kingpin-sdk/gamesrc/G_CHASE.C

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2000-03-27 00:00:00 +00:00
#include "g_local.h"
extern void DeathmatchScoreboard (edict_t *ent);
void UpdateChaseCam(edict_t *ent)
{
static vec3_t mins = {-10, -10, -10}, maxs = {10, 10, 10};
vec3_t o, ownerv, goal;
edict_t *targ;
vec3_t forward, right, up;
trace_t trace;
int i;
vec3_t oldgoal;
vec3_t angles;
// is our chase target gone?
if (!ent->client->chase_target->inuse) {
ent->client->chase_target = NULL;
return;
}
targ = ent->client->chase_target;
VectorCopy(targ->s.origin, ownerv);
VectorCopy(ent->s.origin, oldgoal);
ownerv[2] += targ->viewheight;
VectorCopy(targ->client->v_angle, angles);
if (angles[PITCH] > 56)
angles[PITCH] = 56;
AngleVectors (angles, forward, right, up);
VectorNormalize(forward);
VectorMA(ownerv, -64, forward, o);
VectorMA(o, 24, up, o);
if (o[2] < targ->s.origin[2] + 20)
o[2] = targ->s.origin[2] + 20;
// jump animation lifts
if (!targ->groundentity)
o[2] += 16;
trace = gi.trace(ownerv, mins, maxs, o, targ, MASK_SOLID);
VectorCopy(trace.endpos, goal);
/*
VectorMA(goal, 2, forward, goal);
// pad for floors and ceilings
VectorCopy(goal, o);
o[2] += 6;
trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID);
if (trace.fraction < 1) {
VectorCopy(trace.endpos, goal);
goal[2] -= 6;
}
VectorCopy(goal, o);
o[2] -= 6;
trace = gi.trace(goal, vec3_origin, vec3_origin, o, targ, MASK_SOLID);
if (trace.fraction < 1) {
VectorCopy(trace.endpos, goal);
goal[2] += 6;
}
*/
ent->client->ps.pmove.pm_type = PM_FREEZE;
VectorCopy(goal, ent->s.origin);
for (i=0 ; i<3 ; i++)
ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(targ->client->v_angle[i] - ent->client->resp.cmd_angles[i]);
VectorCopy(targ->client->v_angle, ent->client->ps.viewangles);
VectorCopy(targ->client->v_angle, ent->client->v_angle);
// Ridah, angle down a bit since we moved it up
ent->client->v_angle[2] += 35;
ent->viewheight = 0;
ent->client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
gi.linkentity(ent);
}
void ChaseNext(edict_t *ent)
{
int i;
edict_t *e;
if (!ent->client->chase_target)
{
// select the first entity, then go from there
ent->client->chase_target = &g_edicts[1];
}
i = ent->client->chase_target - g_edicts;
do {
i++;
if (i > maxclients->value)
i = 1;
e = g_edicts + i;
if (!e->inuse)
continue;
if (e->solid != SOLID_NOT)
break;
} while (e != ent->client->chase_target);
if (e == ent)
{
ent->client->chase_target = NULL;
return;
}
ent->client->chase_target = e;
ent->client->update_chase = true;
DeathmatchScoreboard(ent);
}
void ChasePrev(edict_t *ent)
{
int i;
edict_t *e;
if (!ent->client->chase_target)
{
// select the first entity, then go from there
ent->client->chase_target = &g_edicts[1];
}
i = ent->client->chase_target - g_edicts;
do {
i--;
if (i < 1)
i = maxclients->value;
e = g_edicts + i;
if (!e->inuse)
continue;
if (e->solid != SOLID_NOT)
break;
} while (e != ent->client->chase_target);
if (e == ent)
{
ent->client->chase_target = NULL;
return;
}
ent->client->chase_target = e;
ent->client->update_chase = true;
DeathmatchScoreboard(ent);
}