worldspawn/plugins
Marco Hladik 826d115cb1 Gracefully deal with entity attributes of the same name. This is needed for
the Input/Output system. We append numerations separated by a '#' character
and strip the when saving the map. The editor will intelligently pick a
name for us.
2021-06-06 12:27:36 +02:00
..
archivezip Destroy the cmake dependency. 2021-06-02 12:31:03 +02:00
brushexport rename radiant/ to src/, remove some redundant files, update paths, move 2021-06-05 19:11:38 +02:00
entity Destroy the cmake dependency. 2021-06-02 12:31:03 +02:00
image Destroy the cmake dependency. 2021-06-02 12:31:03 +02:00
iqmmodel Destroy the cmake dependency. 2021-06-02 12:31:03 +02:00
mapq3 Gracefully deal with entity attributes of the same name. This is needed for 2021-06-06 12:27:36 +02:00
md3model Initial commit 2020-11-17 12:16:16 +01:00
model Destroy the cmake dependency. 2021-06-02 12:31:03 +02:00
prtview Minimize the compiler flags we have to pass by removing the VERSION stuff 2021-06-05 17:43:12 +02:00
shaders Map_StartPosition: Don't just pick some random entity, just default to the 2021-06-04 12:21:39 +02:00
vfspk3 Destroy the cmake dependency. 2021-06-02 12:31:03 +02:00
Makefile Merge contrib with plugins. Add LICENSE for prtview. 2021-06-02 14:43:14 +02:00