nuclide/cstrike/data.pk3dir/sound/weapons_cstrike.sndshd
Marco Hladik 2cee375ce5 Lots of commits bundled into one:
- Added GamePMove_Fall and GamePMove_Jump for controlling either.
- Tweaked maxspeed for Counter-Strike heavily.
- Worked on the Counter-Strike WEAPON_KNIFE (fully functional!).
- Worked on the Counter-Strike WEAPON_AWP (mainly zoom).
- The WEAPON_C4 in Counter-Strike will no longer unfreeze you during warmup
- Added cl_showtriggers for displaying brush-based triggers.
- Removed muzzleflash dynamic light, as it seems GoldSrc doesn't have any.
- Fixed bug in which the server-list would run into an infinite loop error.
- Fixed weapon pricing in Counter-Strike.
- To rescue hostages means to earn $$$
2020-04-20 06:45:14 +02:00

231 lines
2.8 KiB
Text

weapon_ak47.fire
{
sample weapons/ak47-1.wav
sample weapons/ak47-2.wav
}
weapon_aug.fire
{
sample weapons/aug-1.wav
}
weapon_awp.fire
{
sample weapons/awp1.wav
}
weapon_awp.zoom
{
sample weapons/zoom.wav
}
weapon_c4bomb.disarm
{
sample weapons/c4_disarm.wav
}
weapon_c4bomb.disarmed
{
sample weapons/c4_disarmed.wav
}
weapon_c4bomb.explode
{
sample weapons/c4_explode1.wav
}
weapon_c4bomb.plant
{
sample weapons/c4_plant.wav
}
weapon_deagle.fire
{
sample weapons/deagle-1.wav
sample weapons/deagle-2.wav
}
weapon_elites.fire
{
sample weapons/elite_fire.wav
sample weapons/elite_fire.wav
}
weapon_fiveseven.fire
{
sample weapons/fiveseven-1.wav
}
weapon_flashbang.explode
{
sample weapons/flashbang-1.wav
}
weapon_g3sg1.fire
{
sample weapons/g3sg1-1.wav
}
weapon_glock18.fire
{
sample weapons/glock18-2.wav
}
weapon_glock18.burstfire
{
sample weapons/glock18-1.wav
}
weapon_hegrenade.bounce
{
sample weapons/he_bounce-1.wav
}
weapon_hegrenade.explode
{
sample weapons/explode3.wav
sample weapons/explode4.wav
}
weapon_smokegrenade.bounce
{
sample weapons/grenade_hit1.wav
sample weapons/grenade_hit2.wav
sample weapons/grenade_hit3.wav
}
weapon_smokegrenade.explode
{
sample weapons/sg_explode.wav
}
weapon_flashbang.bounce
{
sample weapons/grenade_hit1.wav
sample weapons/grenade_hit2.wav
sample weapons/grenade_hit3.wav
}
weapon_flashbang.explode
{
sample weapons/flashbang-1.wav
sample weapons/flashbang-2.wav
}
weapon_knife.hit
{
sample weapons/knife_hitwall1.wav
}
weapon_knife.hitbody
{
sample weapons/knife_hit1.wav
sample weapons/knife_hit2.wav
sample weapons/knife_hit3.wav
sample weapons/knife_hit4.wav
}
weapon_knife.hithard
{
sample weapons/knife_stab.wav
}
weapon_knife.miss
{
sample weapons/knife_slash1.wav
}
weapon_m3.fire
{
sample weapons/m3-1.wav
}
weapon_m4a1.fire
{
sample weapons/m4a1_unsil-1.wav
sample weapons/m4a1_unsil-2.wav
}
weapon_m4a1.silenced
{
sample weapons/m4a1-1.wav
}
weapon_mac10.fire
{
sample weapons/mac10-1.wav
}
weapon_mp5.fire
{
sample weapons/mp5-1.wav
}
weapon_p228.fire
{
sample weapons/p228-1.wav
}
weapon_p90.fire
{
sample weapons/p90-1.wav
}
weapon_para.fire
{
sample weapons/m249-1.wav
sample weapons/m249-2.wav
}
weapon_scout.fire
{
sample weapons/scout_fire-1.wav
}
weapon_sg550.fire
{
sample weapons/sg550-1.wav
}
weapon_sg552.fire
{
sample weapons/sg552-1.wav
}
weapon_smokegrenade.explode
{
sample weapons/sg_explode.wav
}
weapon_tmp.fire
{
sample weapons/tmp-1.wav
sample weapons/tmp-2.wav
}
weapon_ump45.fire
{
sample weapons/ump45-1.wav
}
weapon_usp45.fire
{
sample weapons/usp_unsil-1.wav
}
weapon_usp45.silenced
{
sample weapons/usp1.wav
sample weapons/usp2.wav
}
weapon_xm1014.fire
{
sample weapons/xm1014-1.wav
}
weapon_xm1014.insertshell
{
sample weapons/m3_insertshell.wav
}