nuclide/Documentation/ReadMe.md
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

772 B

Overview

Introduction

Welcome to the manual for Nuclide!

This is a game development kit (GDK) and development environment for id Technology, using FTE. We are sharing it with the world in the hopes that it is useful!

You can read more in-depth information, such as features here.

Learning Resources

Getting Started

[Guide To Decl Files](@ref decl)

[Creating Weapons](@ref ncWeapon)

[Creating Items](@ref ncItem)

[Writing Game Rules](@ref ncGameRules)

Contributing

You can contribute by filing bugs here.