VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
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363 B
Material Command List
vmap_surfacelightdistance
Syntax
vmap_surfaceLightDistance <scale>
Overview
Increases the range of a surfacelight. This is different from increasing the [vmap_surfaceLight (Material Command)](@ref vmap_surfaceLight) value, as it'll travel much wider without affecting the total intensity of the light.