nuclide/Tools
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00
..
textures Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
get-name.sh Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
get-plugins.sh * fix dirFromTarget() logic 2024-09-20 09:38:02 -07:00
make_dist.sh Makefile: read required plugins from file, build alongside dist-engine target, compile shader tools 2024-09-06 09:25:01 -07:00
make_launcher.sh The mother of experimental commits. 2024-06-22 00:24:13 -07:00
make_map.sh Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
make_mapdef.sh Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
make_maps.sh Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
make_models.sh Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
make_textures.sh Base: Give some love to base/ 2025-01-02 18:53:55 -08:00
make_trshaders.sh The mother of experimental commits. 2024-06-22 00:24:13 -07:00