Commit graph

18 commits

Author SHA1 Message Date
95806e0885 Change CTRL to LOCK, to avoid further carpal tunnel pains. 2021-08-07 09:36:37 +02:00
cfdbf49807 Remove clippertool.cpp/h which were empty. Remove worldspawn.rc as it's
MSVC specific. Add two missing toolbar constructors.
2021-08-04 23:09:59 +02:00
de441e71fa Run uncrustify over the codebase. 2021-08-04 22:23:18 +02:00
478b0c7ba3 Change fieldOfView to 75 as we're using vertical fov measurements 2021-08-04 21:52:42 +02:00
53992b8ed2 If LastFolder isn't set, pick enginePath, not userGamePath 2021-08-04 16:23:22 +02:00
b2af29f067 Search game-dirs for entities.def files. 2021-08-04 13:18:36 +02:00
4e16e2dd49 Change back some of the behaviour, because it'd break usability with
specialized functions.
2021-08-04 12:09:49 +02:00
21d88fbec5 FOV is now calculate along the height, not the width (for proper ultrawide
support)
2021-06-26 11:20:42 +02:00
51379463d8 Add missing cast on hidden object output. 2021-06-07 14:20:30 +02:00
6a1ecee57b Show hidden objects in the status bar 2021-06-07 11:30:54 +02:00
b972ae90af Get rid of shortcuts in labels and descriptions when they're in-fact, variable 2021-06-07 09:53:24 +02:00
cfd78e199f Use pkg-config for gtkglext and some others 2021-06-07 08:20:34 +02:00
34d21fcc05 Prevent crash in the patch inspector when type changes happen but no valid
patch is selected.
2021-06-06 23:21:14 +02:00
16811dcf6c Get rid of -DXWINDOWS in the Makefiles 2021-06-06 19:16:11 +02:00
3f71230030 Update globaldefs.h to fix the POSIX check and disable our Makefile hard-
code of -DPOSIX
2021-06-06 19:08:06 +02:00
a1fc2e3c43 Default caulking for clipping and new brushes to TRUE 2021-06-05 21:44:52 +02:00
ae23f6b468 Added defaultkeys.ini, which will allow us to sensible set default
shortcuts without having to hardcode that stuff
2021-06-05 21:08:08 +02:00
a91931c4e8 rename radiant/ to src/, remove some redundant files, update paths, move
regression tests into docs
2021-06-05 19:11:38 +02:00