Commit graph

151 commits

Author SHA1 Message Date
Denis Pauk
a7c5cca923 Add github action based windows build
For more info look to:
 * https://github.com/marketplace/actions/setup-msys2
2023-12-14 18:01:33 +02:00
Denis Pauk
ba37a2b3ba Sync comments with ReRelease and version bump 2023-11-19 00:02:18 +02:00
Denis Pauk
f360fa740a
Merge pull request #48 from devnexen/yquake2_constify_port
porting recent change on yquake2 here for message based callbacks
2023-09-24 01:31:55 +03:00
David CARLIER
bd6e048a1e porting recent change on yquake2 here for message based callbacks 2023-09-23 21:07:31 +01:00
Denis Pauk
24933bce91 Code path clean up 2023-09-10 18:00:42 +03:00
Denis Pauk
ede4069a44 cleanup rserr_invalid_fullscreen 2023-09-10 17:46:28 +03:00
Denis Pauk
6537a0e81a Fix compile warnings 2023-08-23 12:32:56 +03:00
Denis Pauk
5ba12c08b4
Merge pull request #47 from 0lvin/rerelease
Support lightmap from Q2 ReRelease
2023-08-22 17:08:18 +03:00
Denis Pauk
193e509a41 Add r_lightmap support to model render 2023-08-22 16:56:22 +03:00
Denis Pauk
0e55c57bf0 Fix BSPX:DecoupledLM header load 2023-08-22 15:53:30 +03:00
Daniel Svensson
8a0797e484 LIGHTMAPS: Add support for DECOUPLEDLM.
Decouples texture coordinates from lightmap coordinates to allow for
higher resolution lightmaps, and also avoids lightmap misalignment when
shadows span surfaces with differing texture scale.
2023-08-22 15:16:38 +03:00
Daniel Svensson
366c0efc0f LIGHTMAPS: Add support for LMSHIFT.
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-08-22 01:00:46 +03:00
Denis Pauk
831b29b8c5 Realloc s_blocklights if small
Use r_lightmap for show lightmap
2023-08-21 18:07:53 +03:00
Denis Pauk
f1b00d6f84
Merge pull request #46 from yquake2/rerelease
Add Re-Release initial support
2023-08-13 17:07:49 +03:00
Denis Pauk
c46f524a61 Add colormap generation code 2023-08-13 15:45:09 +03:00
Denis Pauk
e54c635c21 Support Quake2 ReRelease textures 2023-08-13 15:30:01 +03:00
Denis Pauk
dc678793ea Rework: Add nolerp filtering by * 2023-08-13 15:20:26 +03:00
Denis Pauk
b31e174966 Update shared.c
030af432f7
2023-07-17 00:50:52 +03:00
Denis Pauk
8d0f6aadb1 Apply additional fix for sprites/frames count 2023-07-16 23:58:45 +03:00
Denis Pauk
6291bcb84c
Add 32 bit colors in DrawStretchRaw (#45)
Sync with 146e5615af
2023-07-16 23:24:02 +03:00
David Carlier
2df43a26d5 sync with yquake2 2023-06-18 12:47:06 +03:00
David CARLIER
81afaac7bc micro optimisations proposal 2023-06-10 20:33:36 +03:00
David CARLIER
8ba435d831 fix header validation with unitialised var 2023-06-01 21:44:13 +01:00
Denis Pauk
57a1efa727 Fix sprites/skins load overflow 2023-05-24 23:28:17 +03:00
Denis Pauk
bd4c07f6ea fix heretic2 like sprite path 2023-05-24 00:27:53 +03:00
Denis Pauk
b3e90ada4f Reuse vk_window and sync stb_image
5f03705c5d
2023-05-14 15:27:02 +03:00
Yamagi
d66959e15e Chance render API bump to version 6, make renderer high dpi aware.
This ports the high dpi awareness stuff from the GL3 renderer to the
Vulkan renderer. The approach is the same: Implement a new function
`SDL_Vulkan_GetDrawableSize()` and hook it into the extended renderer
API, the client uses to determine the actual drawable size which is
communicated back into the renderer. Like GL3 Vulkan has a second
representation of the drawable size in the `vid` struct, overwrite
that with the actual drawable size.

Note: Starting with this commit an up to date client which implements
renderer API version 6 is needed. Older clients won't load the renderer.
2023-05-14 09:49:25 +02:00
Denis Pauk
bcd0cd9e56 Version bump to 1.0.5 2023-04-08 18:26:01 +03:00
Denis Pauk
192ca4d5fd vk_model: sync code style with gl1_model 2023-03-26 00:44:27 +02:00
Daniel Gibson
ca801b6445 Fix crash in DDays "wake" map, #978
the HunkAlloc size calculated in calTexinfoAndFacesSize() was too
small because that map has a *massive* water poly.
Unfortunately it's not feasible to calculate the correct size
(it depends on the size of the poly, for which I'd need the vertex
coordinates, but to get them I'd have to load them first, which requires
the allocation...), but allocating 5MB extra (instead of 1) made it work

c2d80c64ee
2023-03-26 00:40:16 +02:00
David CARLIER
3950773186 Mod_LoadFlexModel fix uninit var 2023-02-24 20:48:14 +02:00
Denis Pauk
c6ce695406 Add dkm models support (daikatana)
Based on:
 * [TrenchBroom](https://github.com/TrenchBroom/TrenchBroom/blob/master/common/src/IO/DkmParser.cpp)
 * [dkm2md2](http://charles.hollemeersch.net/daikatana-tools/)
2023-02-17 23:57:00 +02:00
David Carlier
40af78f13a silencing few static analyzers warnings. 2023-01-29 09:26:23 +00:00
Denis Pauk
bc7cec0e14 update docs 2023-01-28 23:22:35 +02:00
Denis Pauk
f985309ad9
Merge pull request #29 from yquake2/mdl_models
MDL/FM models support
2023-01-23 01:12:17 +02:00
Denis Pauk
e20dd0a717 Add fm/heretic2 model support
Save additional list of meshes between dmdl_t and list of skins.

https://sourceforge.net/p/quark/code/HEAD/tree/runtime/trunk/plugins/ie_fm_import.py
2023-01-23 01:08:09 +02:00
Denis Pauk
175454e302 Add Quake mdl format support
http://tfc.duke.free.fr/coding/mdl-specs-en.html
2023-01-23 00:48:56 +02:00
Denis Pauk
127de0b1e0 rename vk_polyblend to r_polyblend 2023-01-23 00:27:29 +02:00
Denis Pauk
4bcaa90af7 Share R_CullBox and R_SetFrustum
0cd2eed28b
2023-01-22 00:30:47 +02:00
Denis Pauk
4c6bc1a14c Share R_MarkLights
32ab1e1815
2023-01-22 00:21:00 +02:00
Denis Pauk
f9ae8da233 Share R_AreaVisible
d326b1be51
2023-01-22 00:10:34 +02:00
Denis Pauk
518ada7ea6 Share R_TextureAnimation
c17210b34a
2023-01-22 00:05:14 +02:00
Denis Pauk
de9b099995 Share Mod_PointInLeaf
42bfb2014c
2023-01-21 23:54:57 +02:00
Denis Pauk
659a5c489a Share Mod_Load* functions
442fe10f27
2023-01-21 23:45:49 +02:00
Denis Pauk
6c3c2f3ec2 Share mnode_t and mleaf_t struct between renders.
4463e1fcd7
2023-01-21 23:24:51 +02:00
David Carlier
0f6d05ed9b Using VK_debug_report extension if available. 2023-01-15 18:52:04 +02:00
Denis Pauk
495a40dffd support custom separator inside filter 2023-01-10 00:31:36 +02:00
Denis Pauk
28ed516c34 Version bump to 1.0.4 2023-01-02 17:18:39 +02:00
Denis Pauk
8b6de3a4c1 Fix m32 load 2022-12-31 16:29:52 +02:00
Denis Pauk
879808af8c
Merge pull request #36 from yquake2/shared_images
Reuse image load with other renders
2022-12-15 23:04:56 +02:00