46 lines
1.1 KiB
C
46 lines
1.1 KiB
C
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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void Player_ReadEntity(float flIsNew)
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{
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if ( flIsNew == TRUE ) {
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spawnfunc_player();
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self.classname = "player";
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self.solid = SOLID_SLIDEBOX;
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self.drawmask = MASK_ENGINE;
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self.customphysics = Empty;
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setsize( self, VEC_HULL_MIN, VEC_HULL_MAX );
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}
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player pl = (player)self;
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pl.modelindex = readshort();
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pl.origin[0] = readcoord();
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pl.origin[1] = readcoord();
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pl.origin[2] = readcoord();
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pl.pitch = readcoord() / 90;
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pl.angles[1] = readcoord();
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pl.angles[2] = readcoord();
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pl.velocity[0] = readcoord();
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pl.velocity[1] = readcoord();
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pl.velocity[2] = readcoord();
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pl.flags = readfloat();
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pl.activeweapon = readbyte();
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pl.g_items = readfloat();
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pl.health = readbyte();
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pl.armor = readbyte();
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pl.movetype = readfloat();
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pl.view_ofs[2] = readfloat();
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pl.viewzoom = readfloat();
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pl.a_ammo1 = readbyte();
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pl.a_ammo2 = readbyte();
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pl.a_ammo3 = readbyte();
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//pl.w_attack_next = readfloat();
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//pl.w_idle_next = readfloat();
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setorigin( pl, pl.origin );
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}
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