FreeHL/SH: Weapon prediction improvements FreeCS: Added back in basic bullet-penetration/wallbanging. It doesn't do anything but go through 4 layers. I made a testmap on which I'll start document 1.5 wallbanging behaviour. |
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.. | ||
ammo.cpp | ||
client.c | ||
damage.c | ||
defs.h | ||
input.c | ||
item_battery.cpp | ||
item_healthkit.cpp | ||
item_longjump.cpp | ||
item_suit.cpp | ||
items.cpp | ||
monster_rat.cpp | ||
monster_scientist.cpp | ||
monster_scientist_dead.cpp | ||
player.c | ||
rules.c | ||
server.c | ||
spawn.c | ||
spectator.c | ||
world_items.cpp |