VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
23 lines
620 B
Bash
Executable file
23 lines
620 B
Bash
Executable file
#!/bin/sh
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if [ $# -lt 1 ]
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then
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exit 1
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fi
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GAMEDIR="$1"
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TARGET="$2"
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MAPFILE=$(echo "$TARGET" | sed 's/\.bsp/\.map/g' | sed 's/\/maps\//\/mapsrc\//g')
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MAPOUT=$(echo "$TARGET" | sed 's/\/maps\//\/mapsrc\//g')
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OLDDIR="$(pwd)"
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if [ -d "$GAMEDIR/mapsrc/" ]
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then
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cd "$(dirname "$MAPFILE")"
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MAPFILE="$(basename "$MAPFILE")"
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PATH="$PATH:$OLDDIR" vmap -fs_basepath "$OLDDIR" -fs_game "$GAMEDIR" "$MAPFILE"
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PATH="$PATH:$OLDDIR" vmap -vis -fs_basepath "$OLDDIR" -fs_game "$GAMEDIR" "$MAPFILE"
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PATH="$PATH:$OLDDIR" vmap -light -fs_basepath "$OLDDIR" -fs_game "$GAMEDIR" "$MAPFILE"
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cd "$OLDDIR"
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mv -v "$MAPOUT" "$TARGET"
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fi
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