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.kdev4
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Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime.
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2018-01-29 09:03:22 -08:00 |
Client.kdev4
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Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime.
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2018-01-29 09:03:22 -08:00 |
Defs.h
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Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also.
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2018-02-12 07:24:08 -08:00 |
Draw.c
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Added mp_winlimit and fixed a bug with selecting the C4 Bomb as well as changed the way input works during freezetime.
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2018-01-29 09:03:22 -08:00 |
Entities.c
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Big improvements to sprays. No more infokeys, support for colored sprays and much more.
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2017-12-19 13:02:01 -08:00 |
Event.c
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Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also.
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2018-02-12 07:24:08 -08:00 |
HUD.c
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Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches.
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2017-12-28 05:31:31 -08:00 |
HUDCrosshair.c
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Added splitscreen stuff (experimental)
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2017-11-16 16:53:02 -06:00 |
HUDOrbituaries.c
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Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches.
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2017-12-28 05:31:31 -08:00 |
HUDScope.c
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Fixed multi_source trigger problem on complex maps like de_aztec
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2017-07-01 02:39:15 +02:00 |
HUDWeaponSelect.c
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Added invlast, added buyammo1 and buyammo2 commands.
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2017-12-28 19:16:30 -08:00 |
Init.c
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Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also.
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2018-02-12 07:24:08 -08:00 |
Makefile
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Added splitscreen stuff (experimental)
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2017-11-16 16:53:02 -06:00 |
Nightvision.c
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Changed dlight positions a little, since the seat/splitscreen stuff changed the view viewmodels are positioned.s
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2017-11-19 20:39:25 -06:00 |
Overview.c
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Fixed overview FOV at 90.
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2017-11-22 13:27:11 -06:00 |
Player.c
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Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also.
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2018-02-12 07:24:08 -08:00 |
progs.src
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Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also.
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2018-02-12 07:24:08 -08:00 |
Sound.c
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Added sv_voxannounce, which will advertise the time remaining
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2017-11-18 15:21:39 -06:00 |
VGUI.c
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Added splitscreen stuff (experimental)
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2017-11-16 16:53:02 -06:00 |
VGUI.h
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Fixed a potential client crash with cl_thirdperson set to 1
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2017-11-13 16:52:01 -06:00 |
VGUIBuyMenu.c
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Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches.
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2017-12-28 05:31:31 -08:00 |
VGUIMOTD.c
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Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches.
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2017-12-28 05:31:31 -08:00 |
VGUIObjects.c
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Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also.
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2018-02-12 07:24:08 -08:00 |
VGUIRadio.c
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Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches.
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2017-12-28 05:31:31 -08:00 |
VGUIScoreboard.c
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Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches.
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2017-12-28 05:31:31 -08:00 |
VGUISpectator.c
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Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches.
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2017-12-28 05:31:31 -08:00 |
VGUITeamSelect.c
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Adjusted most fonts for the new FTE features... for now. Also made it so that the menu headers fade in closer to how it was done in WON Half-Life. Also func_vehicles spawn - but don't even bother testing them unless you're ready for glitches.
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2017-12-28 05:31:31 -08:00 |
View.c
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Added sv_autoreload for those who really want it
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2017-11-20 23:51:19 -06:00 |