nuclide/platform/base_glsl.pk3dir/glsl
Marco Hladik c920e4c3e8
NSRenderableEntity: Support for scrolling textures (requires shader
overrides for now, stay tuned) with variable speeds. Improvements to
func_conveyor, other rendering fix involving alphamasking textures.
2022-01-02 20:50:50 -08:00
..
caustics.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
caustics_a.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
clutter.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
decal_reflectcube.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
default2d.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
defaultadditivesprite.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
defaultfill.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
defaultskin.glsl Menu-FN & GLSL: Hack to allow for .colormap style top/bottom color 2021-08-27 21:52:41 +02:00
defaultskybox.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
defaultsprite.glsl Platform: Added r_skipLightmap to the GLSL where applicable 2020-10-27 07:07:19 +01:00
defaultwall.glsl NSRenderableEntity: Support for scrolling textures (requires shader 2022-01-02 20:50:50 -08:00
defaultwarp.glsl Update cstrike.fmf and mk_mapdef.sh 2020-11-07 10:41:27 +01:00
depthonly.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
fade.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
fill.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
fullbright_reflect.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
lensflare.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
lightmapped.glsl Platform: Added r_skipLightmap to the GLSL where applicable 2020-10-27 07:07:19 +01:00
lightmapped_alphatest.glsl Platform: Added r_skipLightmap to the GLSL where applicable 2020-10-27 07:07:19 +01:00
lightmapped_reflect.glsl Platform: Added r_skipLightmap to the GLSL where applicable 2020-10-27 07:07:19 +01:00
lightmapped_reflectcube.glsl Platform: Don't hardcode sampler ids in lightmapped_reflectcube.glsl 2021-07-07 11:51:07 +02:00
lightmapped_speclazy.glsl Platform: Added r_skipLightmap to the GLSL where applicable 2020-10-27 07:07:19 +01:00
lightmapped_specular.glsl Platform: Added r_skipLightmap to the GLSL where applicable 2020-10-27 07:07:19 +01:00
lightmapped_specularcube_alt.glsl Platform: Added r_skipLightmap to the GLSL where applicable 2020-10-27 07:07:19 +01:00
pp_colorcorrect.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
reflect.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
refract.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
rtlight.glsl build_engine.sh: Support building of HL2/SRC2004 content via the new plugin 2021-11-09 17:33:16 +01:00
skybox.glsl Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions 2021-11-20 17:27:52 +01:00
skybox_fogged.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
skybox_hdr.glsl Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions 2021-11-20 17:27:52 +01:00
skybox_parallax.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
skybox_valley.glsl Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions 2021-11-20 17:27:52 +01:00
sprite.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
sprite_fixed.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
sprite_vscroll.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
terrain.glsl Update cstrike.fmf and mk_mapdef.sh 2020-11-07 10:41:27 +01:00
terrain_alpha.glsl Platform: terrain_alpha_* GLSL will no longer apply fog to the fragment's 2021-07-19 08:32:52 +02:00
terrain_alpha_alt.glsl Platform: terrain_alpha_* GLSL will no longer apply fog to the fragment's 2021-07-19 08:32:52 +02:00
terrain_skybox.glsl Platform: Added r_skipLightmap to the GLSL where applicable 2020-10-27 07:07:19 +01:00
terrain_valley.glsl Platform: Added r_skipLightmap to the GLSL where applicable 2020-10-27 07:07:19 +01:00
unlit.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
vertexlit.glsl Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal 2020-10-27 05:41:11 +01:00
vertexlit_reflectcube.glsl Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal 2020-10-27 05:41:11 +01:00
vertexlit_specular.glsl Platform: Added example model into test_dlights. 2020-11-21 16:07:35 +01:00
vertexlit_specularcube.glsl Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal 2020-10-27 05:41:11 +01:00
vertexlit_specularcube_alt.glsl Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal 2020-10-27 05:41:11 +01:00
vertexmap.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
water.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
water_dirty.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
water_high.glsl Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
water_sky.glsl GLSL: Go over water_sky.glsl, make it work for TW's upcoming tw_rig. 2021-12-30 15:36:26 -08:00