2.4 KiB
Sound: EFX
EFX is a system in OpenAL that delivers high quality sound reverberation. It is the successor to Creative's Environmental Audio Extensions.
Nuclide offers abstraction for new and old entities relying on digital signal processing.
Entities
env_sound is most commonly used to change the environmental sound processing of a room/area.
In GoldSrc, it'll specify which enumeration of DSP preset to use for audio playback, in Nuclide however we just map it to a file in the filesystem.
EFX files
Entities that specify a EFX type, usually want to load one from a file.
Here's an example one, efx/city.efx
:
density "1.000000"
diffusion "0.500000"
gain "0.316200"
gain_hf "0.398100"
gain_lf "1.000000"
decay_time "1.490000"
decay_hf_ratio "0.670000"
decay_lf_ratio "1.000000"
reflections_gain "0.073000"
reflections_delay "0.007000"
reflections_pan "0 0 0"
late_reverb_gain "0.142700"
late_reverb_delay "0.011000"
late_reverb_pan "0 0 0"
echo_time "0.250000"
echo_depth "0.000000"
modulation_time "0.250000"
modulation_depth "0.000000"
air_absorbtion_hf "0.994300"
hf_reference "5000.000000"
lf_reference "250.000000"
room_rolloff_factor "0.000000"
decay_limit "1"
Most of the parameters are self explanatory.
Debug cvars
With the cvar >s_al_debug
you'll get an overlay of information about which EFX file is currently being used, as well as what every single parameter is set to.
You can refresh EFX definitions with a simple map restart.
Legacy translation table
Here you can see which .efx file is responsible for handling a legacy env_sound room-type.
roomtype ID | EFX file |
---|---|
0 | efx/default.efx |
1 | efx/gs_generic.efx |
2 | efx/gs_metal_s.efx |
3 | efx/gs_metal_m.efx |
4 | efx/gs_metal_l.efx |
5 | efx/gs_tunnel_s.efx |
6 | efx/gs_tunnel_m.efx |
7 | efx/gs_tunnel_l.efx |
8 | efx/gs_chamber_s.efx |
9 | efx/gs_chamber_m.efx |
10 | efx/gs_chamber_l.efx |
11 | efx/gs_bright_s.efx |
12 | efx/gs_bright_m.efx |
13 | efx/gs_bright_l.efx |
14 | efx/gs_water1.efx |
15 | efx/gs_water2.efx |
16 | efx/gs_water3.efx |
17 | efx/gs_concrete_s.efx |
18 | efx/gs_concrete_m.efx |
19 | efx/gs_concrete_l.efx |
20 | efx/gs_big1.efx |
21 | efx/gs_big2.efx |
22 | efx/gs_big3.efx |
23 | efx/gs_cavern_s.efx |
24 | efx/gs_cavern_m.efx |
25 | efx/gs_cavern_l.efx |
26 | efx/gs_weirdo1.efx |
27 | efx/gs_weirdo2.efx |
28 | efx/gs_weirdo3.efx |