89 lines
1.9 KiB
C
Executable file
89 lines
1.9 KiB
C
Executable file
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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.int iMag_DEAGLE;
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// Weapon Info
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weaponinfo_t wptDEAGLE = {
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WEAPON_DEAGLE, // Identifier
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SLOT_SECONDARY, // Slot
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650, // Price
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CALIBER_50AE, // Caliber ID
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1.0, // Max Player Speed
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1, // Bullets Per Shot
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7, // Clip/MagSize
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54, // Damage Per Bullet
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2, // Penetration Multiplier
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4096, // Bullet Range
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0.81, // Range Modifier
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TYPE_SEMI, // Firing Type
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0.15, // Attack-Delay
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2.1, // Reload-Delay
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iAmmo_50AE, // Caliber Pointer
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iMag_DEAGLE, // Clip Pointer
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200, // Accuracy Divisor
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0.55, // Accuracy Offset
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1.4, // Max Inaccuracy
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8, // Minimum Crosshair Distance
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3, // Crosshair Movement Delta
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1.5, // Armor penetration ratio
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ATYPE_ONEHAND, // Animation Type
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SHELL_PISTOL
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};
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// Anim Table
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enum {
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ANIM_DEAGLE_IDLE,
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ANIM_DEAGLE_SHOOT1,
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ANIM_DEAGLE_SHOOT2,
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ANIM_DEAGLE_SHOOT_EMPTY,
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ANIM_DEAGLE_RELOAD,
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ANIM_DEAGLE_DRAW
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};
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void WeaponDEAGLE_Draw( void ) {
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#ifdef SSQC
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BaseGun_Draw();
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#else
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View_PlayAnimation( ANIM_DEAGLE_DRAW );
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#endif
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}
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void WeaponDEAGLE_PrimaryFire( void ) {
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#ifdef SSQC
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if ( BaseGun_PrimaryFire() == TRUE ) {
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if ( random() <= 0.5 ) {
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sound( self, CHAN_WEAPON, "weapons/deagle-1.wav", 1, ATTN_NORM );
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} else {
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sound( self, CHAN_WEAPON, "weapons/deagle-2.wav", 1, ATTN_NORM );
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}
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}
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#else
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if ( getstatf( STAT_CURRENT_MAG ) == 0 ) {
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View_PlayAnimation( ANIM_DEAGLE_SHOOT_EMPTY );
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} else {
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if ( random() <= 0.5 ) {
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View_PlayAnimation( ANIM_DEAGLE_SHOOT1 );
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} else {
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View_PlayAnimation( ANIM_DEAGLE_SHOOT2 );
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}
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}
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BaseGun_ShotMultiplierHandle( 1 );
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#endif
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}
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void WeaponDEAGLE_Reload( void ) {
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#ifdef SSQC
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if ( BaseGun_Reload() == TRUE ) {
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}
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#else
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View_PlayAnimation( ANIM_DEAGLE_RELOAD );
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#endif
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}
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