Marco Hladik
70fe95e5a7
is incorporated into func_breakable/pushable already. Mods can now control material/surface properties without code.
53 lines
No EOL
780 B
Text
53 lines
No EOL
780 B
Text
gs_material_glass
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{
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gamematerial Y
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bulletimpact "func_breakable.impact_glass"
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}
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gs_material_wood
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{
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gamematerial W
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bulletimpact "func_breakable.impact_wood"
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}
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gs_material_metal
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{
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gamematerial M
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bulletimpact "func_breakable.impact_metal"
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}
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gs_material_flesh
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{
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gamematerial F
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bulletimpact "func_breakable.impact_flesh"
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}
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gs_material_cinderblock
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{
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gamematerial C
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bulletimpact "func_breakable.impact_cinderblock"
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}
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gs_material_tile
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{
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gamematerial T
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bulletimpact "func_breakable.impact_tile"
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}
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gs_material_computer
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{
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gamematerial P
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bulletimpact "func_breakable.impact_computer"
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}
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gs_material_unbreakableglass
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{
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gamematerial Y
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bulletimpact "func_breakable.impact_glassunbreakable"
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}
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gs_material_rocks
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{
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gamematerial C
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bulletimpact "func_breakable.impact_rock"
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} |