Retire unmaintained CMakeLists.txt.

I added the CMakeLists.txt 6 or 7 years ago so I could load the code
into Jetbrains Clion. I have moved to another editor years ago and the
cmake stuff is effectively unmaintained since then. We kept it around
in case that we'll do a MSVC port, but that's unlikely at this point.
Since bugreport and problems with the CMakeLists.txt keep coming up,
finally retire them. They can be resurrected from the git history if
we'll ever need them again.

Part of yquake2/yquake2#725.
This commit is contained in:
Yamagi 2021-06-29 11:03:02 +02:00
parent 397fdd77d5
commit ab882a163f

View file

@ -1,148 +0,0 @@
cmake_minimum_required(VERSION 3.0)
# Enforce "Debug" as standard build type
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
endif(NOT CMAKE_BUILD_TYPE)
# CMake project configuration
project(yquake2-rogue)
# Enforce compiler flags (GCC / Clang compatible, yquake2
# won't build with another compiler anyways)
# -Wall -> More warnings
# -fno-strict-aliasing -> Quake 2 is far away from strict aliasing
# -fwrapv -> Make signed integer overflows defined
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -fno-strict-aliasing -fwrapv")
# Use -O2 as maximum optimization level. -O3 has it's problems with yquake2.
string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
# Operating system
add_definitions(-DYQ2OSTYPE="${CMAKE_SYSTEM_NAME}")
# Architecture string
string(REGEX REPLACE "amd64" "x86_64" YQ2_ARCH "${CMAKE_SYSTEM_PROCESSOR}")
string(REGEX REPLACE "i.86" "i386" YQ2_ARCH "${YQ2_ARCH}")
string(REGEX REPLACE "^arm.*" "arm" YQ2_ARCH "${YQ2_ARCH}")
add_definitions(-DYQ2ARCH="${YQ2_ARCH}")
# Linker Flags
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
list(APPEND RogueLinkerFlags "-lm")
else()
list(APPEND RogueLinkerFlags "-lm -rdynamic")
endif()
set(Rogue-Source
src/dm/ball.c
src/dm/tag.c
src/monster/berserker/berserker.c
src/monster/boss2/boss2.c
src/monster/boss3/boss3.c
src/monster/boss3/boss31.c
src/monster/boss3/boss32.c
src/monster/brain/brain.c
src/monster/carrier/carrier.c
src/monster/chick/chick.c
src/monster/flipper/flipper.c
src/monster/float/float.c
src/monster/flyer/flyer.c
src/monster/gladiator/gladiator.c
src/monster/gunner/gunner.c
src/monster/hover/hover.c
src/monster/infantry/infantry.c
src/monster/insane/insane.c
src/monster/medic/medic.c
src/monster/misc/move.c
src/monster/mutant/mutant.c
src/monster/parasite/parasite.c
src/monster/soldier/soldier.c
src/monster/stalker/stalker.c
src/monster/supertank/supertank.c
src/monster/tank/tank.c
src/monster/turret/turret.c
src/monster/widow/widow.c
src/monster/widow/widow2.c
src/player/client.c
src/player/hud.c
src/player/trail.c
src/player/view.c
src/player/weapon.c
src/savegame/savegame.c
src/shared/flash.c
src/shared/rand.c
src/shared/shared.c
src/g_ai.c
src/g_chase.c
src/g_cmds.c
src/g_combat.c
src/g_func.c
src/g_items.c
src/g_main.c
src/g_misc.c
src/g_monster.c
src/g_newai.c
src/g_newdm.c
src/g_newfnc.c
src/g_newtarg.c
src/g_newtrig.c
src/g_newweap.c
src/g_phys.c
src/g_spawn.c
src/g_sphere.c
src/g_svcmds.c
src/g_target.c
src/g_trigger.c
src/g_turret.c
src/g_utils.c
src/g_weapon.c
)
set(Rogue-Header
src/header/game.h
src/header/local.h
src/header/shared.h
src/monster/berserker/berserker.h
src/monster/boss2/boss2.h
src/monster/boss3/boss31.h
src/monster/boss3/boss32.h
src/monster/brain/brain.h
src/monster/carrier/carrier.h
src/monster/chick/chick.h
src/monster/flipper/flipper.h
src/monster/float/float.h
src/monster/flyer/flyer.h
src/monster/gladiator/gladiator.h
src/monster/gunner/gunner.h
src/monster/hover/hover.h
src/monster/infantry/infantry.h
src/monster/insane/insane.h
src/monster/medic/medic.h
src/monster/misc/player.h
src/monster/mutant/mutant.h
src/monster/parasite/parasite.h
src/monster/soldier/soldier.h
src/monster/stalker/stalker.h
src/monster/supertank/supertank.h
src/monster/tank/tank.h
src/monster/turret/turret.h
src/monster/widow/widow.h
src/monster/widow/widow2.h
src/savegame/tables/clientfields.h
src/savegame/tables/fields.h
src/savegame/tables/gamefunc_decs.h
src/savegame/tables/gamefunc_list.h
src/savegame/tables/gamemmove_decs.h
src/savegame/tables/gamemmove_list.h
src/savegame/tables/levelfields.h
)
# Build the rogue dynamic library
add_library(game SHARED ${Rogue-Source} ${Rogue-Header})
set_target_properties(game PROPERTIES
PREFIX ""
LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug
LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release
)
target_link_libraries(game ${RogueLinkerFlags})