34 lines
676 B
GLSL
34 lines
676 B
GLSL
//======= Copyright (c) 2015-2020 Vera Visions LLC. All rights reserved. =======
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//
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// Purpose:
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//
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// Trisoup whose diffusemap multiplies against the glColor values.
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//==============================================================================
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!!ver 110
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!!samps diffuse
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#include "sys/defs.h"
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varying vec2 tex_c;
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varying vec4 vex_color;
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#ifdef VERTEX_SHADER
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void main ()
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{
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tex_c = v_texcoord;
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tex_c.y -= e_time;
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vex_color = v_colour;
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gl_Position = ftetransform();
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}
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#endif
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#ifdef FRAGMENT_SHADER
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void main ()
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{
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vec4 diffuse_f = vex_color;
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diffuse_f.rgb *= diffuse_f.a;
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diffuse_f *= texture2D(s_diffuse, tex_c);
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gl_FragColor = diffuse_f;
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}
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#endif
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