Denis Pauk
e54c635c21
Support Quake2 ReRelease textures
2023-08-13 15:30:01 +03:00
Denis Pauk
dc678793ea
Rework: Add nolerp filtering by *
2023-08-13 15:20:26 +03:00
Denis Pauk
b31e174966
Update shared.c
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030af432f7
2023-07-17 00:50:52 +03:00
Denis Pauk
8d0f6aadb1
Apply additional fix for sprites/frames count
2023-07-16 23:58:45 +03:00
Denis Pauk
6291bcb84c
Add 32 bit colors in DrawStretchRaw ( #45 )
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Sync with 146e5615af
2023-07-16 23:24:02 +03:00
David Carlier
2df43a26d5
sync with yquake2
2023-06-18 12:47:06 +03:00
David CARLIER
81afaac7bc
micro optimisations proposal
2023-06-10 20:33:36 +03:00
David CARLIER
8ba435d831
fix header validation with unitialised var
2023-06-01 21:44:13 +01:00
Denis Pauk
57a1efa727
Fix sprites/skins load overflow
2023-05-24 23:28:17 +03:00
Denis Pauk
bd4c07f6ea
fix heretic2 like sprite path
2023-05-24 00:27:53 +03:00
Denis Pauk
b3e90ada4f
Reuse vk_window and sync stb_image
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5f03705c5d
2023-05-14 15:27:02 +03:00
Yamagi
d66959e15e
Chance render API bump to version 6, make renderer high dpi aware.
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This ports the high dpi awareness stuff from the GL3 renderer to the
Vulkan renderer. The approach is the same: Implement a new function
`SDL_Vulkan_GetDrawableSize()` and hook it into the extended renderer
API, the client uses to determine the actual drawable size which is
communicated back into the renderer. Like GL3 Vulkan has a second
representation of the drawable size in the `vid` struct, overwrite
that with the actual drawable size.
Note: Starting with this commit an up to date client which implements
renderer API version 6 is needed. Older clients won't load the renderer.
2023-05-14 09:49:25 +02:00
Denis Pauk
bcd0cd9e56
Version bump to 1.0.5
2023-04-08 18:26:01 +03:00
Denis Pauk
192ca4d5fd
vk_model: sync code style with gl1_model
2023-03-26 00:44:27 +02:00
Daniel Gibson
ca801b6445
Fix crash in DDays "wake" map, #978
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the HunkAlloc size calculated in calTexinfoAndFacesSize() was too
small because that map has a *massive* water poly.
Unfortunately it's not feasible to calculate the correct size
(it depends on the size of the poly, for which I'd need the vertex
coordinates, but to get them I'd have to load them first, which requires
the allocation...), but allocating 5MB extra (instead of 1) made it work
c2d80c64ee
2023-03-26 00:40:16 +02:00
David CARLIER
3950773186
Mod_LoadFlexModel fix uninit var
2023-02-24 20:48:14 +02:00
Denis Pauk
c6ce695406
Add dkm models support (daikatana)
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Based on:
* [TrenchBroom](https://github.com/TrenchBroom/TrenchBroom/blob/master/common/src/IO/DkmParser.cpp )
* [dkm2md2](http://charles.hollemeersch.net/daikatana-tools/ )
2023-02-17 23:57:00 +02:00
David Carlier
40af78f13a
silencing few static analyzers warnings.
2023-01-29 09:26:23 +00:00
Denis Pauk
bc7cec0e14
update docs
2023-01-28 23:22:35 +02:00
Denis Pauk
f985309ad9
Merge pull request #29 from yquake2/mdl_models
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MDL/FM models support
2023-01-23 01:12:17 +02:00
Denis Pauk
e20dd0a717
Add fm/heretic2 model support
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Save additional list of meshes between dmdl_t and list of skins.
https://sourceforge.net/p/quark/code/HEAD/tree/runtime/trunk/plugins/ie_fm_import.py
2023-01-23 01:08:09 +02:00
Denis Pauk
175454e302
Add Quake mdl format support
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http://tfc.duke.free.fr/coding/mdl-specs-en.html
2023-01-23 00:48:56 +02:00
Denis Pauk
127de0b1e0
rename vk_polyblend to r_polyblend
2023-01-23 00:27:29 +02:00
Denis Pauk
4bcaa90af7
Share R_CullBox and R_SetFrustum
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0cd2eed28b
2023-01-22 00:30:47 +02:00
Denis Pauk
4c6bc1a14c
Share R_MarkLights
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32ab1e1815
2023-01-22 00:21:00 +02:00
Denis Pauk
f9ae8da233
Share R_AreaVisible
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d326b1be51
2023-01-22 00:10:34 +02:00
Denis Pauk
518ada7ea6
Share R_TextureAnimation
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c17210b34a
2023-01-22 00:05:14 +02:00
Denis Pauk
de9b099995
Share Mod_PointInLeaf
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42bfb2014c
2023-01-21 23:54:57 +02:00
Denis Pauk
659a5c489a
Share Mod_Load* functions
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442fe10f27
2023-01-21 23:45:49 +02:00
Denis Pauk
6c3c2f3ec2
Share mnode_t and mleaf_t struct between renders.
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4463e1fcd7
2023-01-21 23:24:51 +02:00
David Carlier
0f6d05ed9b
Using VK_debug_report extension if available.
2023-01-15 18:52:04 +02:00
Denis Pauk
495a40dffd
support custom separator inside filter
2023-01-10 00:31:36 +02:00
Denis Pauk
28ed516c34
Version bump to 1.0.4
2023-01-02 17:18:39 +02:00
Denis Pauk
8b6de3a4c1
Fix m32 load
2022-12-31 16:29:52 +02:00
Denis Pauk
879808af8c
Merge pull request #36 from yquake2/shared_images
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Reuse image load with other renders
2022-12-15 23:04:56 +02:00
Denis Pauk
a234f687a4
Share SURF_* values between renders
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Reuse DRAWSKY value in soft render instead unused
DRAWSKYBOX and SURF_FLOW.
Move mipadjust calculation to usage place in soft render.
2022-12-14 22:09:15 +02:00
Denis Pauk
55330be2ae
Image: Share Mod_ReLoadSkins
2022-12-14 22:09:15 +02:00
Denis Pauk
e753629e2d
Image: show missed images with r_validation
2022-12-14 22:09:13 +02:00
Denis Pauk
d8e77a5e82
Image: Check skin image before use
2022-12-14 22:07:42 +02:00
Denis Pauk
e9f0826582
Image: Share Draw_FindPic
2022-12-14 22:07:42 +02:00
Denis Pauk
d382472026
Image: Share GetTexImage
2022-12-14 22:07:42 +02:00
Denis Pauk
20360c5ad6
Image: Share loadSky textures
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Add support of `r_palettedtextures` to all renders.
2022-12-14 22:07:40 +02:00
Denis Pauk
17fb10d683
Image: Share LoadImage
2022-12-14 22:05:30 +02:00
Denis Pauk
b434562325
Image: Share Hicolor
2022-12-14 22:05:30 +02:00
Denis Pauk
ac2311f873
Image: Add M32 support functions
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https://github.com/TTimo/GtkRadiant/blob/master/plugins/imagem8/m32.h
2022-12-14 22:05:30 +02:00
Denis Pauk
94fc74ca9d
Image: Share M8
2022-12-14 22:05:30 +02:00
Denis Pauk
1732f4c6fe
Image: Share code for load Wal
2022-12-14 22:05:30 +02:00
Denis Pauk
fa2794ef75
Image: Share code for add file extension
2022-12-14 22:05:30 +02:00
Denis Pauk
d6b350572a
Images: Get rid of custom Draw_GetPalette and move to pcx.c
2022-12-14 22:05:30 +02:00
Denis Pauk
3da1dd3a8d
Merge pull request #37 from devnexen/fix_last_commit_on_validation
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r_validation CVar to take in account only when positive.
2022-12-14 21:59:57 +02:00