mirror of
https://github.com/yquake2/3zb2.git
synced 2024-11-24 21:01:55 +00:00
A lot of source code fixes.
This is enough that the code builds without too many scary warnings on modern compilers, the game.so loads on Linux and working bots are spawning in. Windows support is comming in a later commit.
This commit is contained in:
parent
09724d90c0
commit
685d0443c5
15 changed files with 95 additions and 94 deletions
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@ -426,4 +426,4 @@ extern gitem_t *Fdi_SLUGS;
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extern gitem_t *Fdi_MAGSLUGS;
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extern float ctfjob_update;
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#endif
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#endif
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@ -471,12 +471,12 @@ qboolean B_UseBfg(edict_t *ent,edict_t *target,int enewep,float aim,float distan
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client = ent->client;
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zc = &client->zc;
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if(k = CanUsewep(ent,WEAP_BFG))
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if(CanUsewep(ent,WEAP_BFG))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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if(trace_priority < TRP_ANGLEKEEP) trace_priority = TRP_ANGLEKEEP;
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if(k = Bot_traceS(ent,target)) VectorCopy(target->s.origin,zc->vtemp);
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if((k = Bot_traceS(ent,target))) VectorCopy(target->s.origin,zc->vtemp);
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if(FFlg[skill] & FIRE_STAYFIRE)
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{
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@ -535,14 +535,14 @@ qboolean B_UseBfg(edict_t *ent,edict_t *target,int enewep,float aim,float distan
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//------------------------------------------------------------
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qboolean B_UseHyperBlaster(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
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{
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int k,mywep;
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int mywep;
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zgcl_t *zc;
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gclient_t *client;
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client = ent->client;
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zc = &client->zc;
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if(k = CanUsewep(ent,WEAP_HYPERBLASTER))
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if(CanUsewep(ent,WEAP_HYPERBLASTER))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -560,14 +560,14 @@ qboolean B_UseHyperBlaster(edict_t *ent,edict_t *target,int enewep,float aim,flo
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//------------------------------------------------------------
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qboolean B_UsePhalanx(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
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{
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int k,mywep;
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int mywep;
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zgcl_t *zc;
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gclient_t *client;
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client = ent->client;
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zc = &client->zc;
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if(k = CanUsewep(ent,WEAP_PHALANX))
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if(CanUsewep(ent,WEAP_PHALANX))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -589,7 +589,7 @@ qboolean B_UsePhalanx(edict_t *ent,edict_t *target,int enewep,float aim,float di
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&& (target->s.origin[2] - ent->s.origin[2]) < JumpMax
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&& !(client->ps.pmove.pm_flags && PMF_DUCKED))
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{
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if(ent->groundentity && !ent->waterlevel <= 1)
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if(ent->groundentity && !(ent->waterlevel <= 1))
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{
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if(zc->route_trace)
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{
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@ -639,14 +639,14 @@ qboolean B_UsePhalanx(edict_t *ent,edict_t *target,int enewep,float aim,float di
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//------------------------------------------------------------
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qboolean B_UseRocket(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
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{
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int k,mywep;
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int mywep;
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zgcl_t *zc;
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gclient_t *client;
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client = ent->client;
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zc = &client->zc;
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if(k = CanUsewep(ent,WEAP_ROCKETLAUNCHER))
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if(CanUsewep(ent,WEAP_ROCKETLAUNCHER))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -668,7 +668,7 @@ qboolean B_UseRocket(edict_t *ent,edict_t *target,int enewep,float aim,float dis
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&& (target->s.origin[2] - ent->s.origin[2]) < JumpMax
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&& !(client->ps.pmove.pm_flags && PMF_DUCKED))
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{
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if(ent->groundentity && !ent->waterlevel <= 1)
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if(ent->groundentity && !(ent->waterlevel <= 1))
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{
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if(zc->route_trace)
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{
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@ -720,14 +720,14 @@ qboolean B_UseRocket(edict_t *ent,edict_t *target,int enewep,float aim,float dis
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//------------------------------------------------------------
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qboolean B_UseBoomer(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
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{
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int k,mywep;
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int mywep;
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zgcl_t *zc;
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gclient_t *client;
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client = ent->client;
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zc = &client->zc;
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if(k = CanUsewep(ent,WEAP_BOOMER))
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if(CanUsewep(ent,WEAP_BOOMER))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -745,14 +745,14 @@ qboolean B_UseBoomer(edict_t *ent,edict_t *target,int enewep,float aim,float dis
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//------------------------------------------------------------
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qboolean B_UseRailgun(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
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{
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int k,mywep;
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int mywep;
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zgcl_t *zc;
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gclient_t *client;
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client = ent->client;
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zc = &client->zc;
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if(k = CanUsewep(ent,WEAP_RAILGUN))
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if(CanUsewep(ent,WEAP_RAILGUN))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -770,14 +770,14 @@ qboolean B_UseRailgun(edict_t *ent,edict_t *target,int enewep,float aim,float di
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//------------------------------------------------------------
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qboolean B_UseGrenadeLauncher(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
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{
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int k,mywep;
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int mywep;
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zgcl_t *zc;
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gclient_t *client;
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client = ent->client;
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zc = &client->zc;
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if(k = CanUsewep(ent,WEAP_GRENADELAUNCHER))
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if(CanUsewep(ent,WEAP_GRENADELAUNCHER))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -823,14 +823,14 @@ qboolean B_UseGrenadeLauncher(edict_t *ent,edict_t *target,int enewep,float aim,
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//------------------------------------------------------------
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qboolean B_UseChainGun(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
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{
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int k,mywep;
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int mywep;
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zgcl_t *zc;
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gclient_t *client;
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client = ent->client;
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zc = &client->zc;
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if(k = CanUsewep(ent,WEAP_CHAINGUN))
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if(CanUsewep(ent,WEAP_CHAINGUN))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -856,7 +856,7 @@ qboolean B_UseMachineGun(edict_t *ent,edict_t *target,int enewep,float aim,float
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client = ent->client;
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zc = &client->zc;
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if(k = CanUsewep(ent,WEAP_MACHINEGUN))
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if((k = CanUsewep(ent,WEAP_MACHINEGUN)))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -874,14 +874,14 @@ qboolean B_UseMachineGun(edict_t *ent,edict_t *target,int enewep,float aim,float
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//------------------------------------------------------------
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qboolean B_UseSuperShotgun(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
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{
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int k,mywep;
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int mywep;
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zgcl_t *zc;
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gclient_t *client;
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client = ent->client;
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zc = &client->zc;
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if(k = CanUsewep(ent,WEAP_SUPERSHOTGUN))
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if(CanUsewep(ent,WEAP_SUPERSHOTGUN))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -899,14 +899,14 @@ qboolean B_UseSuperShotgun(edict_t *ent,edict_t *target,int enewep,float aim,flo
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//------------------------------------------------------------
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qboolean B_UseShotgun(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
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{
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int k,mywep;
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int mywep;
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zgcl_t *zc;
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gclient_t *client;
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client = ent->client;
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zc = &client->zc;
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if(k = CanUsewep(ent,WEAP_SHOTGUN))
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if(CanUsewep(ent,WEAP_SHOTGUN))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -924,14 +924,14 @@ qboolean B_UseShotgun(edict_t *ent,edict_t *target,int enewep,float aim,float di
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//------------------------------------------------------------
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qboolean B_UseHandGrenade(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
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{
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int k,mywep;
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int mywep;
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zgcl_t *zc;
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gclient_t *client;
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client = ent->client;
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zc = &client->zc;
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if(k = CanUsewep(ent,WEAP_GRENADES))
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if(CanUsewep(ent,WEAP_GRENADES))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -949,14 +949,14 @@ qboolean B_UseHandGrenade(edict_t *ent,edict_t *target,int enewep,float aim,floa
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//------------------------------------------------------------
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qboolean B_UseTrap(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
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{
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int k,mywep;
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int mywep;
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zgcl_t *zc;
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gclient_t *client;
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client = ent->client;
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zc = &client->zc;
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if(k = CanUsewep(ent,WEAP_TRAP))
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if(CanUsewep(ent,WEAP_TRAP))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -975,14 +975,14 @@ qboolean B_UseTrap(edict_t *ent,edict_t *target,int enewep,float aim,float dista
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//------------------------------------------------------------
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qboolean B_UseBlaster(edict_t *ent,edict_t *target,int enewep,float aim,float distance,int skill)
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{
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int k,mywep;
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int mywep;
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zgcl_t *zc;
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gclient_t *client;
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client = ent->client;
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zc = &client->zc;
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if(k = CanUsewep(ent,WEAP_BLASTER))
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if(CanUsewep(ent,WEAP_BLASTER))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -1002,7 +1002,6 @@ void Combat_LevelX(edict_t *ent,int foundedenemy,int enewep
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edict_t *target;
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int mywep,k;
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vec3_t v;
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qboolean mod = false;
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client = ent->client;
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zc = &client->zc;
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@ -1067,7 +1066,6 @@ void Combat_Level0(edict_t *ent,int foundedenemy,int enewep
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edict_t *target;
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int mywep,i,j,k;
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vec3_t v,vv,v1,v2;
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qboolean mod = false;
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trace_t rs_trace;
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@ -1318,7 +1316,7 @@ void Combat_Level0(edict_t *ent,int foundedenemy,int enewep
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&& (zc->zcstate & STS_WAITSMASK2)
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&& (target->s.origin[2] - ent->s.origin[2]) < -300)
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{
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if(k = CanUsewep(ent,WEAP_GRENADELAUNCHER))
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if(CanUsewep(ent,WEAP_GRENADELAUNCHER))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -1327,7 +1325,7 @@ void Combat_Level0(edict_t *ent,int foundedenemy,int enewep
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trace_priority = TRP_ANGLEKEEP;
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return;
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}
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if(k = CanUsewep(ent,WEAP_GRENADES))
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if(CanUsewep(ent,WEAP_GRENADES))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -1412,7 +1410,7 @@ void Combat_Level0(edict_t *ent,int foundedenemy,int enewep
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if(enewep < WEAP_MACHINEGUN || enewep == WEAP_GRENADES) j = true;
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//Hyper Blaster
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if(k = CanUsewep(ent,WEAP_HYPERBLASTER))
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if(CanUsewep(ent,WEAP_HYPERBLASTER))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -1426,7 +1424,7 @@ void Combat_Level0(edict_t *ent,int foundedenemy,int enewep
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return;
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}
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//Chain Gun
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if(k = CanUsewep(ent,WEAP_CHAINGUN))
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if(CanUsewep(ent,WEAP_CHAINGUN))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -1440,7 +1438,7 @@ void Combat_Level0(edict_t *ent,int foundedenemy,int enewep
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return;
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}
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//Machine Gun
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if(k = CanUsewep(ent,WEAP_MACHINEGUN))
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if(CanUsewep(ent,WEAP_MACHINEGUN))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -1454,7 +1452,7 @@ void Combat_Level0(edict_t *ent,int foundedenemy,int enewep
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return;
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}
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//S-Shotgun
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if(k = CanUsewep(ent,WEAP_SUPERSHOTGUN))
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if(CanUsewep(ent,WEAP_SUPERSHOTGUN))
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{
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mywep = Get_KindWeapon(client->pers.weapon);
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Get_AimAngle(ent,aim,distance,mywep);
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@ -1797,8 +1795,6 @@ FIRED:
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void UsePrimaryWeapon(edict_t *ent)
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{
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int mywep = Get_KindWeapon(ent->client->pers.weapon);
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if(CanUsewep(ent,WEAP_BFG)) return;
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CanUsewep(ent,Bot[ent->client->zc.botindex].param[BOP_PRIWEP]);
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@ -98,7 +98,7 @@ void Load_BotInfo()
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while(1)
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{
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if(fgets( Buff, sizeof(Buff), fp ) == NULL) goto MESS_NOTFOUND;
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if(!_strnicmp(MessageSection,Buff,strlen(MessageSection))) break;
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if(!strncasecmp(MessageSection,Buff,strlen(MessageSection))) break;
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}
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while(1)
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@ -121,7 +121,7 @@ MESS_NOTFOUND:
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MessageSection[0] = 0;
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break;
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}
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if(!_strnicmp(MessageSection,Buff,strlen(MessageSection))) break;
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if(!strncasecmp(MessageSection,Buff,strlen(MessageSection))) break;
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}
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//when not found
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if(MessageSection[0] == 0)
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@ -131,7 +131,7 @@ MESS_NOTFOUND:
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while(1)
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{
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if(fgets( Buff, sizeof(Buff), fp ) == NULL) goto BOTLIST_NOTFOUND;
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if(!_strnicmp(MessageSection,Buff,strlen(MessageSection))) break;
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if(!strncasecmp(MessageSection,Buff,strlen(MessageSection))) break;
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}
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}
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@ -336,7 +336,6 @@ void InitializeBot (edict_t *ent,int botindex )
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gclient_t *client;
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char pinfo[200];
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int index;
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int i;
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index = ent-g_edicts-1;
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ent->client = &game.clients[index];
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20
src/bot_za.c
20
src/bot_za.c
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@ -1011,7 +1011,7 @@ int Bot_moveT ( edict_t *ent,float ryaw,vec3_t pos,float dist,float *bottom)
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else VectorSet (vv,16,16,3);
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if(0/*!(ent->client->ps.pmove.pm_flags & PMF_DUCKED)
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&& (ent->client->zc.n_duckedtime < FRAMETIME * 10 /*&& !ent->client->zc.route_trace)*/) trmax[2] = 31;
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&& (ent->client->zc.n_duckedtime < FRAMETIME * 10 && !ent->client->zc.route_trace)*/) trmax[2] = 31;
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// else if(ent->waterlevel && !ent->groundentity) trmax[2] = 32;
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else if(ent->client->zc.route_trace
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&& !(ent->client->ps.pmove.pm_flags & PMF_DUCKED)
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@ -2287,7 +2287,7 @@ void Bots_Move_NORM (edict_t *ent)
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gitem_t *item;
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float x,yaw,iyaw,f1,f2,f3,bottom;
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||||
qboolean tempflag;//,buttonuse;
|
||||
int tempflag;//,buttonuse;
|
||||
vec3_t temppos;
|
||||
|
||||
trace_t rs_trace;
|
||||
|
@ -2433,15 +2433,15 @@ if(ctf->value) j = 0;
|
|||
else if(!ctf->value && Route[i].ent->solid == SOLID_TRIGGER)
|
||||
{
|
||||
//Quad
|
||||
if(j = mpindex[MPI_QUAD])
|
||||
if((j = mpindex[MPI_QUAD]))
|
||||
if(Route[i].ent->item == &itemlist[j])
|
||||
{zc->havetarget = true; break;}
|
||||
//Quad fire
|
||||
if(j = mpindex[MPI_QUADF])
|
||||
if((j = mpindex[MPI_QUADF]))
|
||||
if(Route[i].ent->item == &itemlist[j])
|
||||
{zc->havetarget = true; break;}
|
||||
//Quad fire
|
||||
if(j = mpindex[MPI_PENTA])
|
||||
if((j = mpindex[MPI_PENTA]))
|
||||
if(Route[i].ent->item == &itemlist[j])
|
||||
{zc->havetarget = true; break;}
|
||||
}
|
||||
|
@ -3814,7 +3814,7 @@ gi.bprintf(PRINT_HIGH,"OFF 10\n");
|
|||
// else if(zc->waterstate == WAS_IN) k = true;
|
||||
|
||||
if(ent->groundentity /*|| ent->waterlevel ) &&
|
||||
/*temppos[2] < 32 || zc->waterstate != WAS_IN)*/ || ent->waterlevel/*zc->waterstate*/ )
|
||||
temppos[2] < 32 || zc->waterstate != WAS_IN)*/ || ent->waterlevel/*zc->waterstate*/ )
|
||||
{
|
||||
k = false;
|
||||
yaw = temppos[2];
|
||||
|
@ -4881,7 +4881,7 @@ GOMOVE:
|
|||
//right trace
|
||||
yaw = zc->moveyaw + x;
|
||||
if(yaw > 180) yaw -= 360;
|
||||
if(j = Bot_moveT (ent,yaw,temppos,dist,&bottom))
|
||||
if((j = Bot_moveT (ent,yaw,temppos,dist,&bottom)))
|
||||
{
|
||||
//special
|
||||
if(x == 0 && /*bottom < 20 &&*/ !ent->waterlevel
|
||||
|
@ -4992,7 +4992,7 @@ GOMOVE:
|
|||
else if(bottom <= f3 &&(bottom >= f1 || /*zc->waterstate*/ent->waterlevel /* 2*/))
|
||||
{
|
||||
// ent->client->anim_priority = ANIM_BASIC;
|
||||
if(bottom < 0 && !zc->waterstate/*(ent->waterlevel && !zc->waterstate/*ent->waterlevel < 2)*/)
|
||||
if(bottom < 0 && !zc->waterstate/*(ent->waterlevel && !zc->waterstate ent->waterlevel < 2)*/)
|
||||
{
|
||||
f2 = FRAMETIME * (ent->velocity[2] - ent->gravity * sv_gravity->value * FRAMETIME);
|
||||
if(bottom >= f2 && ent->velocity[2] < 0/*20*/) temppos[2] += bottom;
|
||||
|
@ -5055,7 +5055,7 @@ GOMOVE:
|
|||
//left trace
|
||||
yaw = zc->moveyaw - x;
|
||||
if(yaw < -180) yaw += 360;
|
||||
if(j = Bot_moveT (ent,yaw,temppos,dist,&bottom))
|
||||
if((j = Bot_moveT (ent,yaw,temppos,dist,&bottom)))
|
||||
{
|
||||
if(zc->waterstate == WAS_FLOAT) f2 = TOP_LIMIT_WATER;
|
||||
else f2 = JumpMax;
|
||||
|
@ -5093,7 +5093,7 @@ GOMOVE:
|
|||
else if(bottom <= f3 && (bottom >= f1 || ent->waterlevel /* 2zc->waterstate*/))
|
||||
{
|
||||
//ent->client->anim_priority = ANIM_BASIC;
|
||||
if(bottom < 0 && !zc->waterstate/*(ent->waterlevel && !zc->waterstate/*ent->waterlevel < 2)*/)
|
||||
if(bottom < 0 && !zc->waterstate/*(ent->waterlevel && !zc->waterstate ent->waterlevel < 2)*/)
|
||||
{
|
||||
//gi.bprintf(PRINT_HIGH,"ponko\n");
|
||||
f2 = FRAMETIME * (ent->velocity[2] - ent->gravity * sv_gravity->value * FRAMETIME);
|
||||
|
|
27
src/g_ctf.c
27
src/g_ctf.c
|
@ -352,7 +352,7 @@ void CTFAssignTeam(gclient_t *who)
|
|||
team2count++;
|
||||
}
|
||||
}
|
||||
if (team1count < team1count)
|
||||
if (team1count < team2count)
|
||||
who->resp.ctf_team = CTF_TEAM1;
|
||||
else if (team2count < team1count)
|
||||
who->resp.ctf_team = CTF_TEAM2;
|
||||
|
@ -379,10 +379,16 @@ edict_t *SelectCTFSpawnPoint (edict_t *ent)
|
|||
char *cname;
|
||||
|
||||
if (ent->client->resp.ctf_state != CTF_STATE_START)
|
||||
{
|
||||
if ( (int)(dmflags->value) & DF_SPAWN_FARTHEST)
|
||||
return SelectFarthestDeathmatchSpawnPoint ();
|
||||
{
|
||||
return SelectFarthestDeathmatchSpawnPoint();
|
||||
}
|
||||
else
|
||||
return SelectRandomDeathmatchSpawnPoint ();
|
||||
{
|
||||
return SelectRandomDeathmatchSpawnPoint();
|
||||
}
|
||||
}
|
||||
|
||||
ent->client->resp.ctf_state = CTF_STATE_PLAYING;
|
||||
|
||||
|
@ -807,21 +813,20 @@ void CTFDeadDropFlag(edict_t *self)
|
|||
}
|
||||
}
|
||||
|
||||
qboolean CTFDrop_Flag(edict_t *ent, gitem_t *item)
|
||||
void
|
||||
CTFDrop_Flag(edict_t *ent, gitem_t *item)
|
||||
{
|
||||
if (rand() & 1)
|
||||
if (rand() & 1)
|
||||
{
|
||||
if(!(ent->svflags & SVF_MONSTER))
|
||||
gi.cprintf(ent, PRINT_HIGH, "Only lusers drop flags.\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!(ent->svflags & SVF_MONSTER))
|
||||
gi.cprintf(ent, PRINT_HIGH, "Winners don't drop flags.\n");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static void CTFFlagThink(edict_t *ent)
|
||||
{
|
||||
if (ent->solid != SOLID_NOT)
|
||||
|
@ -2771,10 +2776,10 @@ int CTFUpdateJoinMenu(edict_t *ent)
|
|||
joinmenu[6].SelectFunc = CTFJoinTeam2;
|
||||
|
||||
if (ctf_forcejoin->string && *ctf_forcejoin->string) {
|
||||
if (stricmp(ctf_forcejoin->string, "red") == 0) {
|
||||
if (Q_stricmp(ctf_forcejoin->string, "red") == 0) {
|
||||
joinmenu[6].text = NULL;
|
||||
joinmenu[6].SelectFunc = NULL;
|
||||
} else if (stricmp(ctf_forcejoin->string, "blue") == 0) {
|
||||
} else if (Q_stricmp(ctf_forcejoin->string, "blue") == 0) {
|
||||
joinmenu[4].text = NULL;
|
||||
joinmenu[4].SelectFunc = NULL;
|
||||
}
|
||||
|
@ -3224,4 +3229,4 @@ void CTFJobAssign (void)
|
|||
if(geti2 != NULL) geti2->client->zc.ctfstate = CTFS_OFFENCER;
|
||||
}
|
||||
/// gi.bprintf(PRINT_HIGH,"Called!!!!\n");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -82,7 +82,7 @@ void CTFAssignSkin(edict_t *ent, char *s);
|
|||
void CTFAssignTeam(gclient_t *who);
|
||||
edict_t *SelectCTFSpawnPoint (edict_t *ent);
|
||||
qboolean CTFPickup_Flag(edict_t *ent, edict_t *other);
|
||||
qboolean CTFDrop_Flag(edict_t *ent, gitem_t *item);
|
||||
void CTFDrop_Flag(edict_t *ent, gitem_t *item);
|
||||
void CTFEffects(edict_t *player);
|
||||
void CTFCalcScores(void);
|
||||
void SetCTFStats(edict_t *ent);
|
||||
|
@ -133,4 +133,4 @@ void ChasePrev(edict_t *ent);
|
|||
|
||||
void SP_trigger_teleport (edict_t *ent);
|
||||
void SP_info_teleport_destination (edict_t *ent);
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -2098,7 +2098,7 @@ void door_secret_done (edict_t *self)
|
|||
|
||||
void door_secret_blocked (edict_t *self, edict_t *other)
|
||||
{
|
||||
if (!(other->svflags & SVF_MONSTER) && (!other->client) || !Q_stricmp(other->classname,"bodyque"))
|
||||
if ((!(other->svflags & SVF_MONSTER) && (!other->client)) || !Q_stricmp(other->classname,"bodyque"))
|
||||
{
|
||||
// give it a chance to go away on it's own terms (like gibs)
|
||||
T_Damage (other, self, self, vec3_origin, other->s.origin, vec3_origin, 100000, 1, 0, MOD_CRUSH);
|
||||
|
|
|
@ -321,7 +321,7 @@ void EndDMLevel (void)
|
|||
ent->classname = "target_changelevel";
|
||||
ent->map = level.mapname;
|
||||
}
|
||||
else if (level.nextmap)
|
||||
else if (level.nextmap[0])
|
||||
{ // go to a specific map
|
||||
ent = G_Spawn ();
|
||||
ent->classname = "target_changelevel";
|
||||
|
@ -473,13 +473,11 @@ void G_InitEdict (edict_t *e);
|
|||
void G_RunFrame (void)
|
||||
{
|
||||
int i,j;
|
||||
static int ofs;
|
||||
static float next_fragadd = 0;
|
||||
edict_t *ent;
|
||||
|
||||
vec3_t v,vv;
|
||||
qboolean haveflag;
|
||||
gitem_t *item;
|
||||
|
||||
level.framenum++;
|
||||
level.time = level.framenum*FRAMETIME;
|
||||
|
|
|
@ -296,6 +296,8 @@ void WriteField2 (FILE *f, field_t *field, byte *base)
|
|||
fwrite (*(char **)p, len, 1, f);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -450,6 +450,8 @@ void ED_ParseField (char *key, char *value, edict_t *ent)
|
|||
break;
|
||||
case F_IGNORE:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -157,7 +157,7 @@ void SP_target_secret (edict_t *ent)
|
|||
ent->svflags = SVF_NOCLIENT;
|
||||
level.total_secrets++;
|
||||
// map bug hack
|
||||
if (!stricmp(level.mapname, "mine3") && ent->s.origin[0] == 280 && ent->s.origin[1] == -2048 && ent->s.origin[2] == -624)
|
||||
if (!Q_stricmp(level.mapname, "mine3") && ent->s.origin[0] == 280 && ent->s.origin[1] == -2048 && ent->s.origin[2] == -624)
|
||||
ent->message = "You have found a secret area.";
|
||||
}
|
||||
|
||||
|
@ -290,7 +290,7 @@ void SP_target_changelevel (edict_t *ent)
|
|||
}
|
||||
|
||||
// ugly hack because *SOMEBODY* screwed up their map
|
||||
if((stricmp(level.mapname, "fact1") == 0) && (stricmp(ent->map, "fact3") == 0))
|
||||
if((Q_stricmp(level.mapname, "fact1") == 0) && (Q_stricmp(ent->map, "fact3") == 0))
|
||||
ent->map = "fact3$secret1";
|
||||
|
||||
ent->use = use_target_changelevel;
|
||||
|
|
|
@ -509,7 +509,7 @@ void G_TouchTriggers (edict_t *ent)
|
|||
|
||||
// be careful, it is possible to have an entity in this
|
||||
// list removed before we get to it (killtriggered)
|
||||
/* for (i=0 ; i<num ; i++)
|
||||
for (i=0 ; i<num ; i++)
|
||||
{
|
||||
hit = touch[i];
|
||||
if (!hit->inuse)
|
||||
|
|
|
@ -1238,7 +1238,7 @@ void heat_think (edict_t *self)
|
|||
continue;
|
||||
|
||||
// if we need to reduce the tracking cone
|
||||
/*
|
||||
|
||||
{
|
||||
vec3_t vec;
|
||||
float dot;
|
||||
|
|
|
@ -37,7 +37,7 @@ static void SP_FixCoopSpots (edict_t *self)
|
|||
VectorSubtract(self->s.origin, spot->s.origin, d);
|
||||
if (VectorLength(d) < 384)
|
||||
{
|
||||
if ((!self->targetname) || stricmp(self->targetname, spot->targetname) != 0)
|
||||
if ((!self->targetname) || Q_stricmp(self->targetname, spot->targetname) != 0)
|
||||
{
|
||||
// gi.dprintf("FixCoopSpots changed %s at %s targetname from %s to %s\n", self->classname, vtos(self->s.origin), self->targetname, spot->targetname);
|
||||
self->targetname = spot->targetname;
|
||||
|
@ -55,7 +55,7 @@ static void SP_CreateCoopSpots (edict_t *self)
|
|||
{
|
||||
edict_t *spot;
|
||||
|
||||
if(stricmp(level.mapname, "security") == 0)
|
||||
if(Q_stricmp(level.mapname, "security") == 0)
|
||||
{
|
||||
spot = G_Spawn();
|
||||
spot->classname = "info_player_coop";
|
||||
|
@ -93,7 +93,7 @@ void SP_info_player_start(edict_t *self)
|
|||
{
|
||||
if (!coop->value)
|
||||
return;
|
||||
if(stricmp(level.mapname, "security") == 0)
|
||||
if(Q_stricmp(level.mapname, "security") == 0)
|
||||
{
|
||||
// invoke one of our gross, ugly, disgusting hacks
|
||||
self->think = SP_CreateCoopSpots;
|
||||
|
@ -126,20 +126,20 @@ void SP_info_player_coop(edict_t *self)
|
|||
return;
|
||||
}
|
||||
|
||||
if((stricmp(level.mapname, "jail2") == 0) ||
|
||||
(stricmp(level.mapname, "jail4") == 0) ||
|
||||
(stricmp(level.mapname, "mine1") == 0) ||
|
||||
(stricmp(level.mapname, "mine2") == 0) ||
|
||||
(stricmp(level.mapname, "mine3") == 0) ||
|
||||
(stricmp(level.mapname, "mine4") == 0) ||
|
||||
(stricmp(level.mapname, "lab") == 0) ||
|
||||
(stricmp(level.mapname, "boss1") == 0) ||
|
||||
(stricmp(level.mapname, "fact3") == 0) ||
|
||||
(stricmp(level.mapname, "biggun") == 0) ||
|
||||
(stricmp(level.mapname, "space") == 0) ||
|
||||
(stricmp(level.mapname, "command") == 0) ||
|
||||
(stricmp(level.mapname, "power2") == 0) ||
|
||||
(stricmp(level.mapname, "strike") == 0))
|
||||
if((Q_stricmp(level.mapname, "jail2") == 0) ||
|
||||
(Q_stricmp(level.mapname, "jail4") == 0) ||
|
||||
(Q_stricmp(level.mapname, "mine1") == 0) ||
|
||||
(Q_stricmp(level.mapname, "mine2") == 0) ||
|
||||
(Q_stricmp(level.mapname, "mine3") == 0) ||
|
||||
(Q_stricmp(level.mapname, "mine4") == 0) ||
|
||||
(Q_stricmp(level.mapname, "lab") == 0) ||
|
||||
(Q_stricmp(level.mapname, "boss1") == 0) ||
|
||||
(Q_stricmp(level.mapname, "fact3") == 0) ||
|
||||
(Q_stricmp(level.mapname, "biggun") == 0) ||
|
||||
(Q_stricmp(level.mapname, "space") == 0) ||
|
||||
(Q_stricmp(level.mapname, "command") == 0) ||
|
||||
(Q_stricmp(level.mapname, "power2") == 0) ||
|
||||
(Q_stricmp(level.mapname, "strike") == 0))
|
||||
{
|
||||
// invoke one of our gross, ugly, disgusting hacks
|
||||
self->think = SP_FixCoopSpots;
|
||||
|
|
|
@ -705,7 +705,7 @@ void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST,
|
|||
fire_frames, fire);
|
||||
|
||||
// run the weapon frame again if hasted
|
||||
if (stricmp(ent->client->pers.weapon->pickup_name, "Grapple") == 0 &&
|
||||
if (Q_stricmp(ent->client->pers.weapon->pickup_name, "Grapple") == 0 &&
|
||||
ent->client->weaponstate == WEAPON_FIRING)
|
||||
return;
|
||||
|
||||
|
@ -2140,7 +2140,6 @@ void weapon_phalanx_fire (edict_t *ent)
|
|||
vec3_t forward, right, up;
|
||||
vec3_t offset;
|
||||
vec3_t v;
|
||||
int kick = 12;
|
||||
int damage;
|
||||
float damage_radius;
|
||||
int radius_damage;
|
||||
|
|
Loading…
Reference in a new issue