.. |
caustics.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
caustics_a.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
clutter.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
decal_reflectcube.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
default2d.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
defaultadditivesprite.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
defaultfill.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
defaultskin.glsl
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Menu-FN & GLSL: Hack to allow for .colormap style top/bottom color
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2021-08-27 21:52:41 +02:00 |
defaultskybox.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
defaultsprite.glsl
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Platform: Added r_skipLightmap to the GLSL where applicable
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2020-10-27 07:07:19 +01:00 |
defaultwall.glsl
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NSRenderableEntity: Support for scrolling textures (requires shader
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2022-01-02 20:50:50 -08:00 |
defaultwarp.glsl
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Update cstrike.fmf and mk_mapdef.sh
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2020-11-07 10:41:27 +01:00 |
depthonly.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
fade.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
fill.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
fullbright_reflect.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
lensflare.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
lightmapped.glsl
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Platform: Added r_skipLightmap to the GLSL where applicable
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2020-10-27 07:07:19 +01:00 |
lightmapped_alphatest.glsl
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Platform: Added r_skipLightmap to the GLSL where applicable
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2020-10-27 07:07:19 +01:00 |
lightmapped_reflect.glsl
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Platform: Added r_skipLightmap to the GLSL where applicable
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2020-10-27 07:07:19 +01:00 |
lightmapped_reflectcube.glsl
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Platform: Don't hardcode sampler ids in lightmapped_reflectcube.glsl
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2021-07-07 11:51:07 +02:00 |
lightmapped_speclazy.glsl
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Platform: Added r_skipLightmap to the GLSL where applicable
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2020-10-27 07:07:19 +01:00 |
lightmapped_specular.glsl
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Platform: Added r_skipLightmap to the GLSL where applicable
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2020-10-27 07:07:19 +01:00 |
lightmapped_specularcube_alt.glsl
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Platform: Added r_skipLightmap to the GLSL where applicable
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2020-10-27 07:07:19 +01:00 |
pp_colorcorrect.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
reflect.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
refract.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
rtlight.glsl
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build_engine.sh: Support building of HL2/SRC2004 content via the new plugin
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2021-11-09 17:33:16 +01:00 |
skybox.glsl
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Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions
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2021-11-20 17:27:52 +01:00 |
skybox_fogged.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
skybox_hdr.glsl
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Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions
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2021-11-20 17:27:52 +01:00 |
skybox_parallax.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
skybox_valley.glsl
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Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions
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2021-11-20 17:27:52 +01:00 |
sprite.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
sprite_fixed.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
sprite_vscroll.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
terrain.glsl
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Update cstrike.fmf and mk_mapdef.sh
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2020-11-07 10:41:27 +01:00 |
terrain_alpha.glsl
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Platform: terrain_alpha_* GLSL will no longer apply fog to the fragment's
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2021-07-19 08:32:52 +02:00 |
terrain_alpha_alt.glsl
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Platform: terrain_alpha_* GLSL will no longer apply fog to the fragment's
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2021-07-19 08:32:52 +02:00 |
terrain_skybox.glsl
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Platform: Added r_skipLightmap to the GLSL where applicable
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2020-10-27 07:07:19 +01:00 |
terrain_valley.glsl
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Platform: Added r_skipLightmap to the GLSL where applicable
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2020-10-27 07:07:19 +01:00 |
unlit.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
vertexlit.glsl
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Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal
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2020-10-27 05:41:11 +01:00 |
vertexlit_reflectcube.glsl
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Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal
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2020-10-27 05:41:11 +01:00 |
vertexlit_specular.glsl
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Platform: Added example model into test_dlights.
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2020-11-21 16:07:35 +01:00 |
vertexlit_specularcube.glsl
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Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal
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2020-10-27 05:41:11 +01:00 |
vertexlit_specularcube_alt.glsl
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Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal
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2020-10-27 05:41:11 +01:00 |
vertexmap.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
water.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
water_dirty.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
water_high.glsl
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
water_sky.glsl
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GLSL: Go over water_sky.glsl, make it work for TW's upcoming tw_rig.
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2021-12-30 15:36:26 -08:00 |