152 lines
3.1 KiB
C
152 lines
3.1 KiB
C
#include "g_local.h"
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extern void DeathmatchScoreboard (edict_t *ent);
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void UpdateChaseCam(edict_t *ent)
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{
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static vec3_t mins = {-10, -10, -10}, maxs = {10, 10, 10};
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vec3_t o, ownerv, goal;
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edict_t *targ;
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vec3_t forward, right, up;
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trace_t trace;
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int i;
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vec3_t oldgoal;
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vec3_t angles;
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// is our chase target gone?
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if (!ent->client->chase_target->inuse) {
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ent->client->chase_target = NULL;
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return;
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}
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targ = ent->client->chase_target;
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VectorCopy(targ->s.origin, ownerv);
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VectorCopy(ent->s.origin, oldgoal);
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ownerv[2] += targ->viewheight;
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VectorCopy(targ->client->v_angle, angles);
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if (angles[PITCH] > 56)
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angles[PITCH] = 56;
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AngleVectors (angles, forward, right, up);
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VectorNormalize(forward);
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VectorMA(ownerv, -64, forward, o);
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VectorMA(o, 24, up, o);
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if (o[2] < targ->s.origin[2] + 20)
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o[2] = targ->s.origin[2] + 20;
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// jump animation lifts
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if (!targ->groundentity)
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o[2] += 16;
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trace = gi.trace(ownerv, mins, maxs, o, targ, MASK_SOLID);
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VectorCopy(trace.endpos, goal);
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/*
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VectorMA(goal, 2, forward, goal);
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// pad for floors and ceilings
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VectorCopy(goal, o);
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o[2] += 6;
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trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID);
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if (trace.fraction < 1) {
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VectorCopy(trace.endpos, goal);
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goal[2] -= 6;
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}
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VectorCopy(goal, o);
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o[2] -= 6;
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trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID);
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if (trace.fraction < 1) {
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VectorCopy(trace.endpos, goal);
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goal[2] += 6;
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}
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*/
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ent->client->ps.pmove.pm_type = PM_FREEZE;
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VectorCopy(goal, ent->s.origin);
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for (i=0 ; i<3 ; i++)
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ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(targ->client->v_angle[i] - ent->client->resp.cmd_angles[i]);
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VectorCopy(targ->client->v_angle, ent->client->ps.viewangles);
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VectorCopy(targ->client->v_angle, ent->client->v_angle);
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// Ridah, angle down a bit since we moved it up
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ent->client->v_angle[2] += 35;
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ent->viewheight = 0;
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ent->client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
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gi.linkentity(ent);
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}
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void ChaseNext(edict_t *ent)
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{
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int i;
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edict_t *e;
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if (!ent->client->chase_target)
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{
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// select the first entity, then go from there
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ent->client->chase_target = &g_edicts[1];
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}
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i = ent->client->chase_target - g_edicts;
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do {
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i++;
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if (i > maxclients->value)
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i = 1;
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e = g_edicts + i;
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if (!e->inuse)
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continue;
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if (e->solid != SOLID_NOT)
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break;
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} while (e != ent->client->chase_target);
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if (e == ent)
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{
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ent->client->chase_target = NULL;
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return;
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}
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ent->client->chase_target = e;
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ent->client->update_chase = true;
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DeathmatchScoreboard(ent);
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}
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void ChasePrev(edict_t *ent)
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{
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int i;
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edict_t *e;
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if (!ent->client->chase_target)
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{
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// select the first entity, then go from there
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ent->client->chase_target = &g_edicts[1];
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}
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i = ent->client->chase_target - g_edicts;
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do {
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i--;
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if (i < 1)
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i = maxclients->value;
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e = g_edicts + i;
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if (!e->inuse)
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continue;
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if (e->solid != SOLID_NOT)
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break;
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} while (e != ent->client->chase_target);
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if (e == ent)
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{
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ent->client->chase_target = NULL;
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return;
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}
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ent->client->chase_target = e;
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ent->client->update_chase = true;
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DeathmatchScoreboard(ent);
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}
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