nuclide/Tools/make_map.sh
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

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#!/bin/sh
if [ $# -lt 1 ]
then
exit 1
fi
GAMEDIR="$1"
TARGET="$2"
MAPFILE=$(echo "$TARGET" | sed 's/\.bsp/\.map/g' | sed 's/\/maps\//\/mapsrc\//g')
MAPOUT=$(echo "$TARGET" | sed 's/\/maps\//\/mapsrc\//g')
OLDDIR="$(pwd)"
if [ -d "$GAMEDIR/mapsrc/" ]
then
cd "$(dirname "$MAPFILE")"
MAPFILE="$(basename "$MAPFILE")"
PATH="$PATH:$OLDDIR" vmap -fs_basepath "$OLDDIR" -fs_game "$GAMEDIR" "$MAPFILE"
PATH="$PATH:$OLDDIR" vmap -vis -fs_basepath "$OLDDIR" -fs_game "$GAMEDIR" "$MAPFILE"
PATH="$PATH:$OLDDIR" vmap -light -fs_basepath "$OLDDIR" -fs_game "$GAMEDIR" "$MAPFILE"
cd "$OLDDIR"
mv -v "$MAPOUT" "$TARGET"
fi