nuclide/Documentation/Materials/ToolCommands/vmap_backsplash.md
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

489 B

Material Command List

vmap_backsplash

Syntax

vmap_backsplash <percent> <distance>

Overview

Controls the percentage of [surfacelight](@ref vmap_surfaceLight) backsplash (how much light the emitting surface hits), as well as the distant away from the surface of which it is cast. This is really tricky to get right in tight areas, so put time aside to experiment.

The default backsplash amount is 5%, and the default distance is about 16 units.