Commit graph

15 commits

Author SHA1 Message Date
223182aac5 vmap: Allow non underscore versions of light key/value pairs 2021-06-29 21:11:40 +02:00
cf3b669731 vmap: Map -game to -fs_game 2021-06-26 11:20:58 +02:00
b67ea9efd7 Minimize the compiler flags we have to pass by removing the VERSION stuff 2021-06-05 17:43:12 +02:00
af91433555 Destroy the cmake dependency. 2021-06-02 12:31:03 +02:00
6e06c8c301 Add option to disable the building of vmap. 2021-01-16 19:30:10 +01:00
f55bf7f4bd Fix ambigous template arguments. 2021-01-16 16:46:35 +01:00
79b2c431b2 Work towards redoing some of the UX has begun, affecting our side-bar, the
way we spawn and manipulate objects... etc. Mail the feedback.
2020-12-19 21:17:19 +01:00
c50162e8b7 vmap: Read .mat files directly instead of relying on shaderlist.txt files
and massive .shader dumps.
2020-12-12 18:59:40 +01:00
41278035f0 vmap: Change starting-id for switchable lights at 12. 2020-12-09 16:46:05 +01:00
f63e9baab4 vmap: We no longer have the minimap code, so strip the help output for it. 2020-12-08 13:14:47 +01:00
7f2d9153e2 Dropped support for the RtCW lighting model (linear only). You can still
mark select lights as linear if you please.
2020-12-07 18:58:58 +01:00
4891ea16f8 Delete -cpma light flag. As we cannot support it. -slow is now replacing
the -fast flag that should really be the default.
2020-12-07 17:02:57 +01:00
a29edbe997 Get rid of -flares and -noflares. As you should really use the game-logic
for client-side effects like this.
2020-12-07 16:20:32 +01:00
b171b07149 vmap: Tone down the radiosity bounce by this magic number someone at Radiant pulled out of their hat 2020-11-17 13:01:30 +01:00
600a90924e Initial commit 2020-11-17 12:16:16 +01:00