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d18d7bf561
nuclide
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Source
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client
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valve
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Marco Hladik
d18d7bf561
Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set.
2019-03-13 17:19:59 +01:00
..
cmds.c
Valve progs boots now.
2019-01-21 03:00:14 +01:00
defs.h
Fix damage overlay for splitscreen games
2019-03-12 01:22:50 +01:00
game_event.c
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
hud.c
Flashlight: Add the HUD indicator in the 'valve' base
2019-03-09 15:50:11 +01:00
hud_weaponselect.c
Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set.
2019-03-13 17:19:59 +01:00
init.c
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
input.c
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
player.c
Change all references to .items to .g_items because fteqw assumes too much and ruins the 3d-view when certain bits are set.
2019-03-13 17:19:59 +01:00
scoreboard.c
Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
2019-02-20 14:30:16 +01:00
view.c
CSQC: Change references to 'self' to pSeat->ePlayer to make sure we're targetting the current clientseat. Self might refer to shadow clients.
2019-03-01 17:13:47 +01:00