nuclide/Documentation/Materials/ToolCommands/vmap_lightmapsamplesize.md
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Material Command List

vmap_lightmapsamplesize

Syntax

vmap_lightmapSampleSize <int>

Overview

Surfaces using a material with this option will have the pixel size of the lightmaps set to N world grid units. This option can be used to produce high-resolution shadows on certain surfaces. In addition, it can be used to reduce the size of lightmap data, where high-resolution shadows are not required, gaining memory and performance benefits. The default sample size is 8, smaller numbers increases lightmap resolution. In general, you should stick with power of 2 values.