cstrike/data.pk3dir
|
Go over the default.cfg's of all the example games. Make it so that
|
2020-12-12 01:54:00 +01:00 |
doc
|
Update doc file for building the source tree, as that's now changed.
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2020-11-25 13:12:39 +01:00 |
gearbox/data.pk3dir
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Go over the default.cfg's of all the example games. Make it so that
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2020-12-12 01:54:00 +01:00 |
hunger/data.pk3dir
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Go over the default.cfg's of all the example games. Make it so that
|
2020-12-12 01:54:00 +01:00 |
logos
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- Added early Poke646 entries.
|
2019-12-22 12:13:49 +01:00 |
platform
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Go over the default.cfg's of all the example games. Make it so that
|
2020-12-12 01:54:00 +01:00 |
poke646/data.pk3dir
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Go over the default.cfg's of all the example games. Make it so that
|
2020-12-12 01:54:00 +01:00 |
rewolf/data.pk3dir/sound
|
Some CSTRIKE and REWOLF soundshader stuff
|
2020-04-03 14:42:39 +02:00 |
scihunt/data.pk3dir
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Go over the default.cfg's of all the example games. Make it so that
|
2020-12-12 01:54:00 +01:00 |
src
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Go over the default.cfg's of all the example games. Make it so that
|
2020-12-12 01:54:00 +01:00 |
tfc/data.pk3dir
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Go over the default.cfg's of all the example games. Make it so that
|
2020-12-12 01:54:00 +01:00 |
valve/data.pk3dir
|
Go over the default.cfg's of all the example games. Make it so that
|
2020-12-12 01:54:00 +01:00 |
.gitignore
|
Added some helper scripts to assist in building the engine and game.
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2020-11-06 17:42:44 +01:00 |
build_editor.sh
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Add build scripts for our editor/compiler: WorldSpawn!
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2020-11-17 13:03:52 +01:00 |
build_engine.sh
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build_engine.sh: build iqm and imgtool
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2020-11-07 10:40:36 +01:00 |
build_game.sh
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Change launch scripts for engine/tools to resolve symbolic links properly
|
2020-11-24 17:21:34 +01:00 |
cstrike.fmf
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Update cstrike.fmf and mk_mapdef.sh
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2020-11-07 10:41:27 +01:00 |
gearbox.fmf
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CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now.
|
2020-08-07 14:07:38 +02:00 |
hunger.fmf
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CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now.
|
2020-08-07 14:07:38 +02:00 |
installed.lst
|
Add installed.lst to suppress engine prompts for now. This will change in the future hopefully
|
2020-11-06 18:21:24 +01:00 |
make_dist.sh
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Rename build_release.sh to make_dist.sh to avoid confusion.
|
2020-12-04 10:15:16 +01:00 |
nuclide
|
Update doc file for building the source tree, as that's now changed.
|
2020-11-25 13:12:39 +01:00 |
nuclide-ds
|
Change launch scripts for engine/tools to resolve symbolic links properly
|
2020-11-24 17:21:34 +01:00 |
poke646.fmf
|
Arranged more platform manifests, added some fallback assets contributed
|
2020-04-08 22:22:42 +02:00 |
rewolf.fmf
|
Fix crash when EV_SHAKE is networked. EV_SHAKE is not yet implemented, however.
|
2020-08-08 02:36:18 +02:00 |
scihunt.fmf
|
CBaseTrigger: Massive change that allows us to finally set states. This affected every entity that can be triggered. Things like the airlock check in c1a0d work now.
|
2020-08-07 14:07:38 +02:00 |
tfc.fmf
|
Updated selected manifests to allow for package downloads.
|
2020-04-09 02:17:05 +02:00 |
valve.fmf
|
FMF: Updated chat channels for valve and cstrike.
|
2020-08-06 23:35:29 +02:00 |
vmap
|
vmap script now uses nproc to decide thread count
|
2020-11-25 00:20:40 +01:00 |
worldspawn
|
Change launch scripts for engine/tools to resolve symbolic links properly
|
2020-11-24 17:21:34 +01:00 |