nuclide/src/shared
2022-03-03 23:32:33 -08:00
..
client.h Client: make sure customphysics is set 'Empty' on monsters, clients 2022-03-03 23:31:59 -08:00
client.qc base_player: Add Death() method that'll let the client know when to render 2022-03-02 20:37:40 -08:00
colors.h Add test_grenadeclip. 2021-11-03 21:54:43 +01:00
damage.h Replace CSQC_Parse_Damage with our own, add EV_DAMAGE. Make sure trigger_hurt 2021-12-17 18:20:30 -08:00
defs.h Various tweaks to documentation inside the codebase, more verbose general 2022-02-23 01:17:05 -08:00
entities.h Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00
events.h Replace CSQC_Parse_Damage with our own, add EV_DAMAGE. Make sure trigger_hurt 2021-12-17 18:20:30 -08:00
flags.h BotLib: Add support for goalitems. These may include objectives for things 2022-03-02 09:17:57 -08:00
fteextensions.qc NSEntity: Add ClientRemove() method so sub-classes can control what happens 2022-02-17 22:16:35 -08:00
hitmesh.h Overhaul prediction routines by boxing the generic client attributes away 2021-05-08 17:44:16 +02:00
include.src Client: Some fixes for handling player/spectator classes, both share now the 2022-01-31 17:38:01 -08:00
materials.h Add support for Source styled surfaceproperties.txt definitions, which 2021-10-15 19:01:36 +02:00
math.h base_player: Add Death() method that'll let the client know when to render 2022-03-02 20:37:40 -08:00
math.qc base_player: Add Death() method that'll let the client know when to render 2022-03-02 20:37:40 -08:00
memory.h GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget, 2020-10-31 14:32:23 +01:00
platform.h Add shared/platform.h which will send hints as to what target platform 2021-06-18 09:26:24 +02:00
player.h base_player: Add Death() method that'll let the client know when to render 2022-03-02 20:37:40 -08:00
player.qc base_player: Add Death() method that'll let the client know when to render 2022-03-02 20:37:40 -08:00
player_pmove.qc Physics_InputPostMove: Unset FROZEN _after_ physics frame... 2022-03-03 23:32:33 -08:00
pmove.h Moved the PMove code into the base_player class, so mods can override 2021-06-08 15:30:47 +02:00
pmove.qc Add missing material/impact definition for sand. Document some other ids 2021-10-11 23:29:26 +02:00
pmove_custom.qc Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions 2021-11-20 17:27:52 +01:00
propdata.h NSSurfaceProp/PropData: Add support for breakable_skin. When a prop 'dies' 2022-01-28 06:53:32 +01:00
propdata.qc Various tweaks to documentation inside the codebase, more verbose general 2022-02-23 01:17:05 -08:00
sound.h Add VGUI_Active() which returns whether or not we're drawing VGUI elements, 2022-01-28 16:02:00 -08:00
sound.qc SoundDef: add 'pitch' support to Sound_PlayAt(), the pointsound builtin does 2022-03-02 09:14:02 -08:00
spectator.h Client: Some fixes for handling player/spectator classes, both share now the 2022-01-31 17:38:01 -08:00
spectator.qc Client: Some fixes for handling player/spectator classes, both share now the 2022-01-31 17:38:01 -08:00
surfaceproperties.h SurfData: Goodbye to DAMAGE_MATERIAL. We streamline that process now so 2021-11-13 01:38:20 +01:00
surfaceproperties.qc SurfData_IDtoImpact: Fix IMPACT_METAL lookup 2021-12-17 21:23:30 -08:00
vehicles.h Work towards making vehicles predicted, this is ongoing. 2021-08-19 17:54:08 +02:00
vehicles.qc Massive revamp of the Nuclide system classes, more efficient networking 2021-10-20 01:19:10 +02:00