Fix for insane marines pain sounds

This commit is contained in:
BjossiAlfreds 2019-09-15 13:52:26 +00:00
parent d289d0f302
commit c79de3adfa
1 changed files with 41 additions and 4 deletions

View File

@ -8,6 +8,8 @@
#include "../../header/local.h"
#include "insane.h"
#define SPAWNFLAG_CRUSIFIED 8
static int sound_fist;
static int sound_shake;
static int sound_moan;
@ -25,24 +27,56 @@ void insane_onground(edict_t *self);
void
insane_fist(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_fist, 1, ATTN_IDLE, 0);
}
void
insane_shake(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_shake, 1, ATTN_IDLE, 0);
}
void
insane_moan(edict_t *self)
{
if (!self)
{
return;
}
/* suppress screaming so pain sounds can play */
if (self->delay > level.time)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_moan, 1, ATTN_IDLE, 0);
}
void
insane_scream(edict_t *self)
{
if (!self)
{
return;
}
/* suppress screaming so pain sounds can play */
if (self->delay > level.time)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_scream[rand() % 8], 1, ATTN_IDLE, 0);
}
@ -623,6 +657,9 @@ insane_pain(edict_t *self, edict_t *other /* unused */, float kick, int damage)
gi.sound(self, CHAN_VOICE, gi.soundindex(va("player/male/pain%i_%i.wav", l, r)), 1, ATTN_IDLE, 0);
/* suppress screaming and moaning for 1 second so pain sound plays */
self->delay = level.time + 1;
if (skill->value == 3)
{
return; /* no pain anims in nightmare */
@ -713,7 +750,7 @@ insane_stand(edict_t *self)
return;
}
if (self->spawnflags & 8) /* If crucified */
if (self->spawnflags & SPAWNFLAG_CRUSIFIED) /* If crucified */
{
self->monsterinfo.currentmove = &insane_move_cross;
self->monsterinfo.aiflags |= AI_STAND_GROUND;
@ -742,7 +779,7 @@ insane_dead(edict_t *self)
return;
}
if (self->spawnflags & 8)
if (self->spawnflags & SPAWNFLAG_CRUSIFIED)
{
self->flags |= FL_FLY;
}
@ -799,7 +836,7 @@ insane_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /*
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
if (self->spawnflags & 8)
if (self->spawnflags & SPAWNFLAG_CRUSIFIED)
{
insane_dead(self);
}
@ -882,7 +919,7 @@ SP_misc_insane(edict_t *self)
self->monsterinfo.scale = MODEL_SCALE;
if (self->spawnflags & 8) /* Crucified ? */
if (self->spawnflags & SPAWNFLAG_CRUSIFIED) /* Crucified ? */
{
VectorSet(self->mins, -16, 0, 0);
VectorSet(self->maxs, 16, 8, 32);