nuclide/platform/test_maps.pk3dir/textures/skies
2020-12-09 19:00:24 +01:00
..
clouds Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
dune_hdr Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
recotta Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
smudge De-desertified the smudge skybox 2020-12-09 19:00:24 +01:00
sundown Platform: Add test_hdr level to show off iris adaption. 2020-11-30 12:32:41 +01:00
yukongold Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
dune.mat Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
dune.tga Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
LICENSE Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
README Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
recotta.mat Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
recotta.tga Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
smudge.mat Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
smudge.tga Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
sundown.mat Platform: Add test_hdr level to show off iris adaption. 2020-11-30 12:32:41 +01:00
yukongold.mat Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
yukongold.tga Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00

Everything in this .pk3dir is licensed under the GPL V2.
Two example skyboxes are included:

textures/skies/smudge:
Which is a LDR, single cubemap, skybox.

textures/skies/dune:
Which is HDR capable. So depending on the irisadaption level the sky will
darken, or brighten. r_hdr_irisadaption needs to be set to 1.

textures/skies/recotta:
Which is an LDR night-sky. A map using this does not need a light_environment
entity to light the scene. The compiler will approximate even lighting for the
entire level based around said sky.

textures/skies/yukongold:
Which is a skybox with a background, clouds rendered on top, with another
foreground box layered on top of the clouds. This is so the clouds can go
behind mountains or whatever you'd like.