nuclide/Source/shared/cstrike/player.cpp

30 lines
411 B
C++

class player
{
entity p_model;
int p_hand_bone;
int p_model_bone;
vector netorigin;
vector netvelocity;
float netflags;
float netjumptime;
float netteleport_time;
float activeweapon;
float weapons;
float lastweapon;
float health;
float armor;
float pitch;
float viewzoom;
vector view_ofs;
#ifdef CSQC
virtual void() gun_offset;
virtual void() draw;
virtual float() predraw;
#endif
};