nuclide/Documentation/Materials/ToolCommands/vmap_basematerial.md
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

355 B

Material Command List

vmap_basematerial

Syntax

vmap_baseMaterial <material>

Overview

Copies the vmap_ and surfaceparm commands from the specified material into this one.

However, if you want to copy the appearance and only specify compiler-specific modifications, use [vmap_remapMaterial](@ref vmap_remapMaterial).