VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
489 B
489 B
Material Command List
vmap_backsplash
Syntax
vmap_backsplash <percent> <distance>
Overview
Controls the percentage of [surfacelight](@ref vmap_surfaceLight) backsplash (how much light the emitting surface hits), as well as the distant away from the surface of which it is cast. This is really tricky to get right in tight areas, so put time aside to experiment.
The default backsplash amount is 5%, and the default distance is about 16 units.