->spawnflags & SPAWNFLAG_NOT_COOP)
{
G_FreeEdict(ent);
inhibit++;
continue;
}
/* stuff marked !easy & !med & !hard are coop only, all levels */
if (!((ent->spawnflags & SPAWNFLAG_NOT_EASY) &&
(ent->spawnflags & SPAWNFLAG_NOT_MEDIUM) &&
(ent->spawnflags & SPAWNFLAG_NOT_HARD)))
{
if (((skill->value == SKILL_EASY) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
((skill->value == SKILL_MEDIUM) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
(((skill->value == SKILL_HARD) || (skill->value == SKILL_HARDPLUS)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD)))
{
G_FreeEdict(ent);
inhibit++;
continue;
}
}
}
else
{
if (((skill->value == SKILL_EASY) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
((skill->value == SKILL_MEDIUM) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
(((skill->value == SKILL_HARD) || (skill->value == SKILL_HARDPLUS)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD)))
{
G_FreeEdict(ent);
inhibit++;
continue;
}
}
ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY | SPAWNFLAG_NOT_MEDIUM |
SPAWNFLAG_NOT_HARD | SPAWNFLAG_NOT_COOP | SPAWNFLAG_NOT_DEATHMATCH);
}
ent->gravityVector[0] = 0.0;
ent->gravityVector[1] = 0.0;
ent->gravityVector[2] = -1.0;
ED_CallSpawn(ent);
ent->s.renderfx |= RF_IR_VISIBLE;
}
gi.dprintf("%i entities inhibited.\n", inhibit);
G_FindTeams();
PlayerTrail_Init();
if (deathmatch->value)
{
if (randomrespawn && randomrespawn->value)
{
PrecacheForRandomRespawn();
}
}
else
{
InitHintPaths();
}
if (deathmatch->value && gamerules && gamerules->value)
{
if (DMGame.PostInitSetup)
{
DMGame.PostInitSetup();
}
}
}
/* =================================================================== */
char *single_statusbar =
"yb -24 "
/* health */
"xv 0 "
"hnum "
"xv 50 "
"pic 0 "
/* ammo */
"if 2 "
" xv 100 "
" anum "
" xv 150 "
" pic 2 "
"endif "
/* armor */
"if 4 "
" xv 200 "
" rnum "
" xv 250 "
" pic 4 "
"endif "
/* selected item */
"if 6 "
" xv 296 "
" pic 6 "
"endif "
"yb -50 "
/* picked up item */
"if 7 "
" xv 0 "
" pic 7 "
" xv 26 "
" yb -42 "
" stat_string 8 "
" yb -50 "
"endif "
/* timer */
"if 9 "
" xv 262 "
" num 2 10 "
" xv 296 "
" pic 9 "
"endif "
/* help / weapon icon */
"if 11 "
" xv 148 "
" pic 11 "
"endif "
;
char *dm_statusbar =
"yb -24 "
/* health */
"xv 0 "
"hnum "
"xv 50 "
"pic 0 "
/* ammo */
"if 2 "
" xv 100 "
" anum "
" xv 150 "
" pic 2 "
"endif "
/* armor */
"if 4 "
" xv 200 "
" rnum "
" xv 250 "
" pic 4 "
"endif "
/* selected item */
"if 6 "
" xv 296 "
" pic 6 "
"endif "
"yb -50 "
/* picked up item */
"if 7 "
" xv 0 "
" pic 7 "
" xv 26 "
" yb -42 "
" stat_string 8 "
" yb -50 "
"endif "
/* timer */
"if 9 "
" xv 246 "
" num 2 10 "
" xv 296 "
" pic 9 "
"endif "
/* help / weapon icon */
"if 11 "
" xv 148 "
" pic 11 "
"endif "
/* frags */
"xr -50 "
"yt 2 "
"num 3 14 "
/* spectator */
"if 17 "
"xv 0 "
"yb -58 "
"string2 \"SPECTATOR MODE\" "
"endif "
/* chase camera */
"if 16 "
"xv 0 "
"yb -68 "
"string \"Chasing\" "
"xv 64 "
"stat_string 16 "
"endif "
;
/*
* QUAKED worldspawn (0 0 0) ?
*
* Only used for the world.
* "sky" environment map name
* "skyaxis" vector axis for rotating sky
* "skyrotate" speed of rotation in degrees/second
* "sounds" music cd track number
* "gravity" 800 is default gravity
* "message" text to print at user logon
*/
void
SP_worldspawn(edict_t *ent)
{
if (!ent)
{
return;
}
ent->movetype = MOVETYPE_PUSH;
ent->solid = SOLID_BSP;
ent->inuse = true; /* since the world doesn't use G_Spawn() */
ent->s.modelindex = 1; /* world model is always index 1 */
/* reserve some spots for dead player
bodies for coop / deathmatch */
InitBodyQue();
/* set configstrings for items */
SetItemNames();
if (st.nextmap)
{
strcpy(level.nextmap, st.nextmap);
}
/* make some data visible to the server */
if (ent->message && ent->message[0])
{
gi.configstring(CS_NAME, ent->message);
Q_strlcpy(level.level_name, ent->message, sizeof(level.level_name));
}
else
{
Q_strlcpy(level.level_name, level.mapname, sizeof(level.level_name));
}
if (st.sky && st.sky[0])
{
gi.configstring(CS_SKY, st.sky);
}
else
{
gi.configstring(CS_SKY, "unit1_");
}
gi.configstring(CS_SKYROTATE, va("%f", st.skyrotate));
gi.configstring(CS_SKYAXIS, va("%f %f %f", st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]));
gi.configstring(CS_CDTRACK, va("%i", ent->sounds));
gi.configstring(CS_MAXCLIENTS, va("%i", (int)(maxclients->value)));
/* status bar program */
if (deathmatch->value)
{
gi.configstring(CS_STATUSBAR, dm_statusbar);
}
else
{
gi.configstring(CS_STATUSBAR, single_statusbar);
}
/* help icon for statusbar */
gi.imageindex("i_help");
level.pic_health = gi.imageindex("i_health");
gi.imageindex("help");
gi.imageindex("field_3");
if (!st.gravity)
{
gi.cvar_set("sv_gravity", "800");
}
else
{
gi.cvar_set("sv_gravity", st.gravity);
}
snd_fry = gi.soundindex("player/fry.wav"); /* standing in lava / slime */
PrecacheItem(FindItem("Blaster"));
gi.soundindex("player/lava1.wav");
gi.soundindex("player/lava2.wav");
gi.soundindex("misc/pc_up.wav");
gi.soundindex("misc/talk1.wav");
gi.soundindex("misc/udeath.wav");
/* gibs */
gi.soundindex("items/respawn1.wav");
/* sexed sounds */
gi.soundindex("*death1.wav");
gi.soundindex("*death2.wav");
gi.soundindex("*death3.wav");
gi.soundindex("*death4.wav");
gi.soundindex("*fall1.wav");
gi.soundindex("*fall2.wav");
gi.soundindex("*gurp1.wav"); /* drowning damage */
gi.soundindex("*gurp2.wav");
gi.soundindex("*jump1.wav"); /* player jump */
gi.soundindex("*pain25_1.wav");
gi.soundindex("*pain25_2.wav");
gi.soundindex("*pain50_1.wav");
gi.soundindex("*pain50_2.wav");
gi.soundindex("*pain75_1.wav");
gi.soundindex("*pain75_2.wav");
gi.soundindex("*pain100_1.wav");
gi.soundindex("*pain100_2.wav");
/* sexed models: THIS ORDER MUST MATCH THE DEFINES IN g_local.h
you can add more, max 19 (pete change)these models are only
loaded in coop or deathmatch. not singleplayer. */
if (coop->value || deathmatch->value)
{
gi.modelindex("#w_blaster.md2");
gi.modelindex("#w_shotgun.md2");
gi.modelindex("#w_sshotgun.md2");
gi.modelindex("#w_machinegun.md2");
gi.modelindex("#w_chaingun.md2");
gi.modelindex("#a_grenades.md2");
gi.modelindex("#w_glauncher.md2");
gi.modelindex("#w_rlauncher.md2");
gi.modelindex("#w_hyperblaster.md2");
gi.modelindex("#w_railgun.md2");
gi.modelindex("#w_bfg.md2");
gi.modelindex("#w_disrupt.md2");
gi.modelindex("#w_etfrifle.md2");
gi.modelindex("#w_plasma.md2");
gi.modelindex("#w_plauncher.md2");
gi.modelindex("#w_chainfist.md2");
}
/* ------------------- */
gi.soundindex("player/gasp1.wav"); /* gasping for air */
gi.soundindex("player/gasp2.wav"); /* head breaking surface, not gasping */
gi.soundindex("player/watr_in.wav"); /* feet hitting water */
gi.soundindex("player/watr_out.wav"); /* feet leaving water */
gi.soundindex("player/watr_un.wav"); /* head going underwater */
gi.soundindex("player/u_breath1.wav");
gi.soundindex("player/u_breath2.wav");
gi.soundindex("items/pkup.wav"); /* bonus item pickup */
gi.soundindex("world/land.wav"); /* landing thud */
gi.soundindex("misc/h2ohit1.wav"); /* landing splash */
gi.soundindex("items/damage.wav");
gi.soundindex("misc/ddamage1.wav");
gi.soundindex("items/protect.wav");
gi.soundindex("items/protect4.wav");
gi.soundindex("weapons/noammo.wav");
gi.soundindex("infantry/inflies1.wav");
sm_meat_index = gi.modelindex("models/objects/gibs/sm_meat/tris.md2");
gi.modelindex("models/objects/gibs/arm/tris.md2");
gi.modelindex("models/objects/gibs/bone/tris.md2");
gi.modelindex("models/objects/gibs/bone2/tris.md2");
gi.modelindex("models/objects/gibs/chest/tris.md2");
gi.modelindex("models/objects/gibs/skull/tris.md2");
gi.modelindex("models/objects/gibs/head2/tris.md2");
/* Setup light animation tables. 'a' is total darkness, 'z' is doublebright. */
/* 0 normal */
gi.configstring(CS_LIGHTS + 0, "m");
/* 1 FLICKER (first variety) */
gi.configstring(CS_LIGHTS + 1, "mmnmmommommnonmmonqnmmo");
/* 2 SLOW STRONG PULSE */
gi.configstring(CS_LIGHTS + 2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
/* 3 CANDLE (first variety) */
gi.configstring(CS_LIGHTS + 3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
/* 4 FAST STROBE */
gi.configstring(CS_LIGHTS + 4, "mamamamamama");
/* 5 GENTLE PULSE 1 */
gi.configstring(CS_LIGHTS + 5, "jklmnopqrstuvwxyzyxwvutsrqponmlkj");
/* 6 FLICKER (second variety) */
gi.configstring(CS_LIGHTS + 6, "nmonqnmomnmomomno");
/* 7 CANDLE (second variety) */
gi.configstring(CS_LIGHTS + 7, "mmmaaaabcdefgmmmmaaaammmaamm");
/* 8 CANDLE (third variety) */
gi.configstring(CS_LIGHTS + 8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
/* 9 SLOW STROBE (fourth variety) */
gi.configstring(CS_LIGHTS + 9, "aaaaaaaazzzzzzzz");
/* 10 FLUORESCENT FLICKER */
gi.configstring(CS_LIGHTS + 10, "mmamammmmammamamaaamammma");
/* 11 SLOW PULSE NOT FADE TO BLACK */
gi.configstring(CS_LIGHTS + 11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
/* styles 32-62 are assigned by the light program for switchable lights */
/* 63 testing */
gi.configstring(CS_LIGHTS + 63, "a");
}
/*
* Monster spawning code:
* Used by the carrier, the medic_commander, and the black widow
*
* The sequence to create a flying monster is:
* FindSpawnPoint - tries to find suitable spot to spawn the monster in
* CreateFlyMonster - this verifies the point as good and creates the monster
*
* To create a ground walking monster:
* FindSpawnPoint - same thing
* CreateGroundMonster - this checks the volume and makes sure the floor under the volume is suitable
*/
edict_t *
CreateMonster(vec3_t origin, vec3_t angles, char *classname)
{
edict_t *newEnt;
if (!classname)
{
return NULL;
}
newEnt = G_Spawn();
VectorCopy(origin, newEnt->s.origin);
VectorCopy(angles, newEnt->s.angles);
newEnt->classname = ED_NewString(classname);
newEnt->monsterinfo.aiflags |= AI_DO_NOT_COUNT;
VectorSet(newEnt->gravityVector, 0, 0, -1);
ED_CallSpawn(newEnt);
newEnt->s.renderfx |= RF_IR_VISIBLE;
return newEnt;
}
edict_t *
CreateFlyMonster(vec3_t origin, vec3_t angles, vec3_t mins,
vec3_t maxs, char *classname)
{
if (!classname)
{
return NULL;
}
if (!mins || !maxs ||
VectorCompare(mins, vec3_origin) || VectorCompare(maxs, vec3_origin))
{
DetermineBBox(classname, mins, maxs);
}
if (!CheckSpawnPoint(origin, mins, maxs))
{
return NULL;
}
return CreateMonster(origin, angles, classname);
}
edict_t *
CreateGroundMonster(vec3_t origin, vec3_t angles, vec3_t entMins,
vec3_t entMaxs, char *classname, int height)
{
edict_t *newEnt;
vec3_t mins, maxs;
if (!classname)
{
return NULL;
}
/* if they don't provide us a bounding box, figure it out */
if (!entMins || !entMaxs || VectorCompare(entMins,
vec3_origin) || VectorCompare(entMaxs, vec3_origin))
{
DetermineBBox(classname, mins, maxs);
}
else
{
VectorCopy(entMins, mins);
VectorCopy(entMaxs, maxs);
}
/* check the ground to make sure it's there, it's relatively flat, and it's not toxic */
if (!CheckGroundSpawnPoint(origin, mins, maxs, height, -1))
{
return NULL;
}
newEnt = CreateMonster(origin, angles, classname);
if (!newEnt)
{
return NULL;
}
return newEnt;
}
qboolean
FindSpawnPoint(vec3_t startpoint, vec3_t mins, vec3_t maxs,
vec3_t spawnpoint, float maxMoveUp)
{
trace_t tr;
vec3_t top;
tr = gi.trace(startpoint, mins, maxs, startpoint,
NULL, MASK_MONSTERSOLID | CONTENTS_PLAYERCLIP);
if ((tr.startsolid || tr.allsolid) || (tr.ent != world))
{
VectorCopy(startpoint, top);
top[2] += maxMoveUp;
tr = gi.trace(top, mins, maxs, startpoint, NULL, MASK_MONSTERSOLID);
if (tr.startsolid || tr.allsolid)
{
return false;
}
else
{
VectorCopy(tr.endpos, spawnpoint);
return true;
}
}
else
{
VectorCopy(startpoint, spawnpoint);
return true;
}
}
qboolean
CheckSpawnPoint(vec3_t origin, vec3_t mins, vec3_t maxs)
{
trace_t tr;
if (!mins || !maxs ||
VectorCompare(mins, vec3_origin) || VectorCompare(maxs, vec3_origin))
{
return false;
}
tr = gi.trace(origin, mins, maxs, origin, NULL, MASK_MONSTERSOLID);
if (tr.startsolid || tr.allsolid)
{
return false;
}
if (tr.ent != world)
{
return false;
}
return true;
}
qboolean
CheckGroundSpawnPoint(vec3_t origin, vec3_t entMins, vec3_t entMaxs,
float height, float gravity)
{
trace_t tr;
vec3_t start, stop;
vec3_t mins, maxs;
int x, y;
float mid, bottom;
if (!CheckSpawnPoint(origin, entMins, entMaxs))
{
return false;
}
VectorCopy(origin, stop);
stop[2] = origin[2] + entMins[2] - height;
tr = gi.trace(origin, entMins, entMaxs, stop,
NULL, MASK_MONSTERSOLID | MASK_WATER);
if ((tr.fraction < 1) && (tr.contents & MASK_MONSTERSOLID))
{
/* first, do the midpoint trace */
VectorAdd(tr.endpos, entMins, mins);
VectorAdd(tr.endpos, entMaxs, maxs);
/* first, do the easy flat check */
if (gravity > 0)
{
start[2] = maxs[2] + 1;
}
else
{
start[2] = mins[2] - 1;
}
for (x = 0; x <= 1; x++)
{
for (y = 0; y <= 1; y++)
{
start[0] = x ? maxs[0] : mins[0];
start[1] = y ? maxs[1] : mins[1];
if (gi.pointcontents(start) != CONTENTS_SOLID)
{
goto realcheck;
}
}
}
/* if it passed all four above checks, we're done */
return true;
realcheck:
/* check it for real */
start[0] = stop[0] = (mins[0] + maxs[0]) * 0.5;
start[1] = stop[1] = (mins[1] + maxs[1]) * 0.5;
start[2] = mins[2];
tr = gi.trace(start, vec3_origin, vec3_origin,
stop, NULL, MASK_MONSTERSOLID);
if (tr.fraction == 1.0)
{
return false;
}
if (gravity < 0)
{
start[2] = mins[2];
stop[2] = start[2] - STEPSIZE - STEPSIZE;
mid = bottom = tr.endpos[2] + entMins[2];
}
else
{
start[2] = maxs[2];
stop[2] = start[2] + STEPSIZE + STEPSIZE;
mid = bottom = tr.endpos[2] - entMaxs[2];
}
for (x = 0; x <= 1; x++)
{
for (y = 0; y <= 1; y++)
{
start[0] = stop[0] = x ? maxs[0] : mins[0];
start[1] = stop[1] = y ? maxs[1] : mins[1];
tr = gi.trace(start, vec3_origin, vec3_origin,
stop, NULL, MASK_MONSTERSOLID);
if (gravity > 0)
{
if ((tr.fraction != 1.0) && (tr.endpos[2] < bottom))
{
bottom = tr.endpos[2];
}
if ((tr.fraction == 1.0) || (tr.endpos[2] - mid > STEPSIZE))
{
return false;
}
}
else
{
if ((tr.fraction != 1.0) && (tr.endpos[2] > bottom))
{
bottom = tr.endpos[2];
}
if ((tr.fraction == 1.0) || (mid - tr.endpos[2] > STEPSIZE))
{
return false;
}
}
}
}
return true; /* we can land on it, it's ok */
}
/* otherwise, it's either water (bad) or not
* there (too far) if we're here, it's bad below */
return false;
}
void
DetermineBBox(char *classname, vec3_t mins, vec3_t maxs)
{
edict_t *newEnt;
if (!classname)
{
return;
}
newEnt = G_Spawn();
VectorCopy(vec3_origin, newEnt->s.origin);
VectorCopy(vec3_origin, newEnt->s.angles);
newEnt->classname = ED_NewString(classname);
newEnt->monsterinfo.aiflags |= AI_DO_NOT_COUNT;
ED_CallSpawn(newEnt);
VectorCopy(newEnt->mins, mins);
VectorCopy(newEnt->maxs, maxs);
G_FreeEdict(newEnt);
}
void
spawngrow_think(edict_t *self)
{
int i;
if (!self)
{
return;
}
for (i = 0; i < 2; i++)
{
self->s.angles[0] = rand() % 360;
self->s.angles[1] = rand() % 360;
self->s.angles[2] = rand() % 360;
}
if ((level.time < self->wait) && (self->s.frame < 2))
{
self->s.frame++;
}
if (level.time >= self->wait)
{
if (self->s.effects & EF_SPHERETRANS)
{
G_FreeEdict(self);
return;
}
else if (self->s.frame > 0)
{
self->s.frame--;
}
else
{
G_FreeEdict(self);
return;
}
}
self->nextthink += FRAMETIME;
}
void
SpawnGrow_Spawn(vec3_t startpos, int size)
{
edict_t *ent;
int i;
float lifespan;
ent = G_Spawn();
VectorCopy(startpos, ent->s.origin);
for (i = 0; i < 2; i++)
{
ent->s.angles[0] = rand() % 360;
ent->s.angles[1] = rand() % 360;
ent->s.angles[2] = rand() % 360;
}
ent->solid = SOLID_NOT;
ent->s.renderfx = RF_IR_VISIBLE;
ent->movetype = MOVETYPE_NONE;
ent->classname = "spawngro";
if (size <= 1)
{
lifespan = SPAWNGROW_LIFESPAN;
ent->s.modelindex = gi.modelindex("models/items/spawngro2/tris.md2");
}
else if (size == 2)
{
ent->s.modelindex = gi.modelindex("models/items/spawngro3/tris.md2");
lifespan = 2;
}
else
{
ent->s.modelindex = gi.modelindex("models/items/spawngro/tris.md2");
lifespan = SPAWNGROW_LIFESPAN;
}
ent->think = spawngrow_think;
ent->wait = level.time + lifespan;
ent->nextthink = level.time + FRAMETIME;
if (size != 2)
{
ent->s.effects |= EF_SPHERETRANS;
}
gi.linkentity(ent);
}
void
widowlegs_think(edict_t *self)
{
vec3_t offset;
vec3_t point;
vec3_t f, r, u;
if (!self)
{
return;
}
if (self->s.frame == 17)
{
VectorSet(offset, 11.77, -7.24, 23.31);
AngleVectors(self->s.angles, f, r, u);
G_ProjectSource2(self->s.origin, offset, f, r, u, point);
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_EXPLOSION1);
gi.WritePosition(point);
gi.multicast(point, MULTICAST_ALL);
ThrowSmallStuff(self, point);
}
if (self->s.frame < MAX_LEGSFRAME)
{
self->s.frame++;
self->nextthink = level.time + FRAMETIME;
return;
}
else if (self->wait == 0)
{
self->wait = level.time + LEG_WAIT_TIME;
}
if (level.time > self->wait)
{
AngleVectors(self->s.angles, f, r, u);
VectorSet(offset, -65.6, -8.44, 28.59);
G_ProjectSource2(self->s.origin, offset, f, r, u, point);
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_EXPLOSION1);
gi.WritePosition(point);
gi.multicast(point, MULTICAST_ALL);
ThrowSmallStuff(self, point);
ThrowWidowGibSized(self, "models/monsters/blackwidow/gib1/tris.md2",
80 + (int)(random() * 20.0), GIB_METALLIC, point, 0, true);
ThrowWidowGibSized(self, "models/monsters/blackwidow/gib2/tris.md2",
80 + (int)(random() * 20.0), GIB_METALLIC, point, 0, true);
VectorSet(offset, -1.04, -51.18, 7.04);
G_ProjectSource2(self->s.origin, offset, f, r, u, point);
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_EXPLOSION1);
gi.WritePosition(point);
gi.multicast(point, MULTICAST_ALL);
ThrowSmallStuff(self, point);
ThrowWidowGibSized(self, "models/monsters/blackwidow/gib1/tris.md2",
80 + (int)(random() * 20.0), GIB_METALLIC, point, 0, true);
ThrowWidowGibSized(self, "models/monsters/blackwidow/gib2/tris.md2",
80 + (int)(random() * 20.0), GIB_METALLIC, point, 0, true);
ThrowWidowGibSized(self, "models/monsters/blackwidow/gib3/tris.md2",
80 + (int)(random() * 20.0), GIB_METALLIC, point, 0, true);
G_FreeEdict(self);
return;
}
if ((level.time > (self->wait - 0.5)) && (self->count == 0))
{
self->count = 1;
AngleVectors(self->s.angles, f, r, u);
VectorSet(offset, 31, -88.7, 10.96);
G_ProjectSource2(self->s.origin, offset, f, r, u, point);
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_EXPLOSION1);
gi.WritePosition(point);
gi.multicast(point, MULTICAST_ALL);
VectorSet(offset, -12.67, -4.39, 15.68);
G_ProjectSource2(self->s.origin, offset, f, r, u, point);
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_EXPLOSION1);
gi.WritePosition(point);
gi.multicast(point, MULTICAST_ALL);
self->nextthink = level.time + FRAMETIME;
return;
}
self->nextthink = level.time + FRAMETIME;
}
void
Widowlegs_Spawn(vec3_t startpos, vec3_t angles)
{
edict_t *ent;
ent = G_Spawn();
VectorCopy(startpos, ent->s.origin);
VectorCopy(angles, ent->s.angles);
ent->solid = SOLID_NOT;
ent->s.renderfx = RF_IR_VISIBLE;
ent->movetype = MOVETYPE_NONE;
ent->classname = "widowlegs";
ent->s.modelindex = gi.modelindex("models/monsters/legs/tris.md2");
ent->think = widowlegs_think;
ent->nextthink = level.time + FRAMETIME;
gi.linkentity(ent);
}