From ab882a163f1e445d44618ac4d8a9e7efcd1c74e6 Mon Sep 17 00:00:00 2001 From: Yamagi Date: Tue, 29 Jun 2021 11:03:02 +0200 Subject: [PATCH] Retire unmaintained CMakeLists.txt. I added the CMakeLists.txt 6 or 7 years ago so I could load the code into Jetbrains Clion. I have moved to another editor years ago and the cmake stuff is effectively unmaintained since then. We kept it around in case that we'll do a MSVC port, but that's unlikely at this point. Since bugreport and problems with the CMakeLists.txt keep coming up, finally retire them. They can be resurrected from the git history if we'll ever need them again. Part of yquake2/yquake2#725. --- CMakeLists.txt | 148 ------------------------------------------------- 1 file changed, 148 deletions(-) delete mode 100644 CMakeLists.txt diff --git a/CMakeLists.txt b/CMakeLists.txt deleted file mode 100644 index a71aa63..0000000 --- a/CMakeLists.txt +++ /dev/null @@ -1,148 +0,0 @@ -cmake_minimum_required(VERSION 3.0) - -# Enforce "Debug" as standard build type -if(NOT CMAKE_BUILD_TYPE) - set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE) -endif(NOT CMAKE_BUILD_TYPE) - -# CMake project configuration -project(yquake2-rogue) - -# Enforce compiler flags (GCC / Clang compatible, yquake2 -# won't build with another compiler anyways) -# -Wall -> More warnings -# -fno-strict-aliasing -> Quake 2 is far away from strict aliasing -# -fwrapv -> Make signed integer overflows defined -set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -fno-strict-aliasing -fwrapv") - -# Use -O2 as maximum optimization level. -O3 has it's problems with yquake2. -string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}") - -# Operating system -add_definitions(-DYQ2OSTYPE="${CMAKE_SYSTEM_NAME}") - -# Architecture string -string(REGEX REPLACE "amd64" "x86_64" YQ2_ARCH "${CMAKE_SYSTEM_PROCESSOR}") -string(REGEX REPLACE "i.86" "i386" YQ2_ARCH "${YQ2_ARCH}") -string(REGEX REPLACE "^arm.*" "arm" YQ2_ARCH "${YQ2_ARCH}") -add_definitions(-DYQ2ARCH="${YQ2_ARCH}") - -# Linker Flags -if(${CMAKE_SYSTEM_NAME} MATCHES "Windows") - list(APPEND RogueLinkerFlags "-lm") -else() - list(APPEND RogueLinkerFlags "-lm -rdynamic") -endif() - -set(Rogue-Source - src/dm/ball.c - src/dm/tag.c - src/monster/berserker/berserker.c - src/monster/boss2/boss2.c - src/monster/boss3/boss3.c - src/monster/boss3/boss31.c - src/monster/boss3/boss32.c - src/monster/brain/brain.c - src/monster/carrier/carrier.c - src/monster/chick/chick.c - src/monster/flipper/flipper.c - src/monster/float/float.c - src/monster/flyer/flyer.c - src/monster/gladiator/gladiator.c - src/monster/gunner/gunner.c - src/monster/hover/hover.c - src/monster/infantry/infantry.c - src/monster/insane/insane.c - src/monster/medic/medic.c - src/monster/misc/move.c - src/monster/mutant/mutant.c - src/monster/parasite/parasite.c - src/monster/soldier/soldier.c - src/monster/stalker/stalker.c - src/monster/supertank/supertank.c - src/monster/tank/tank.c - src/monster/turret/turret.c - src/monster/widow/widow.c - src/monster/widow/widow2.c - src/player/client.c - src/player/hud.c - src/player/trail.c - src/player/view.c - src/player/weapon.c - src/savegame/savegame.c - src/shared/flash.c - src/shared/rand.c - src/shared/shared.c - src/g_ai.c - src/g_chase.c - src/g_cmds.c - src/g_combat.c - src/g_func.c - src/g_items.c - src/g_main.c - src/g_misc.c - src/g_monster.c - src/g_newai.c - src/g_newdm.c - src/g_newfnc.c - src/g_newtarg.c - src/g_newtrig.c - src/g_newweap.c - src/g_phys.c - src/g_spawn.c - src/g_sphere.c - src/g_svcmds.c - src/g_target.c - src/g_trigger.c - src/g_turret.c - src/g_utils.c - src/g_weapon.c - ) - -set(Rogue-Header - src/header/game.h - src/header/local.h - src/header/shared.h - src/monster/berserker/berserker.h - src/monster/boss2/boss2.h - src/monster/boss3/boss31.h - src/monster/boss3/boss32.h - src/monster/brain/brain.h - src/monster/carrier/carrier.h - src/monster/chick/chick.h - src/monster/flipper/flipper.h - src/monster/float/float.h - src/monster/flyer/flyer.h - src/monster/gladiator/gladiator.h - src/monster/gunner/gunner.h - src/monster/hover/hover.h - src/monster/infantry/infantry.h - src/monster/insane/insane.h - src/monster/medic/medic.h - src/monster/misc/player.h - src/monster/mutant/mutant.h - src/monster/parasite/parasite.h - src/monster/soldier/soldier.h - src/monster/stalker/stalker.h - src/monster/supertank/supertank.h - src/monster/tank/tank.h - src/monster/turret/turret.h - src/monster/widow/widow.h - src/monster/widow/widow2.h - src/savegame/tables/clientfields.h - src/savegame/tables/fields.h - src/savegame/tables/gamefunc_decs.h - src/savegame/tables/gamefunc_list.h - src/savegame/tables/gamemmove_decs.h - src/savegame/tables/gamemmove_list.h - src/savegame/tables/levelfields.h - ) - -# Build the rogue dynamic library -add_library(game SHARED ${Rogue-Source} ${Rogue-Header}) -set_target_properties(game PROPERTIES - PREFIX "" - LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug - LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release -) -target_link_libraries(game ${RogueLinkerFlags})