95806e0885
Change CTRL to LOCK, to avoid further carpal tunnel pains.
2021-08-07 09:36:37 +02:00
d1bd3f2a0d
typo'd
2021-08-05 06:19:54 +02:00
8245692e20
Swap ClipSelected and SplitSelected default keybindings
2021-08-04 23:12:23 +02:00
cfdbf49807
Remove clippertool.cpp/h which were empty. Remove worldspawn.rc as it's
...
MSVC specific. Add two missing toolbar constructors.
2021-08-04 23:09:59 +02:00
de441e71fa
Run uncrustify over the codebase.
2021-08-04 22:23:18 +02:00
478b0c7ba3
Change fieldOfView to 75 as we're using vertical fov measurements
2021-08-04 21:52:42 +02:00
19d9e67c25
Update readme
2021-08-04 16:55:07 +02:00
53992b8ed2
If LastFolder isn't set, pick enginePath, not userGamePath
2021-08-04 16:23:22 +02:00
b2af29f067
Search game-dirs for entities.def files.
2021-08-04 13:18:36 +02:00
4e16e2dd49
Change back some of the behaviour, because it'd break usability with
...
specialized functions.
2021-08-04 12:09:49 +02:00
661d11c87a
vmap: implement style, bouncescale, backsplash_fraction and backsplash_distance keys into light_surface
2021-07-12 10:13:00 +02:00
b75af3b6c4
vmap: implement our own "light_surface" entity.
2021-07-12 09:26:05 +02:00
75565d2c0a
vmap: no longer assume any entity with a classname starting with light* is
...
meant to be a static light.
2021-07-09 14:59:55 +02:00
90d3f523bb
vmap: patches will now be affected by func_detail_illusionary as well.
2021-07-09 08:04:30 +02:00
cea3bc68d9
vmap: Fix broken implementation of func_detail_illusionary
2021-07-08 23:43:59 +02:00
223182aac5
vmap: Allow non underscore versions of light key/value pairs
2021-06-29 21:11:40 +02:00
bcadd67229
add modelscale to the list of non-dupe fields
2021-06-27 01:51:42 +02:00
cf3b669731
vmap: Map -game to -fs_game
2021-06-26 11:20:58 +02:00
21d88fbec5
FOV is now calculate along the height, not the width (for proper ultrawide
...
support)
2021-06-26 11:20:42 +02:00
6e0aea25aa
Updated screen.jpg
2021-06-10 09:42:41 +02:00
51379463d8
Add missing cast on hidden object output.
2021-06-07 14:20:30 +02:00
6a1ecee57b
Show hidden objects in the status bar
2021-06-07 11:30:54 +02:00
b972ae90af
Get rid of shortcuts in labels and descriptions when they're in-fact, variable
2021-06-07 09:53:24 +02:00
fc21d509a9
lib/GtkUtil: Set label on toolbar_append_button() calls.
2021-06-07 09:26:36 +02:00
1eea07dfd1
Clarify build output
2021-06-07 08:45:47 +02:00
5efca7848b
libs/xml: Pass XML_CFLAGS
2021-06-07 08:40:06 +02:00
cfd78e199f
Use pkg-config for gtkglext and some others
2021-06-07 08:20:34 +02:00
34d21fcc05
Prevent crash in the patch inspector when type changes happen but no valid
...
patch is selected.
2021-06-06 23:21:14 +02:00
81774d40f0
Merge branch 'master' of github.com:VeraVisions/worldspawn
2021-06-06 19:56:11 +02:00
7416a87f05
libs/l_net: support both BSD and Win sockets
2021-06-06 19:55:18 +02:00
eukara
4f278865fd
Update README.md
2021-06-06 10:40:07 -07:00
16811dcf6c
Get rid of -DXWINDOWS in the Makefiles
2021-06-06 19:16:11 +02:00
3f71230030
Update globaldefs.h to fix the POSIX check and disable our Makefile hard-
...
code of -DPOSIX
2021-06-06 19:08:06 +02:00
e61037291a
README.md: Updated feature list
2021-06-06 12:40:37 +02:00
826d115cb1
Gracefully deal with entity attributes of the same name. This is needed for
...
the Input/Output system. We append numerations separated by a '#' character
and strip the when saving the map. The editor will intelligently pick a
name for us.
2021-06-06 12:27:36 +02:00
adc1c4ea15
README: Clarify and fix typo
2021-06-05 22:18:59 +02:00
6928f9bb59
README: mention dependencies as well as a screenie
2021-06-05 22:16:22 +02:00
a1fc2e3c43
Default caulking for clipping and new brushes to TRUE
2021-06-05 21:44:52 +02:00
18c047d29b
default_build_menu.xml: change wastes to platform
2021-06-05 21:28:27 +02:00
270b5c757b
default_build_menu.xml: remove vmap extension
2021-06-05 21:26:03 +02:00
ae23f6b468
Added defaultkeys.ini, which will allow us to sensible set default
...
shortcuts without having to hardcode that stuff
2021-06-05 21:08:08 +02:00
a91931c4e8
rename radiant/ to src/, remove some redundant files, update paths, move
...
regression tests into docs
2021-06-05 19:11:38 +02:00
b67ea9efd7
Minimize the compiler flags we have to pass by removing the VERSION stuff
2021-06-05 17:43:12 +02:00
750b916448
Rip out any observer stuff for home directories
2021-06-05 16:38:35 +02:00
859744cd1f
Merge branch 'master' of https://git.code.sf.net/p/worldspawn/code
2021-06-05 15:38:03 +02:00
5985704a2c
Rip out the Pak folder feature. We organize using pk3dirs anyway
2021-06-05 15:37:51 +02:00
9d6c13a01c
Rip out the Pak folder feature. We organize using pk3dirs anyway
2021-06-05 15:25:28 +02:00
13aa866ef3
Get rid of the prefix game definition and path nonsense
2021-06-05 14:30:03 +02:00
806a6fd08c
Get rid of global.xlink
2021-06-05 13:57:40 +02:00
976821e604
Map_StartPosition: Don't just pick some random entity, just default to the
...
center since this happens in our games anyway.
Address the constant spam of unnecessary prints to console. We do not need
to know that a material we loaded succeeded - focus on the warnings and
errors.
2021-06-04 12:21:39 +02:00