nuclide/Source/Server
2017-12-01 13:02:58 -06:00
..
AmbientSound.c Cleaned a few things up and fixed doors being able to be triggered from above 2017-07-03 13:55:11 +02:00
Ammo.c Fixed #65 2017-11-18 00:30:20 -06:00
ArmouryEntity.c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
Client.c Fixed a possible problem with hostages being rescued... multiple times in one frame. 2017-11-22 15:34:09 -06:00
Damage.c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
Defs.h Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
EntHostage.c Fixed hostage movement so that it fixes #22 2017-07-03 04:12:45 +02:00
Entities.c Fixed multi_source trigger problem on complex maps like de_aztec 2017-07-01 02:39:15 +02:00
EnvObjects.c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
Footsteps.c Fixed a stupid assumption about footsteps 2017-11-17 15:20:51 -06:00
FuncBombTarget.c Cleaning up... 2017-05-01 01:21:49 +02:00
FuncBreakable.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
FuncButton.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
FuncBuyZone.c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
FuncDoor.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
FuncDoorRotating.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
FuncEscapeZone.c Cleaning up... 2017-05-01 01:21:49 +02:00
FuncHostageRescue.c Fixed a possible problem with hostages being rescued... multiple times in one frame. 2017-11-22 15:34:09 -06:00
FuncLadder.c Weapon selection now cares about the grenade slot again. 2017-07-01 20:31:35 +02:00
FuncPushable.c Cleaned a few things up and fixed doors being able to be triggered from above 2017-07-03 13:55:11 +02:00
FuncVIPSafetyZone.c Cleaning up... 2017-05-01 01:21:49 +02:00
Input.c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
Light.c Fixed player animations 2017-06-24 14:36:36 +02:00
Main.c Fixed a possible problem with hostages being rescued... multiple times in one frame. 2017-11-22 15:34:09 -06:00
Makefile Added splitscreen stuff (experimental) 2017-11-16 16:53:02 -06:00
Money.c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
PhysicsMove.c Cleaning up... 2017-05-01 01:21:49 +02:00
Player.c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
progs.src Added sv_voxannounce, which will advertise the time remaining 2017-11-18 15:21:39 -06:00
Rules.c Fixed #65 2017-11-18 00:30:20 -06:00
Spawn.c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
Timer.c Fixed #79 by updating the spectator check 2017-11-19 20:03:30 -06:00
TraceAttack.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
Triggers.c kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
Vox.c Fixed #79 by updating the spectator check 2017-11-19 20:03:30 -06:00