nuclide/Source/Client/VGUIObjects.c

174 lines
5.6 KiB
C

/*
OpenCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "VGUI.h"
vector HUD_GetChatColor( float fTeam ) {
if ( fTeam == TEAM_CT ) {
return '0.45 0.60 0.75';
} else if ( fTeam == TEAM_T ) {
return '0.75 0.1875 0.1875';
} else {
return '0.75 0.75 0.75';
}
}
// Returns whether or not our mouse cursor hovers over a region
float VGUI_CheckMouse( vector vPos, vector vReg ) {
vector vSMins, vSMaxs;
vSMins = vPos;
vSMaxs = vPos;
vSMins_x = vPos_x;
vSMaxs_y = vPos_y - 1;
vSMaxs_x = vPos_x + vReg_x;
vSMaxs_y = vPos_y + vReg_y;
if ( vMousePos_x >= vSMins_x && vMousePos_x <= vSMaxs_x ) {
if (vMousePos_y >= vSMins_y && vMousePos_y <= vSMaxs_y ) {
return 1;
}
}
return 0;
}
// Draws window with outline, border and title
void VGUI_Window( string sTitle, vector vPos, vector vSize ) {
vector v1, v2, v3;
// Draw the background
drawfill( vPos, vSize - '1 1 0', VGUI_WINDOW_BGCOLOR, VGUI_WINDOW_BGALPHA );
// Draw the outline START
v1_x = vPos_x + vSize_x;
v1_y = vPos_y;
drawline( 1.0, vPos - '1 0 0', v1, vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
v2_x = vPos_x;
v2_y = vPos_y + vSize_y;
drawline( 1.0, vPos, v2, vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
v3 = vPos + vSize;
drawline( 1.0, v1, v3, vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
drawline( 1.0, v2, v3, vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
// Draw the outline END
// Draw the window title
drawstring( vPos + '16 16 0', sTitle, '16 16 0', vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
drawline( 1.0, vPos + '0 48 0', v1 + '0 48 0', vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
}
// Draws window with outline, border and title
void VGUI_WindowSmall( string sTitle, vector vPos, vector vSize ) {
vector v1, v2, v3;
// Draw the background
drawfill( vPos, vSize - '1 1 0', VGUI_WINDOW_BGCOLOR, VGUI_WINDOW_BGALPHA );
// Draw the outline START
v1_x = vPos_x + vSize_x;
v1_y = vPos_y;
drawline( 1.0, vPos - '1 0 0', v1, vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
v2_x = vPos_x;
v2_y = vPos_y + vSize_y;
drawline( 1.0, vPos, v2, vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
v3 = vPos + vSize;
drawline( 1.0, v1, v3, vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
drawline( 1.0, v2, v3, vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
// Draw the outline END
// Draw the window title
drawstring( vPos + '8 8 0', sTitle, '8 8 0', vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
drawline( 1.0, vPos + '0 24 0', v1 + '0 24 0', vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
}
// Draws a button, returns whether or not a mouse is hovering over it (for inheritance' sake)
float VGUI_Button( string sLabel, void() vFunction, vector vPos, vector vSize ) {
vector v1, v2, v3, v4;
// Draw the outline START
v1_x = vPos_x + vSize_x;
v1_y = vPos_y;
drawline( 1.0, vPos - '1 0 0', v1, vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
v2_x = vPos_x;
v2_y = vPos_y + vSize_y;
drawline( 1.0, vPos, v2, vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
v3 = vPos + vSize;
drawline( 1.0, v1, v3, vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
drawline( 1.0, v2, v3, vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
// Draw the outline END
// Draw the button label
v4_x = vPos_x + 16;
v4_y = vPos_y + ( ( vSize_y / 2 ) - 4 );
if( VGUI_CheckMouse( vPos, vSize ) ) {
if ( fMouseClick == TRUE ) {
vFunction();
fMouseClick = FALSE;
}
drawstring( v4, sLabel, '8 8 0', vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
drawline( 1.0, v4 + '0 10 0', v4 + '0 10 0' + [ (strlen( sLabel ) * 8 ), 0 ], vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
return TRUE;
} else {
drawstring( v4, sLabel, '8 8 0', vVGUIColor * 0.8, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
}
return FALSE;
}
void VGUI_FakeButton( string sLabel, vector vPos, vector vSize ) {
vector v1, v2, v3, v4;
// Draw the outline START
v1_x = vPos_x + vSize_x;
v1_y = vPos_y;
drawline( 1.0, vPos - '1 0 0', v1, vVGUIColor, VGUI_WINDOW_FGALPHA * 0.5, DRAWFLAG_ADDITIVE );
v2_x = vPos_x;
v2_y = vPos_y + vSize_y;
drawline( 1.0, vPos, v2, vVGUIColor, VGUI_WINDOW_FGALPHA * 0.5, DRAWFLAG_ADDITIVE );
v3 = vPos + vSize;
drawline( 1.0, v1, v3, vVGUIColor, VGUI_WINDOW_FGALPHA * 0.5, DRAWFLAG_ADDITIVE );
drawline( 1.0, v2, v3, vVGUIColor, VGUI_WINDOW_FGALPHA * 0.5, DRAWFLAG_ADDITIVE );
// Draw the outline END
// Draw the button label
v4_x = vPos_x + 16;
v4_y = vPos_y + ( ( vSize_y / 2 ) - 4 );
drawstring( v4, sLabel, '8 8 0', vVGUIColor * 0.5, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
}
// Wrapper for simple VGUI Text labels
void VGUI_Text( string sText, vector vPos, vector vSize ) {
drawstring( vPos, sText, vSize, vVGUIColor, VGUI_WINDOW_FGALPHA, DRAWFLAG_ADDITIVE );
}
void VGUI_RightText( vector vPos, string sText, vector vSize, vector vColor ) {
vPos_x -= stringwidth( sText, FALSE, vSize );
drawstring( vPos, sText, vSize, vColor, 1, 0 );
}