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client.h
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Client: make sure customphysics is set 'Empty' on monsters, clients
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2022-03-03 23:31:59 -08:00 |
client.qc
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base_player: Add Death() method that'll let the client know when to render
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2022-03-02 20:37:40 -08:00 |
colors.h
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Add test_grenadeclip.
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2021-11-03 21:54:43 +01:00 |
damage.h
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Replace CSQC_Parse_Damage with our own, add EV_DAMAGE. Make sure trigger_hurt
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2021-12-17 18:20:30 -08:00 |
defs.h
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Various tweaks to documentation inside the codebase, more verbose general
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2022-02-23 01:17:05 -08:00 |
entities.h
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |
events.h
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Replace CSQC_Parse_Damage with our own, add EV_DAMAGE. Make sure trigger_hurt
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2021-12-17 18:20:30 -08:00 |
flags.h
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BotLib: Add support for goalitems. These may include objectives for things
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2022-03-02 09:17:57 -08:00 |
fteextensions.qc
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NSEntity: Add ClientRemove() method so sub-classes can control what happens
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2022-02-17 22:16:35 -08:00 |
hitmesh.h
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Overhaul prediction routines by boxing the generic client attributes away
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2021-05-08 17:44:16 +02:00 |
include.src
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Client: Some fixes for handling player/spectator classes, both share now the
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2022-01-31 17:38:01 -08:00 |
materials.h
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Add support for Source styled surfaceproperties.txt definitions, which
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2021-10-15 19:01:36 +02:00 |
math.h
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base_player: Add Death() method that'll let the client know when to render
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2022-03-02 20:37:40 -08:00 |
math.qc
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base_player: Add Death() method that'll let the client know when to render
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2022-03-02 20:37:40 -08:00 |
memory.h
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GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget,
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2020-10-31 14:32:23 +01:00 |
platform.h
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Add shared/platform.h which will send hints as to what target platform
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2021-06-18 09:26:24 +02:00 |
player.h
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base_player: Add Death() method that'll let the client know when to render
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2022-03-02 20:37:40 -08:00 |
player.qc
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base_player: Add Death() method that'll let the client know when to render
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2022-03-02 20:37:40 -08:00 |
player_pmove.qc
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Physics_InputPostMove: Unset FROZEN _after_ physics frame...
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2022-03-03 23:32:33 -08:00 |
pmove.h
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Moved the PMove code into the base_player class, so mods can override
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2021-06-08 15:30:47 +02:00 |
pmove.qc
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Add missing material/impact definition for sand. Document some other ids
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2021-10-11 23:29:26 +02:00 |
pmove_custom.qc
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Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions
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2021-11-20 17:27:52 +01:00 |
propdata.h
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NSSurfaceProp/PropData: Add support for breakable_skin. When a prop 'dies'
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2022-01-28 06:53:32 +01:00 |
propdata.qc
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Various tweaks to documentation inside the codebase, more verbose general
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2022-02-23 01:17:05 -08:00 |
sound.h
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Add VGUI_Active() which returns whether or not we're drawing VGUI elements,
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2022-01-28 16:02:00 -08:00 |
sound.qc
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SoundDef: add 'pitch' support to Sound_PlayAt(), the pointsound builtin does
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2022-03-02 09:14:02 -08:00 |
spectator.h
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Client: Some fixes for handling player/spectator classes, both share now the
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2022-01-31 17:38:01 -08:00 |
spectator.qc
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Client: Some fixes for handling player/spectator classes, both share now the
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2022-01-31 17:38:01 -08:00 |
surfaceproperties.h
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SurfData: Goodbye to DAMAGE_MATERIAL. We streamline that process now so
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2021-11-13 01:38:20 +01:00 |
surfaceproperties.qc
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SurfData_IDtoImpact: Fix IMPACT_METAL lookup
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2021-12-17 21:23:30 -08:00 |
vehicles.h
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Work towards making vehicles predicted, this is ongoing.
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2021-08-19 17:54:08 +02:00 |
vehicles.qc
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Massive revamp of the Nuclide system classes, more efficient networking
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2021-10-20 01:19:10 +02:00 |