VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
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Material Command List
vmap_basematerial
Syntax
vmap_baseMaterial <material>
Overview
Copies the vmap_ and surfaceparm commands from the specified material into this one.
However, if you want to copy the appearance and only specify compiler-specific modifications, use [vmap_remapMaterial](@ref vmap_remapMaterial).