233 lines
4.4 KiB
C
233 lines
4.4 KiB
C
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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enum
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{
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HAMMER_IDLE1,
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HAMMER_DRAW,
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HAMMER_HOLSTER,
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HAMMER_ATTACK1,
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HAMMER_ATTACK2,
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HAMMER_IDLE2,
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HAMMER_IDLE3,
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HAMMER_HOLSTER2,
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HAMMER_HOLSTER3
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};
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void w_hammer_precache(void)
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{
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precache_sound("sh/ham_hitbod1.wav");
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precache_sound("sh/ham_hitbod2.wav");
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precache_sound("sh/ham_hitbod3.wav");
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precache_sound("sh/ham_hitw.wav");
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precache_sound("sh/ham_swing.wav");
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precache_model("models/p_hammer.mdl");
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precache_model("models/v_hammer.mdl");
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}
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string w_hammer_vmodel(void)
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{
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return "models/v_hammer.mdl";
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}
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string w_hammer_pmodel(void)
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{
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return "models/p_hammer.mdl";
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}
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string w_hammer_deathmsg(void)
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{
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return "%s killed %s with hammer.";
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}
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void w_hammer_draw(void)
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{
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#ifdef CSQC
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Weapons_ViewAnimation(HAMMER_DRAW);
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#else
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player pl = (player)self;
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Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
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#endif
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}
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void w_hammer_holster(void)
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{
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#ifdef CSQC
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Weapons_ViewAnimation(HAMMER_HOLSTER);
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#endif
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}
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void w_hammer_primary(void)
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{
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player pl = (player)self;
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#ifdef CSQC
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if (!pl.w_attack_next) {
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if (pSeat->eViewModel.frame != HAMMER_HOLSTER2) {
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Weapons_ViewAnimation(HAMMER_HOLSTER2);
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pl.w_attack_next = 0.5f;
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}
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}
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#else
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if (!pl.w_attack_next) {
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/* Hack */
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if (pl.a_ammo1 != 1) {
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pl.a_ammo1 = 1;
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pl.w_attack_next = 0.5f;
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}
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}
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#endif
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pl.w_idle_next = 2.5f;
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}
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void w_hammer_secondary(void)
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{
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player pl = (player)self;
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#ifdef CSQC
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if (!pl.w_attack_next) {
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if (pSeat->eViewModel.frame != HAMMER_HOLSTER3) {
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Weapons_ViewAnimation(HAMMER_HOLSTER3);
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pl.w_attack_next = 0.5f;
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}
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}
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#else
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if (!pl.w_attack_next) {
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/* Hack */
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if (pl.a_ammo1 != 2) {
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pl.a_ammo1 = 2;
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pl.w_attack_next = 0.5f;
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}
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}
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#endif
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pl.w_idle_next = 2.5f;
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}
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void w_hammer_reload(void)
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{
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}
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void w_hammer_release(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next) {
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return;
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}
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#ifdef CSQC
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if (pSeat->eViewModel.frame == HAMMER_HOLSTER2) {
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Weapons_ViewAnimation(HAMMER_ATTACK1);
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pl.w_attack_next = 1.0f;
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} else if (pSeat->eViewModel.frame == HAMMER_HOLSTER3) {
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Weapons_ViewAnimation(HAMMER_ATTACK2);
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pl.w_attack_next = 0.75f;
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}
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/* Pure cosmetics start here */
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if (pl.w_idle_next) {
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return;
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}
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int r = floor(random(0,3));
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switch (r) {
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case 0:
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Weapons_ViewAnimation(HAMMER_IDLE1);
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break;
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case 1:
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Weapons_ViewAnimation(HAMMER_IDLE2);
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break;
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case 2:
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Weapons_ViewAnimation(HAMMER_IDLE3);
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break;
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}
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pl.w_idle_next = 10.0f;
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#else
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int hitsound = 0;
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vector src = pl.origin + pl.view_ofs;
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makevectors(pl.v_angle);
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traceline(src, src + v_forward * 64, FALSE, self);
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/* Standard attack */
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if (pl.a_ammo1 == 1) {
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if (trace_ent.takedamage) {
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hitsound = floor(random(1, 4));
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Damage_Apply(trace_ent, self, 100, trace_endpos, FALSE);
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if (trace_ent.classname == "monster_scientist") {
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trace_ent.movetype = MOVETYPE_TOSS;
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trace_ent.velocity = v_forward * 768 + v_up * 256;
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}
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} else {
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if (trace_fraction < 1.0) {
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hitsound = 4;
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}
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}
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pl.w_attack_next = 1.0f;
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} else if (pl.a_ammo1 == 2) {
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if (trace_ent.takedamage) {
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hitsound = floor(random(1, 4));
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Damage_Apply(trace_ent, self, 200, trace_endpos, FALSE);
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} else {
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if (trace_fraction < 1.0) {
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hitsound = 4;
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}
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}
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pl.w_attack_next = 0.75f;
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} else {
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return;
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}
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switch (hitsound) {
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case 1:
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitbod1.wav", 1, ATTN_NORM);
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break;
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case 2:
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitbod2.wav", 1, ATTN_NORM);
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break;
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case 3:
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitbod3.wav", 1, ATTN_NORM);
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break;
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case 4:
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitw.wav", 1, ATTN_NORM);
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break;
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default:
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Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_swing.wav", 1, ATTN_NORM);
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}
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/* Reset the hack */
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pl.a_ammo1 = 0;
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#endif
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}
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void w_hammer_hudpic(int s, vector pos)
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{
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#ifdef CSQC
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if (s) {
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drawsubpic(pos, [170,45], "sprites/hammer.spr_0.tga", [0,48/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
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} else {
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drawsubpic(pos, [170,45], "sprites/hammer.spr_0.tga", [0,0], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
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}
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#endif
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}
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weapon_t w_hammer =
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{
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ITEM_HAMMER,
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0,
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1,
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w_hammer_draw,
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w_hammer_holster,
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w_hammer_primary,
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w_hammer_secondary,
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w_hammer_reload,
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w_hammer_release,
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__NULL__,
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w_hammer_precache,
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__NULL__,
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w_hammer_vmodel,
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__NULL__,
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w_hammer_pmodel,
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w_hammer_deathmsg,
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w_hammer_hudpic
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};
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