nuclide/src/vgui/ui_pic.qc
Marco Hladik 02efa21e3d Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00

72 lines
1.6 KiB
C++

/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enumflags
{
IMAGE_VISIBLE
};
class CUIPic:CUIWidget
{
vector m_vecSize;
string m_strImage;
void(void) CUIPic;
virtual void(vector) SetSize;
virtual vector() GetSize;
virtual void(string) SetImage;
virtual string() GetImage;
virtual void(void) Draw;
virtual void(float, float, float, float) Input;
};
void CUIPic::CUIPic(void)
{
m_vecSize = [16,16];
m_iFlags = IMAGE_VISIBLE;
}
void CUIPic::Draw(void)
{
if (m_strImage) {
drawpic(m_parent.m_vecOrigin + m_vecOrigin, m_strImage, m_vecSize, [1,1,1], 1.0f, 0);
}
}
void CUIPic::Input (float flEVType, float flKey, float flChar, float flDevID)
{
}
void CUIPic::SetSize (vector vecSize)
{
m_vecSize = vecSize;
}
vector CUIPic::GetSize(void)
{
return m_vecSize;
}
void CUIPic::SetImage (string strName)
{
m_strImage = strName;
}
string CUIPic::GetImage(void)
{
return m_strImage;
}