nuclide/Source/shared/scihunt/w_hammer.c

233 lines
4.4 KiB
C

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
enum
{
HAMMER_IDLE1,
HAMMER_DRAW,
HAMMER_HOLSTER,
HAMMER_ATTACK1,
HAMMER_ATTACK2,
HAMMER_IDLE2,
HAMMER_IDLE3,
HAMMER_HOLSTER2,
HAMMER_HOLSTER3
};
void w_hammer_precache(void)
{
precache_sound("sh/ham_hitbod1.wav");
precache_sound("sh/ham_hitbod2.wav");
precache_sound("sh/ham_hitbod3.wav");
precache_sound("sh/ham_hitw.wav");
precache_sound("sh/ham_swing.wav");
precache_model("models/p_hammer.mdl");
precache_model("models/v_hammer.mdl");
}
string w_hammer_vmodel(void)
{
return "models/v_hammer.mdl";
}
string w_hammer_pmodel(void)
{
return "models/p_hammer.mdl";
}
string w_hammer_deathmsg(void)
{
return "%s killed %s with hammer.";
}
void w_hammer_draw(void)
{
#ifdef CSQC
Weapons_ViewAnimation(HAMMER_DRAW);
#else
player pl = (player)self;
Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
#endif
}
void w_hammer_holster(void)
{
#ifdef CSQC
Weapons_ViewAnimation(HAMMER_HOLSTER);
#endif
}
void w_hammer_primary(void)
{
player pl = (player)self;
#ifdef CSQC
if (!pl.w_attack_next) {
if (pSeat->eViewModel.frame != HAMMER_HOLSTER2) {
Weapons_ViewAnimation(HAMMER_HOLSTER2);
pl.w_attack_next = 0.5f;
}
}
#else
if (!pl.w_attack_next) {
/* Hack */
if (pl.a_ammo1 != 1) {
pl.a_ammo1 = 1;
pl.w_attack_next = 0.5f;
}
}
#endif
pl.w_idle_next = 2.5f;
}
void w_hammer_secondary(void)
{
player pl = (player)self;
#ifdef CSQC
if (!pl.w_attack_next) {
if (pSeat->eViewModel.frame != HAMMER_HOLSTER3) {
Weapons_ViewAnimation(HAMMER_HOLSTER3);
pl.w_attack_next = 0.5f;
}
}
#else
if (!pl.w_attack_next) {
/* Hack */
if (pl.a_ammo1 != 2) {
pl.a_ammo1 = 2;
pl.w_attack_next = 0.5f;
}
}
#endif
pl.w_idle_next = 2.5f;
}
void w_hammer_reload(void)
{
}
void w_hammer_release(void)
{
player pl = (player)self;
if (pl.w_attack_next) {
return;
}
#ifdef CSQC
if (pSeat->eViewModel.frame == HAMMER_HOLSTER2) {
Weapons_ViewAnimation(HAMMER_ATTACK1);
pl.w_attack_next = 1.0f;
} else if (pSeat->eViewModel.frame == HAMMER_HOLSTER3) {
Weapons_ViewAnimation(HAMMER_ATTACK2);
pl.w_attack_next = 0.75f;
}
/* Pure cosmetics start here */
if (pl.w_idle_next) {
return;
}
int r = floor(random(0,3));
switch (r) {
case 0:
Weapons_ViewAnimation(HAMMER_IDLE1);
break;
case 1:
Weapons_ViewAnimation(HAMMER_IDLE2);
break;
case 2:
Weapons_ViewAnimation(HAMMER_IDLE3);
break;
}
pl.w_idle_next = 10.0f;
#else
int hitsound = 0;
vector src = pl.origin + pl.view_ofs;
makevectors(pl.v_angle);
traceline(src, src + v_forward * 64, FALSE, self);
/* Standard attack */
if (pl.a_ammo1 == 1) {
if (trace_ent.takedamage) {
hitsound = floor(random(1, 4));
Damage_Apply(trace_ent, self, 100, trace_endpos, FALSE);
if (trace_ent.classname == "monster_scientist") {
trace_ent.movetype = MOVETYPE_TOSS;
trace_ent.velocity = v_forward * 768 + v_up * 256;
}
} else {
if (trace_fraction < 1.0) {
hitsound = 4;
}
}
pl.w_attack_next = 1.0f;
} else if (pl.a_ammo1 == 2) {
if (trace_ent.takedamage) {
hitsound = floor(random(1, 4));
Damage_Apply(trace_ent, self, 200, trace_endpos, FALSE);
} else {
if (trace_fraction < 1.0) {
hitsound = 4;
}
}
pl.w_attack_next = 0.75f;
} else {
return;
}
switch (hitsound) {
case 1:
Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitbod1.wav", 1, ATTN_NORM);
break;
case 2:
Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitbod2.wav", 1, ATTN_NORM);
break;
case 3:
Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitbod3.wav", 1, ATTN_NORM);
break;
case 4:
Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_hitw.wav", 1, ATTN_NORM);
break;
default:
Weapons_PlaySound(pl, CHAN_WEAPON, "sh/ham_swing.wav", 1, ATTN_NORM);
}
/* Reset the hack */
pl.a_ammo1 = 0;
#endif
}
void w_hammer_hudpic(int s, vector pos)
{
#ifdef CSQC
if (s) {
drawsubpic(pos, [170,45], "sprites/hammer.spr_0.tga", [0,48/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
} else {
drawsubpic(pos, [170,45], "sprites/hammer.spr_0.tga", [0,0], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
}
#endif
}
weapon_t w_hammer =
{
ITEM_HAMMER,
0,
1,
w_hammer_draw,
w_hammer_holster,
w_hammer_primary,
w_hammer_secondary,
w_hammer_reload,
w_hammer_release,
__NULL__,
w_hammer_precache,
__NULL__,
w_hammer_vmodel,
__NULL__,
w_hammer_pmodel,
w_hammer_deathmsg,
w_hammer_hudpic
};