worldspawn/tools/vmap
2021-01-16 19:30:10 +01:00
..
brush.c Initial commit 2020-11-17 12:16:16 +01:00
brush_primit.c Initial commit 2020-11-17 12:16:16 +01:00
bsp.c Get rid of -flares and -noflares. As you should really use the game-logic 2020-12-07 16:20:32 +01:00
bsp_analyze.c Initial commit 2020-11-17 12:16:16 +01:00
bsp_info.c Initial commit 2020-11-17 12:16:16 +01:00
bsp_scale.c Initial commit 2020-11-17 12:16:16 +01:00
bspfile_abstract.c Initial commit 2020-11-17 12:16:16 +01:00
bspfile_ibsp.c Initial commit 2020-11-17 12:16:16 +01:00
bspfile_rbsp.c Initial commit 2020-11-17 12:16:16 +01:00
convert_ase.c Initial commit 2020-11-17 12:16:16 +01:00
convert_bsp.c Initial commit 2020-11-17 12:16:16 +01:00
convert_map.c Initial commit 2020-11-17 12:16:16 +01:00
convert_obj.c Initial commit 2020-11-17 12:16:16 +01:00
decals.c Initial commit 2020-11-17 12:16:16 +01:00
exportents.c Initial commit 2020-11-17 12:16:16 +01:00
facebsp.c Initial commit 2020-11-17 12:16:16 +01:00
fixaas.c Initial commit 2020-11-17 12:16:16 +01:00
fog.c Initial commit 2020-11-17 12:16:16 +01:00
game__null.h Dropped support for the RtCW lighting model (linear only). You can still 2020-12-07 18:58:58 +01:00
game_fte.h Fix ambigous template arguments. 2021-01-16 16:46:35 +01:00
help.c vmap: We no longer have the minimap code, so strip the help output for it. 2020-12-08 13:14:47 +01:00
image.c Initial commit 2020-11-17 12:16:16 +01:00
leakfile.c Initial commit 2020-11-17 12:16:16 +01:00
light.c Work towards redoing some of the UX has begun, affecting our side-bar, the 2020-12-19 21:17:19 +01:00
light_bounce.c vmap: Tone down the radiosity bounce by this magic number someone at Radiant pulled out of their hat 2020-11-17 13:01:30 +01:00
light_shadows.c Initial commit 2020-11-17 12:16:16 +01:00
light_trace.c Initial commit 2020-11-17 12:16:16 +01:00
light_ydnar.c Delete -cpma light flag. As we cannot support it. -slow is now replacing 2020-12-07 17:02:57 +01:00
lightmaps.c Initial commit 2020-11-17 12:16:16 +01:00
lightmaps_ydnar.c Initial commit 2020-11-17 12:16:16 +01:00
main.c Initial commit 2020-11-17 12:16:16 +01:00
map.c Initial commit 2020-11-17 12:16:16 +01:00
mesh.c Initial commit 2020-11-17 12:16:16 +01:00
model.c Initial commit 2020-11-17 12:16:16 +01:00
patch.c Initial commit 2020-11-17 12:16:16 +01:00
path_init.c Initial commit 2020-11-17 12:16:16 +01:00
portals.c Initial commit 2020-11-17 12:16:16 +01:00
prtfile.c Initial commit 2020-11-17 12:16:16 +01:00
shaders.c vmap: Read .mat files directly instead of relying on shaderlist.txt files 2020-12-12 18:59:40 +01:00
surface.c Get rid of -flares and -noflares. As you should really use the game-logic 2020-12-07 16:20:32 +01:00
surface_extra.c Initial commit 2020-11-17 12:16:16 +01:00
surface_foliage.c Initial commit 2020-11-17 12:16:16 +01:00
surface_fur.c Initial commit 2020-11-17 12:16:16 +01:00
surface_meta.c Initial commit 2020-11-17 12:16:16 +01:00
tjunction.c Initial commit 2020-11-17 12:16:16 +01:00
tree.c Initial commit 2020-11-17 12:16:16 +01:00
vis.c Initial commit 2020-11-17 12:16:16 +01:00
visflow.c Add option to disable the building of vmap. 2021-01-16 19:30:10 +01:00
vmap.h Add option to disable the building of vmap. 2021-01-16 19:30:10 +01:00
writebsp.c vmap: Change starting-id for switchable lights at 12. 2020-12-09 16:46:05 +01:00