VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
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Overview
Introduction
Welcome to the manual for Nuclide!
This is a game development kit (GDK) and development environment for id Technology, using FTE.
We are sharing it with the world in the hopes that it is useful!
You can read more in-depth information, such as features here.
Learning Resources
[Guide To Decl Files](@ref decl)
[Creating Weapons](@ref ncWeapon)
[Writing Game Rules](@ref ncGameRules)
Contributing
You can contribute by filing bugs here.