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Fix medic commander playing the wrong sound when retracting it's hook.
There's a sound commander_sound_hook_retract, it even get's precached, but it wasn't refrerenced. Analysed and fix suggested by @BjossiAlfreds. Closes #21.
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@ -1203,7 +1203,7 @@ medic_hook_retract(edict_t *self)
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}
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else
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{
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gi.sound(self, CHAN_WEAPON, sound_hook_retract, 1, ATTN_NORM, 0);
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gi.sound(self, CHAN_WEAPON, commander_sound_hook_retract, 1, ATTN_NORM, 0);
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}
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self->monsterinfo.aiflags &= ~AI_MEDIC;
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