nuclide/platform/base_scripts.pk3dir/scripts/surfaceproperties.txt

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gs_material_glass
{
gamematerial Y
bulletimpact "func_breakable.impact_glass"
}
gs_material_wood
{
gamematerial W
bulletimpact "func_breakable.impact_wood"
}
gs_material_metal
{
gamematerial M
bulletimpact "func_breakable.impact_metal"
}
gs_material_flesh
{
gamematerial F
bulletimpact "func_breakable.impact_flesh"
}
gs_material_cinderblock
{
gamematerial C
bulletimpact "func_breakable.impact_cinderblock"
}
gs_material_tile
{
gamematerial T
bulletimpact "func_breakable.impact_tile"
}
gs_material_computer
{
gamematerial P
bulletimpact "func_breakable.impact_computer"
}
gs_material_unbreakableglass
{
gamematerial Y
bulletimpact "func_breakable.impact_glassunbreakable"
}
gs_material_rocks
{
gamematerial C
bulletimpact "func_breakable.impact_rock"
}