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223182aac5
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vmap: Allow non underscore versions of light key/value pairs
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2021-06-29 21:11:40 +02:00 |
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cf3b669731
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vmap: Map -game to -fs_game
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2021-06-26 11:20:58 +02:00 |
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b67ea9efd7
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Minimize the compiler flags we have to pass by removing the VERSION stuff
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2021-06-05 17:43:12 +02:00 |
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af91433555
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Destroy the cmake dependency.
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2021-06-02 12:31:03 +02:00 |
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6e06c8c301
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Add option to disable the building of vmap.
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2021-01-16 19:30:10 +01:00 |
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f55bf7f4bd
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Fix ambigous template arguments.
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2021-01-16 16:46:35 +01:00 |
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79b2c431b2
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Work towards redoing some of the UX has begun, affecting our side-bar, the
way we spawn and manipulate objects... etc. Mail the feedback.
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2020-12-19 21:17:19 +01:00 |
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c50162e8b7
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vmap: Read .mat files directly instead of relying on shaderlist.txt files
and massive .shader dumps.
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2020-12-12 18:59:40 +01:00 |
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41278035f0
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vmap: Change starting-id for switchable lights at 12.
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2020-12-09 16:46:05 +01:00 |
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f63e9baab4
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vmap: We no longer have the minimap code, so strip the help output for it.
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2020-12-08 13:14:47 +01:00 |
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7f2d9153e2
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Dropped support for the RtCW lighting model (linear only). You can still
mark select lights as linear if you please.
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2020-12-07 18:58:58 +01:00 |
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4891ea16f8
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Delete -cpma light flag. As we cannot support it. -slow is now replacing
the -fast flag that should really be the default.
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2020-12-07 17:02:57 +01:00 |
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a29edbe997
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Get rid of -flares and -noflares. As you should really use the game-logic
for client-side effects like this.
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2020-12-07 16:20:32 +01:00 |
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b171b07149
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vmap: Tone down the radiosity bounce by this magic number someone at Radiant pulled out of their hat
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2020-11-17 13:01:30 +01:00 |
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600a90924e
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Initial commit
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2020-11-17 12:16:16 +01:00 |
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