* passing of extra damageDecl values from radiusDamage() calls * add fun cg_modelSpin/Bob cvars * NSActor::MaxAmmo(int) added * NSItem::ItemPickUpCheck(entity) added * base/ cleanup
9 lines
97 B
Modula-2
9 lines
97 B
Modula-2
entityDef player
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{
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"spawnclass" "NSClientPlayer"
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}
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entityDef player_mp
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{
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"inherit" "player"
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}
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