nuclide/Source/server/valve
2019-03-13 17:19:59 +01:00
..
ammo.cpp Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
client.c Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set. 2019-03-13 17:19:59 +01:00
damage.c Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
defs.h January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
input.c flashlight: added support for cstrike, mp_flashlight, cleaned things up in /server 2019-03-01 23:35:28 +01:00
items.cpp Fix damage overlay for splitscreen games 2019-03-12 01:22:50 +01:00
monster_rat.cpp January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
player.c Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set. 2019-03-13 17:19:59 +01:00
rules.c Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
server.c Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support) 2019-02-20 14:30:16 +01:00
spawn.c Added sprite blood, weapon prediction changes [WIP] 2019-02-28 08:18:01 +01:00
spectator.c Valve progs boots now. 2019-01-21 03:00:14 +01:00